- •Preface
- •Textbook Layout and Design
- •Preliminaries
- •See, Do, Teach
- •Other Conditions for Learning
- •Your Brain and Learning
- •The Method of Three Passes
- •Mathematics
- •Summary
- •Homework for Week 0
- •Summary
- •1.1: Introduction: A Bit of History and Philosophy
- •1.2: Dynamics
- •1.3: Coordinates
- •1.5: Forces
- •1.5.1: The Forces of Nature
- •1.5.2: Force Rules
- •Example 1.6.1: Spring and Mass in Static Force Equilibrium
- •1.7: Simple Motion in One Dimension
- •Example 1.7.1: A Mass Falling from Height H
- •Example 1.7.2: A Constant Force in One Dimension
- •1.7.1: Solving Problems with More Than One Object
- •Example 1.7.4: Braking for Bikes, or Just Breaking Bikes?
- •1.8: Motion in Two Dimensions
- •Example 1.8.1: Trajectory of a Cannonball
- •1.8.2: The Inclined Plane
- •Example 1.8.2: The Inclined Plane
- •1.9: Circular Motion
- •1.9.1: Tangential Velocity
- •1.9.2: Centripetal Acceleration
- •Example 1.9.1: Ball on a String
- •Example 1.9.2: Tether Ball/Conic Pendulum
- •1.9.3: Tangential Acceleration
- •Homework for Week 1
- •Summary
- •2.1: Friction
- •Example 2.1.1: Inclined Plane of Length L with Friction
- •Example 2.1.3: Find The Minimum No-Skid Braking Distance for a Car
- •Example 2.1.4: Car Rounding a Banked Curve with Friction
- •2.2: Drag Forces
- •2.2.1: Stokes, or Laminar Drag
- •2.2.2: Rayleigh, or Turbulent Drag
- •2.2.3: Terminal velocity
- •Example 2.2.1: Falling From a Plane and Surviving
- •2.2.4: Advanced: Solution to Equations of Motion for Turbulent Drag
- •Example 2.2.3: Dropping the Ram
- •2.3.1: Time
- •2.3.2: Space
- •2.4.1: Identifying Inertial Frames
- •Example 2.4.1: Weight in an Elevator
- •Example 2.4.2: Pendulum in a Boxcar
- •2.4.2: Advanced: General Relativity and Accelerating Frames
- •2.5: Just For Fun: Hurricanes
- •Homework for Week 2
- •Week 3: Work and Energy
- •Summary
- •3.1: Work and Kinetic Energy
- •3.1.1: Units of Work and Energy
- •3.1.2: Kinetic Energy
- •3.2: The Work-Kinetic Energy Theorem
- •3.2.1: Derivation I: Rectangle Approximation Summation
- •3.2.2: Derivation II: Calculus-y (Chain Rule) Derivation
- •Example 3.2.1: Pulling a Block
- •Example 3.2.2: Range of a Spring Gun
- •3.3: Conservative Forces: Potential Energy
- •3.3.1: Force from Potential Energy
- •3.3.2: Potential Energy Function for Near-Earth Gravity
- •3.3.3: Springs
- •3.4: Conservation of Mechanical Energy
- •3.4.1: Force, Potential Energy, and Total Mechanical Energy
- •Example 3.4.1: Falling Ball Reprise
- •Example 3.4.2: Block Sliding Down Frictionless Incline Reprise
- •Example 3.4.3: A Simple Pendulum
- •Example 3.4.4: Looping the Loop
- •3.5: Generalized Work-Mechanical Energy Theorem
- •Example 3.5.1: Block Sliding Down a Rough Incline
- •Example 3.5.2: A Spring and Rough Incline
- •3.5.1: Heat and Conservation of Energy
- •3.6: Power
- •Example 3.6.1: Rocket Power
- •3.7: Equilibrium
- •3.7.1: Energy Diagrams: Turning Points and Forbidden Regions
- •Homework for Week 3
- •Summary
- •4.1: Systems of Particles
- •Example 4.1.1: Center of Mass of a Few Discrete Particles
- •4.1.2: Coarse Graining: Continuous Mass Distributions
- •Example 4.1.2: Center of Mass of a Continuous Rod
- •Example 4.1.3: Center of mass of a circular wedge
- •4.2: Momentum
- •4.2.1: The Law of Conservation of Momentum
- •4.3: Impulse
- •Example 4.3.1: Average Force Driving a Golf Ball
- •Example 4.3.2: Force, Impulse and Momentum for Windshield and Bug
- •4.3.1: The Impulse Approximation
- •4.3.2: Impulse, Fluids, and Pressure
- •4.4: Center of Mass Reference Frame
- •4.5: Collisions
- •4.5.1: Momentum Conservation in the Impulse Approximation
- •4.5.2: Elastic Collisions
- •4.5.3: Fully Inelastic Collisions
- •4.5.4: Partially Inelastic Collisions
- •4.6: 1-D Elastic Collisions
- •4.6.1: The Relative Velocity Approach
- •4.6.2: 1D Elastic Collision in the Center of Mass Frame
- •4.7: Elastic Collisions in 2-3 Dimensions
- •4.8: Inelastic Collisions
- •Example 4.8.1: One-dimensional Fully Inelastic Collision (only)
- •Example 4.8.2: Ballistic Pendulum
- •Example 4.8.3: Partially Inelastic Collision
- •4.9: Kinetic Energy in the CM Frame
- •Homework for Week 4
- •Summary
- •5.1: Rotational Coordinates in One Dimension
- •5.2.1: The r-dependence of Torque
- •5.2.2: Summing the Moment of Inertia
- •5.3: The Moment of Inertia
- •Example 5.3.1: The Moment of Inertia of a Rod Pivoted at One End
- •5.3.1: Moment of Inertia of a General Rigid Body
- •Example 5.3.2: Moment of Inertia of a Ring
- •Example 5.3.3: Moment of Inertia of a Disk
- •5.3.2: Table of Useful Moments of Inertia
- •5.4: Torque as a Cross Product
- •Example 5.4.1: Rolling the Spool
- •5.5: Torque and the Center of Gravity
- •Example 5.5.1: The Angular Acceleration of a Hanging Rod
- •Example 5.6.1: A Disk Rolling Down an Incline
- •5.7: Rotational Work and Energy
- •5.7.1: Work Done on a Rigid Object
- •5.7.2: The Rolling Constraint and Work
- •Example 5.7.2: Unrolling Spool
- •Example 5.7.3: A Rolling Ball Loops-the-Loop
- •5.8: The Parallel Axis Theorem
- •Example 5.8.1: Moon Around Earth, Earth Around Sun
- •Example 5.8.2: Moment of Inertia of a Hoop Pivoted on One Side
- •5.9: Perpendicular Axis Theorem
- •Example 5.9.1: Moment of Inertia of Hoop for Planar Axis
- •Homework for Week 5
- •Summary
- •6.1: Vector Torque
- •6.2: Total Torque
- •6.2.1: The Law of Conservation of Angular Momentum
- •Example 6.3.1: Angular Momentum of a Point Mass Moving in a Circle
- •Example 6.3.2: Angular Momentum of a Rod Swinging in a Circle
- •Example 6.3.3: Angular Momentum of a Rotating Disk
- •Example 6.3.4: Angular Momentum of Rod Sweeping out Cone
- •6.4: Angular Momentum Conservation
- •Example 6.4.1: The Spinning Professor
- •6.4.1: Radial Forces and Angular Momentum Conservation
- •Example 6.4.2: Mass Orbits On a String
- •6.5: Collisions
- •Example 6.5.1: Fully Inelastic Collision of Ball of Putty with a Free Rod
- •Example 6.5.2: Fully Inelastic Collision of Ball of Putty with Pivoted Rod
- •6.5.1: More General Collisions
- •Example 6.6.1: Rotating Your Tires
- •6.7: Precession of a Top
- •Homework for Week 6
- •Week 7: Statics
- •Statics Summary
- •7.1: Conditions for Static Equilibrium
- •7.2: Static Equilibrium Problems
- •Example 7.2.1: Balancing a See-Saw
- •Example 7.2.2: Two Saw Horses
- •Example 7.2.3: Hanging a Tavern Sign
- •7.2.1: Equilibrium with a Vector Torque
- •Example 7.2.4: Building a Deck
- •7.3: Tipping
- •Example 7.3.1: Tipping Versus Slipping
- •Example 7.3.2: Tipping While Pushing
- •7.4: Force Couples
- •Example 7.4.1: Rolling the Cylinder Over a Step
- •Homework for Week 7
- •Week 8: Fluids
- •Fluids Summary
- •8.1: General Fluid Properties
- •8.1.1: Pressure
- •8.1.2: Density
- •8.1.3: Compressibility
- •8.1.5: Properties Summary
- •Static Fluids
- •8.1.8: Variation of Pressure in Incompressible Fluids
- •Example 8.1.1: Barometers
- •Example 8.1.2: Variation of Oceanic Pressure with Depth
- •8.1.9: Variation of Pressure in Compressible Fluids
- •Example 8.1.3: Variation of Atmospheric Pressure with Height
- •Example 8.2.1: A Hydraulic Lift
- •8.3: Fluid Displacement and Buoyancy
- •Example 8.3.1: Testing the Crown I
- •Example 8.3.2: Testing the Crown II
- •8.4: Fluid Flow
- •8.4.1: Conservation of Flow
- •Example 8.4.1: Emptying the Iced Tea
- •8.4.3: Fluid Viscosity and Resistance
- •8.4.4: A Brief Note on Turbulence
- •8.5: The Human Circulatory System
- •Example 8.5.1: Atherosclerotic Plaque Partially Occludes a Blood Vessel
- •Example 8.5.2: Aneurisms
- •Homework for Week 8
- •Week 9: Oscillations
- •Oscillation Summary
- •9.1: The Simple Harmonic Oscillator
- •9.1.1: The Archetypical Simple Harmonic Oscillator: A Mass on a Spring
- •9.1.2: The Simple Harmonic Oscillator Solution
- •9.1.3: Plotting the Solution: Relations Involving
- •9.1.4: The Energy of a Mass on a Spring
- •9.2: The Pendulum
- •9.2.1: The Physical Pendulum
- •9.3: Damped Oscillation
- •9.3.1: Properties of the Damped Oscillator
- •Example 9.3.1: Car Shock Absorbers
- •9.4: Damped, Driven Oscillation: Resonance
- •9.4.1: Harmonic Driving Forces
- •9.4.2: Solution to Damped, Driven, Simple Harmonic Oscillator
- •9.5: Elastic Properties of Materials
- •9.5.1: Simple Models for Molecular Bonds
- •9.5.2: The Force Constant
- •9.5.3: A Microscopic Picture of a Solid
- •9.5.4: Shear Forces and the Shear Modulus
- •9.5.5: Deformation and Fracture
- •9.6: Human Bone
- •Example 9.6.1: Scaling of Bones with Animal Size
- •Homework for Week 9
- •Week 10: The Wave Equation
- •Wave Summary
- •10.1: Waves
- •10.2: Waves on a String
- •10.3: Solutions to the Wave Equation
- •10.3.1: An Important Property of Waves: Superposition
- •10.3.2: Arbitrary Waveforms Propagating to the Left or Right
- •10.3.3: Harmonic Waveforms Propagating to the Left or Right
- •10.3.4: Stationary Waves
- •10.5: Energy
- •Homework for Week 10
- •Week 11: Sound
- •Sound Summary
- •11.1: Sound Waves in a Fluid
- •11.2: Sound Wave Solutions
- •11.3: Sound Wave Intensity
- •11.3.1: Sound Displacement and Intensity In Terms of Pressure
- •11.3.2: Sound Pressure and Decibels
- •11.4: Doppler Shift
- •11.4.1: Moving Source
- •11.4.2: Moving Receiver
- •11.4.3: Moving Source and Moving Receiver
- •11.5: Standing Waves in Pipes
- •11.5.1: Pipe Closed at Both Ends
- •11.5.2: Pipe Closed at One End
- •11.5.3: Pipe Open at Both Ends
- •11.6: Beats
- •11.7: Interference and Sound Waves
- •Homework for Week 11
- •Week 12: Gravity
- •Gravity Summary
- •12.1: Cosmological Models
- •12.2.1: Ellipses and Conic Sections
- •12.4: The Gravitational Field
- •12.4.1: Spheres, Shells, General Mass Distributions
- •12.5: Gravitational Potential Energy
- •12.6: Energy Diagrams and Orbits
- •12.7: Escape Velocity, Escape Energy
- •Example 12.7.1: How to Cause an Extinction Event
- •Homework for Week 12
Week 4: Systems of Particles, Momentum and Collisions |
215 |
magnitude of the outgoing momenta, and if we know the outgoing direction alone of either particle we can find everything – the magnitude and direction of the other particle’s momentum and the magnitude of the momentum of the particle whose angle we measured.
As you can see, this is all pretty di cult, so we’ll leave it at this point as a partially solved problem, ready to be tackled again for specific interactions or collision models in a future course.
4.8: Inelastic Collisions
A fully inelastic collision is where two particles collide and stick together. As always, momentum is conserved in the impact approximation, but now kinetic energy is not! In fact, we will see that macroscopic kinetic energy is always lost in an inelastic collision, either to heat or to some sort of mechanism that traps and reversibly stores the energy.
These collisions are much easier to understand and analyze than elastic collisions. That is because there are fewer degrees of freedom in an inelastic collision – we can easily solve them even in 2 or 3 dimensions. The whole solution is developed from
p~i,ntot = m1~v1i + m2~v2i = (m1 + m2)~vf = (m1 + m2)~vcm = p~f,tot |
(446) |
In other words, in a fully inelastic collision, the velocity of the outgoing combined particle is the velocity of the center of mass of the system, which we can easily compute from a knowledge of the initial momenta or velocities and masses. Of course! How obvious! How easy!
From this relation you can easily find ~vf in any number of dimensions, and answer many related questions. The collision is “solved”. However, there are a number of di erent kinds of problems one can solve given this basic solution – things that more or less tag additional physics problems on to the end of this initial one and use its result as their starting point, so you have to solve two or more subproblems in one long problem, one of which is the “inelastic collision”. This is best illustrated in some archetypical examples.
Example 4.8.1: One-dimensional Fully Inelastic Collision (only)
|
|
v0 |
m2 |
|
|
|
m1 |
|
|||
|
|
|
|
|
|
|
|
|
|
|
|
m1 m2 vf
Figure 56: Two blocks of mass m1 and m2 collide and stick together on a frictionless table.
In figure 56 above, a block m1 is sliding across a frictionless table at speed v0 to strike a second block m2 initially at rest, whereupon they stick together and move together as one thereafter at some final speed vf .
Before, after, and during the collision, gravity acts but is opposed by a normal force. There is no friction or drag force doing any work. The only forces in play are the internal forces mediating the collision and making the blocks stick together. We therefore know that momentum is conserved in this problem independent of the features of that internal interaction. Even if friction or drag forces did act, as long as the collision took place “instantly” in the impact approximation, momentum would
216 Week 4: Systems of Particles, Momentum and Collisions
still be conserved from immediately before to immediately after the collision, when the impulse p of the collision force would be much, much larger than any change in momentum due to the drag over the same small time t.
Thus: |
|
|
|
|
|
pi = m1v0 = (m1 + m2)vf = pf |
(447) |
||||
or |
mv0 |
|
|
|
|
vf = |
( = vcm) |
(448) |
|||
(m1 + m2) |
A traditional question that accompanies this is: How much kinetic energy was lost in the collision? We can answer this by simply figuring it out.
K = Kf − Ki = |
|
pf2 |
|
− |
pi2 |
|
||||||||
2(m1 + m2) |
2m1 |
|||||||||||||
= |
2 µ |
(m1 |
+ m2) |
− m1 ¶ |
|
|
||||||||
|
|
p2 |
|
|
1 |
|
1 |
|
|
|
|
|||
|
|
i |
|
|
|
|
|
|
|
|
|
|
||
|
2 µ |
m1 |
(m1 + m2) |
¶ |
|
|
|
|||||||
= |
|
pi2 |
|
|
m1 |
− (m1 + m2) |
|
|
|
|
||||
|
|
|
|
|
(m1 + m2) ¶ |
|
|
|
|
|||||
= −2m1 µ |
|
|
|
|
||||||||||
|
|
|
pi2 |
|
|
m2 |
|
|
|
|
|
|
||
= |
−µ (m1 |
+2m2) ¶ Ki |
|
|
(449) |
|||||||||
|
|
|
|
|
m |
|
|
|
|
|
|
where we have expressed the result as a fraction of the initial kinetic energy!
|
|
|
|
Before Collision |
|
|
|
|
|
|
|
m |
|
|
|
v |
|
m2 |
|
|
|
1 |
v1i |
2i |
|
|
|||
|
|
|
|
|
|||||
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xcm
After Collision
m1 + m2
Xcm
Figure 57: Two blocks collide and stick together on a frictionless table – in the center of mass frame. After the collision they are both at rest at the center of mass and all of the kinetic energy they had before the collision in this frame is lost.
There is a di erent way to think about the collision and energy loss. In figure 57 you see the same collision portrayed in the CM frame. In this frame, the two particles always come together and stick to remain, at rest, at the center of mass after the collision. All of the kinetic energy in
Week 4: Systems of Particles, Momentum and Collisions |
217 |
the CM frame is lost in the collision! That’s exactly the amount we just computed, but I’m leaving the proof of that as an exercise for you.
Note well the BB limits: For a light bb (m1) striking a massive BB (m2), nearly all the energy is lost. This sort of collision between an asteroid (bb) and the earth (BB) caused at least one of the mass extinction events, the one that ended the Cretaceous and gave mammals the leg up that they needed in a world dominated (to that point) by dinosaurs. For a massive BB (m1) stricking a light bb (m2) very little of the energy of the massive object is lost. Your truck hardly slows when it smushes a bug “inelastically” against the windshield. In the equal billiard ball bb collision (m1 = m2), exactly one half of the initial kinetic energy is lost.
A similar collision in 2D is given for your homework, where a truck and a car inelastically collide and then slide down the road together. In this problem friction works, but not during the collision! Only after the “instant” (impact approximation) collision do we start to worry about the e ect of friction.
Example 4.8.2: Ballistic Pendulum
|
θ f |
|
|
R |
|
v |
M |
|
m |
||
|
Figure 58: The “ballistic pendulum”, where a bullet strikes and sticks to/in a block, which then swings up to a maximum angle θf before stopping and swinging back down.
The classic ballistic pendulum question gives you the mass of the block M , the mass of the bullet m, the length of a string or rod suspending the “target” block from a free pivot, and the initial velocity of the bullet v0. It then asks for the maximum angle θf through which the pendulum swings after the bullet hits and sticks to the block (or alternatively, the maximum height H through which it swings). Variants abound – on your homework you might be asked to find the minimum speed v0 the bullet must have in order the the block whirl around in a circle on a never-slack string, or on the end of a rod. Still other variants permit the bullet to pass through the block and emerge with a di erent (smaller) velocity. You should be able to do them all, if you completely understand this example (and the other physics we have learned up to now, of course).
There is an actual lab that is commonly done to illustrate the physics; in this lab one typically measures the maximum horizontal displacement of the block, but it amounts to the same thing once one does the trigonometry.
The solution is simple:
•During the collision momentum is conserved in the impact approximation, which in this case basically implies that the block has no time to swing up appreciably “during” the actual collision.
218 |
Week 4: Systems of Particles, Momentum and Collisions |
•After the collision mechanical energy is conserved. Mechanical energy is not conserved during the collision (see solution above of straight up inelastic collision).
One can replace the second sub-problem with any other problem that requires a knowledge of either vf or Kf immediately after the collision as its initial condition. Ballistic loop-the-loop problems are entirely possible, in other words!
At this point the algebra is almost anticlimactic: The collision is one-dimensional (in the x- direction). Thus (for block M and bullet m) we have momentum conservation:
pm,0 = mv0 = pM +m,f |
(450) |
Now if we were foolish we’d evaluate vM +m,f to use in the next step: mechanical energy conservation. Being smart, we instead do the kinetic part of mechanical energy conservation in terms of momentum:
|
p2 |
|
|
|
p2 |
|
|||
E0 = |
B+b,f |
|
= |
|
|
b,0 |
|
|
|
2(M + m) |
|
2(M + m) |
|
||||||
|
|
|
= |
Ef = (M + m)gH |
|
||||
|
|
|
= |
(M + m)gR(1 − cos θf ) |
(451) |
||||
Thus: |
|
|
|
|
|
(mv0)2 |
|
||
|
θf = cos−1(1 − |
|
|
|
|||||
|
|
|
|
) |
(452) |
||||
|
|
|
2(M + m)2gR |
which only has a solution if mv0 is less than some maximum value. What does it mean if it is greater than this value (there is no inverse cosine of an argument with magnitude bigger than 1)? Will this answer “work” if θ > π/2, for a string? For a rod? For a track?
Don’t leave your common sense at the door when solving problems using algebra!
Example 4.8.3: Partially Inelastic Collision
Let’s briefly consider the previous example in the case where the bullet passes through the block and emerges on the far side with speed v1 < v0 (both given). How is the problem going to be di erent?
Not at all, not really. Momentum is still conserved during the collision, mechanical energy after. The only two di erences are that we have to evaluate the speed vf of the block M after the collision from this equation:
p0 = m1v0 = M vf + mv1 = pm + p1 = pf |
(453) |
|||||
so that: |
p |
|
m(v0 − v1) |
|
|
|
vf = |
= |
|
(454) |
|||
M |
M |
|||||
|
|
|
We can read this as “the momentum transferred to the block is the momentum lost by the bullet” because momentum is conserved. Given vf of the block only, you should be able to find e.g. the kinetic energy lost in this collision or θf or whatever in any of the many variants involving slightly di erent “after”-collision subproblems.