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Bond of the Sacred Duel

Avenger Attack 15

In your single-minded devotion to destroying your chosen foe, you strike at that foe and form a psychic bond with it that causes it to suffer if its allies attack you.

Daily Divine, Psychic, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. Will

Hit: 2[W] + Wisdom modifier psychic damage. Miss: Half damage.

Effect: Until the end of the encounter or until you attack anyone other than the target, the target takes 5 psychic damage whenever another enemy hits you.

Oath of Divine Lightning

Avenger Attack 15

Lightning erupts around your weapon as you attack your foe, then lingers, promising punishment if your enemy remains in one place for too long.

Daily Divine, Lightning, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier lightning damage. The target takes 5 lightning damage at the end of its turn if it

doesn’t move at least 1 square during its turn (save ends). Shifting doesn’t count toward this movement.

Miss: Half damage, and the target takes 5 lightning damage at the end of its next turn if it doesn’t move at least 1 square during that turn. Shifting doesn’t count toward this movement.

Sigil of Carceri

Avenger Attack 15

You mark your enemy with the baleful red sigil of Carceri, the prison realm of the gods. Spectral chains surround your foe, holding it in place and shielding your allies from its attacks.

Daily Divine, Force, Implement

Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 2d10 + Wisdom modifier force damage. The target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss (save ends both).

Miss: Half damage. Until the end of your next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.

Level 16 Utility Prayers

Astral Cloak

Avenger Utility 16

With a glimmer of silvery mist, you fade from view for a brief

time.

Encounter Divine, Illusion

Minor Action Personal

Effect: You become invisible until the end of your turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Bulwark of Defiance

Avenger Utility 16

You push aside the pain of your foe’s attacks, allowing you to act

without hindrance for a moment.

Encounter Divine

No Action Personal

Trigger: You fail a saving throw other than a death saving throw

Effect: Until the end of your next turn, the effect you failed the saving throw against doesn’t affect you, but you make saving throws against it as normal.

Vengeful Revenant

Avenger Utility 16

Even the grip of death cannot keep you down. With hidden

strength, you muster the energy to rise.

Daily Divine, Healing

No Action Personal Trigger: You fail a death saving throw

Effect: You succeed on the death saving throw and spend a healing surge. You gain a +5 power bonus to all defenses until the end of your next turn.

Winds of the Astral Sea

Avenger Utility 16

Silvery mist shimmers around you, and you disappear, then

reappear a short distance away.

Encounter Divine, Teleportation

Move Action Personal Effect: You teleport 4 squares.

Level 17 Encounter Prayers

Astral Fury

Avenger Attack 17

You send your foes tumbling through the Astral Sea, teleporting

them a short distance and leaving them disoriented.

Encounter Divine, Implement, Psychic, Teleportation Standard Action Ranged 10

Target: One or two creatures Attack: Wisdom vs. Will

Hit: 2d6 + Wisdom modifier psychic damage, and you teleport the target 3 squares. The target is immobilized until the end of your next turn.

Ready the Final Blow

Avenger Attack 17

Your attack leaves your foe frozen in place, less able to avoid your

next assault.

Encounter Divine, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage, and the target is immobilized until the end of your next turn. You gain

a +2 bonus to your next attack roll against the target before the end of your next turn.

Censure of Pursuit: The bonus to the attack roll equals 2 + your Dexterity modifier.

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