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Horned Champion

“Don’t speak to me of your petty concerns—speak to me of the world’s needs.”

Prerequisite: Warden

You have communed with the spirits of the land and have been found worthy of the horned champion’s mantle. You transcend the flesh you were born with to become the chosen vessel of nature’s spirits. Your duty is to take up arms against the fell creatures of the land, to put an end to their destruction, and to restore the splendor of the untamed wilds.

Becoming a horned champion is a transformative experience. Gone are the simple concerns that bound you to the world. You see the world on a grander scale, as an organism that must be protected against the abominations that would siphon its strength for dark purposes. You appear to have no ties to people or places, only to your weighty mission, leading many to feel as though you lack understanding of the individual’s plight. Although it’s true that you care little for the individual’s suffering, giving no more attention to a mortal’s difficulties than one would show

to an insect, your concern encompasses the natural world and all things living in it. Thus, in a way, your ties to others are deeper than friendship, for they are forged from the bonds that connect all living things.

ERIC BELISLE

Horned Champion Path Features

PATHS

an action point to make an attack and that attack

Vicious Action (11th level): When you spend

 

misses, you can reroll that attack roll but must use the

PARAGON

second result.

 

 

 

Fervent Pursuit (11th level): When you hit an

 

enemy with an opportunity attack, that enemy is

 

slowed until the end of its turn.

 

Blessing of Spring (16th level): Whenever you

WARDEN

use a warden daily attack power that has the poly-

 

morph keyword, you can spend a healing surge as a

 

free action.

 

 

Horned Champion Evocations

 

 

 

 

Zealous Strike

Horned Champion Attack 11

 

With a roar, you charge at your enemies to deliver an

overwhelming attack.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature

Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.

Hit: 1[W] + Strength modifier damage, and you knock the

target prone.

Effect: Make the attack one more time against the same target or a different one.

Impetuous Stride

Horned Champion Utility 12

Primal energy surrounds you as you push through the enemies’

ranks. Only a fool would dare strike you.

Encounter Primal

Move Action Personal

Effect: You move your speed. If any creature makes an opportunity attack against you during this movement, that creature takes damage equal to 5 + your Wisdom modifier.

Form of the

Horned Champion Attack 20

Leaping Stag

 

Great horns sprout from your head as primal power quickens

your step. Your charging assault can leave an enemy senseless.

Daily Polymorph, Primal

Minor Action Personal

Effect: You assume the guardian form of the leaping stag until the end of the encounter. While you are in this form, you gain a +4 bonus to speed. In addition, as a move action, you can move your speed and gain a +2 power bonus to AC against opportunity attacks until the

end of your turn. During this movement, you can move through any enemy’s space, marking that enemy until the end of your next turn.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action Melee weapon

Effect: Before the attack, you move your speed. Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target is stunned until the end of your next turn.

Miss: Half damage, and the target is dazed until the end of your next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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