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Swarm of Astral Steel

Invoker Attack 27

You call on the gods to send a swarm of astral blades to attack your foes. The blades follow your command, slicing at enemies that advance or forcing them to disperse.

Encounter Divine, Implement, Zone

Standard Action Area burst 2 within 10 squares Target: Each enemy in burst

Attack: Wisdom vs. Reflex

Hit: 2d6 + Wisdom modifier damage.

Effect: The burst creates a zone of blades that lasts until the end of your next turn. Choose the zone’s effect: Each target hit by the attack either takes 10 damage if it ends its next turn within the zone or takes 10 damage if it ends its next turn outside the zone.

Word of Annihilation

Invoker Attack 27

You whisper a word of annihilation, threatening your enemies

with oblivion.

Encounter Divine, Implement Standard Action Close blast 3

Target: Each creature in blast Attack: Wisdom vs. Will

Hit: 4d10 + Wisdom modifier damage.

Level 29 Daily Prayers

Fires of the Silver Gate

Invoker Attack 29

You invoke the power of the Silver Gate, a prison that holds a primordial whose name is long forgotten. The gate’s radiance

pours forth, consuming your foe and marking it as anathema. Only a fool lingers near it as you consign its soul to the gods.

Daily Divine, Implement, Radiant

Standard Action Ranged 20

Target: One creature Attack: Wisdom vs. Will

Hit: 7d6 + Wisdom modifier radiant damage. Miss: Half damage.

Effect: The target takes ongoing 10 radiant damage (save ends). Until the target saves against this ongoing damage,

any enemy takes 10 radiant damage when it ends its turn within 5 squares of the target.

Invoke the Absolute Dark

Invoker Attack 29

A sphere of absolute darkness appears amid your foes as you create a gate to the dead space between the planes. The sphere rips at your foes as it draws them near.

Daily Divine, Implement, Zone

Standard Action Area burst 2 within 20 squares Target: Each creature in burst

Attack: Wisdom vs. Fortitude

Hit: 6d6 + Wisdom modifier damage. Miss: Half damage.

Effect: The burst creates a zone of darkness that lasts until the end of your next turn. The zone is totally obscured. In addition, any creature that starts its turn within the

zone takes 10 damage, slides 1 square toward the zone’s center, and is slowed until the end of its turn. You can dismiss the zone as a minor action.

Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.

MIKE M AY

Summon Angel of Victory

Invoker Attack 29

ER

With a great shout, you call to the gods for aid against your

K

VO

foes. An angel of victory, a member of the angelic host that

 

defeated the primordials, answers your call.

 

IN

Daily Divine, Implement, Summoning

 

Minor Action

Ranged 20

 

 

Effect: You summon a Medium angel of victory in an unoc-

 

cupied square within range. The angel has speed 6 and

 

fly 8 (hover). It has a +4 bonus to AC and a +2 bonus to

 

its other defenses. You can give the angel the following

 

special commands.

 

 

 

Minor Action: Melee 1; targets one creature; Wisdom

 

vs. Will; 2d10 + Wisdom modifier damage, and the target

 

takes a –2 penalty to all defenses until the end of your

 

next turn.

 

 

 

Standard Action: Close burst 2; targets each enemy

 

in burst; Wisdom vs. Reflex; the angel pulls the target 1

 

square, and the target is slowed until the end of your next

 

turn.

 

 

 

Opportunity Attack: Melee 1; targets one creature;

 

Wisdom vs. Will; 2d10 + Wisdom modifier damage.

 

 

 

 

 

Word of the Gods

 

Invoker Attack 29

 

Speaking with the authority of the gods, you utter a word of

command. Those who hear it must obey or suffer.

Daily Charm, Divine, Implement, Psychic Standard Action Close blast 5

Target: Each enemy in blast Attack: Wisdom vs. Will

Hit: The target is dominated (save ends).

Aftereffect: 3d6 + Wisdom modifier psychic damage. Miss: 6d6 + Wisdom modifier psychic damage.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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