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Level 1 Daily Evocations

Faerie Fire

Druid Attack 1

A burst of colorful light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and dazzling the eyes.

Daily Implement, Primal, Radiant

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Will

Hit: The target is slowed and grants combat advantage

(save ends both).

Aftereffect: 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.

Miss: 1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.

Fires of Life

Druid Attack 1

Searing flame engulfs your foes and burns them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.

Daily Fire, Healing, Implement, Primal

Standard Action Area burst 1 within 10 squares Target: Each enemy in burst

Attack: Wisdom vs. Reflex

Hit: 1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier. Aftereffect: One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier.

Miss: Half damage.

Savage Frenzy

Druid Attack 1

In a blur of claw and fang, you strike out at nearby enemies.

Daily Beast Form, Implement, Primal Standard Action Close burst 1

Target: Each enemy in burst you can see Attack: Wisdom vs. Reflex

Hit: 1d6 + Wisdom modifier damage, and the target is

dazed and slowed (save ends both).

Miss: Half damage, and the target is slowed until the end of your next turn.

Wind Prison

Druid Attack 1

Gusting winds batter your foe, and when the foe moves, the

winds blast outward and knock your enemies to the ground.

Daily Implement, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier damage.

Effect: The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter, each enemy within 5 squares of the target is knocked prone.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Level 2 Utility Evocations

Barkskin

Druid Utility 2

A protective layer of tree bark covers your body and armor.

Encounter Primal

Minor Action Ranged 5

Target: You or one ally

Effect: Until the end of your next turn, the target gains a

power bonus to AC equal to your Constitution modifier.

Fleet Pursuit

Druid Utility 2

Your limbs propel you forward with the speed of a cheetah.

Daily Beast Form, Primal

Minor Action Personal

Effect: Until the end of the encounter, you gain a power bonus to your speed while you are in beast form equal to your Dexterity modifier.

Obscuring Mist

Druid Utility 2

A thick fog coalesces from nowhere, hiding your allies.

Daily Primal, Zone

Standard Action Area burst 1 within 10 squares Effect: The burst creates a zone of lightly obscured squares

that lasts until the end of your next turn.

Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.

Skittering Sneak

Druid Utility 2

You can adopt the form of a mouse, a large spider, or another

animal that wouldn’t draw a second glance from most observers.

Daily Primal

Free Action Personal

Prerequisite: You must have the wild shape power. Effect: Until the end of the encounter, you can use wild

shape to assume the form of a Tiny natural beast or fey beast, such as a mouse, a house cat, or a large spider. In this form, you gain a +5 bonus to Stealth checks. You

can’t attack, pick up anything, or manipulate objects. Until this power ends, you can use wild shape to change among this form, another beast form, and your

humanoid form.

Level 3 Encounter Evocations

Battering Claws

Druid Attack 3

You fall upon your foes like a thunderbolt, hurling them aside

with a series of ferocious attacks.

Encounter Beast Form, Implement, Primal Standard Action Melee touch

Target: One or two creatures Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier damage, and you slide the

target 2 squares.

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