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Hunting Beast Armor

Level 2+

This armor carries within it the spirit of a hunting beast. When

you change into beast form, that spirit guides your movements.

Lvl 2

+1

520 gp

Lvl 17

+4

65,000 gp

Lvl 7

+2

2,600 gp

Lvl 22

+5

325,000 gp

Lvl 12

+3

13,000 gp

Lvl 27

+6

1,625,000 gp

Armor: Hide Enhancement: AC

Property: While you are in beast form, you gain a +2 item bonus to Reflex.

Power (Encounter Beast Form): Move Action. You shift

2 squares.

 

Indomitable Resolve Vestments

Level 2+

These embroidered vestments channel your resolve and imbue

you with willpower and determination.

Lvl 2

+1

520 gp

Lvl 17

+4

65,000 gp

Lvl 7

+2

2,600 gp

Lvl 22

+5

325,000 gp

Lvl 12

+3

13,000 gp

Lvl 27

+6

1,625,000 gp

Armor: Cloth Enhancement: AC

Property: While you are bloodied, you gain a +2 item bonus

to Will.

 

Inner Warmth Armor

Level 9+

Created from the hide of elemental beasts, this armor exudes an

aura of comforting warmth.

Lvl 9

+2

4,200 gp

Lvl 24

+5

525,000 gp

Lvl 14

+3

21,000 gp

Lvl 29

+6

2,625,000 gp

Lvl 19

+4

105,000 gp

 

 

 

Armor: Hide Enhancement: AC

Property: You gain resist 5 cold and resist 5 necrotic. Level 19 or 24: Resist 10 cold and resist 10 necrotic. Level 29: Resist 15 cold and resist 15 necrotic.

Power (Daily): Minor Action. Until the end of the encounter, any ally adjacent to you gains the resistances granted by this armor.

Legendmaker Armor Level 14+

Wearing this impressive armor, you can inspire your allies to

help create the stuff of legends.

Lvl 14

+3

21,000 gp

Lvl 24

+5

525,000 gp

Lvl 19

+4

105,000 gp

Lvl 29

+6

2,625,000 gp

Armor: Leather, chain

 

 

 

Enhancement: AC

 

 

 

Property: If you have the majestic word power, you are not restricted to using it only once per round.

Power (Daily): Immediate Reaction. Trigger: An ally within 5 squares of you reduces an enemy to 0 hit points. Effect:

The triggering ally can take an extra standard action before the end of his or her turn.

Lifeblood Armor

 

 

Level 10+

ARMOR

Lvl 10 +2

5,000 gp

Lvl 25

+5

625,000 gp

This armor is infused with primal spirits that sustain and shield

 

you from your enemies’ attacks.

 

 

 

 

Lvl 15 +3

25,000 gp

Lvl 30

+6

3,125,000 gp

MAGIC

Enhancement: AC

 

 

 

Lvl 20 +4

125,000 gp

 

 

 

 

Armor: Hide

 

 

 

 

 

Property: You gain 5 temporary hit points after each rest. If

 

you remove the armor, you lose these temporary hit points.

 

Level 15 or 20: 10 temporary hit points.

 

 

 

Level 25 or 30: 15 temporary hit points.

 

 

 

 

 

 

 

 

Life Vine Armor

 

 

Level 3+

 

This armor is woven with an intricate lattice of living vines that

form a symbiotic relationship with the wearer.

Lvl 3

+1

680 gp

Lvl 18

+4

85,000 gp

Lvl 8

+2

3,400 gp

Lvl 23

+5

425,000 gp

Lvl 13

+3

17,000 gp

Lvl 28

+6

2,125,000 gp

Armor: Hide Enhancement: AC

Power (Daily Healing): Immediate Interrupt. Trigger:

An enemy scores a critical hit against you. Effect: You

spend a healing surge and regain additional hit points equal to the armor’s enhancement bonus.

Luring Withdrawal Armor

Level 2+

Crafted from the essence of wind elementals, this armor allows

you to withdraw from a foe and lure it into a trap.

Lvl 2

+1

520 gp

Lvl 17

+4

65,000 gp

Lvl 7

+2

2,600 gp

Lvl 22

+5

325,000 gp

Lvl 12

+3

13,000 gp

Lvl 27

+6

1,625,000 gp

Armor: Leather, chain

 

 

 

Enhancement: AC

 

 

 

Power (Daily): Immediate Reaction. Trigger: An enemy

misses you with a melee attack. Effect: You shift 1 square

and slide the triggering enemy into the space you

vacated.

 

 

 

 

 

 

 

 

Panther Spirit Armor

 

 

Level 5+

Crafted of supple leather from a noble panther’s hide, this

armor is imbued with the panther spirit’s power and resilience.

Lvl 5

+1

1,000 gp

Lvl 20

+4

125,000 gp

Lvl 10

+2

5,000 gp

Lvl 25

+5

625,000 gp

Lvl 15

+3

25,000 gp

Lvl 30

+6

3,125,000 gp

Armor: Leather

Enhancement: AC

Power (Daily Healing): Immediate Reaction. Trigger: An ally within 5 squares of you hits an enemy with a melee

attack and is flanking that enemy. Effect: The triggering ally regains hit points equal to half the attack’s damage.

Penance Armor

Level 15+

Intricate runes of rebuke are scribed into this armor’s links,

promising divine punishment for those that dare harm you.

Lvl 15

+3

25,000 gp

Lvl 25

+5

625,000 gp

Lvl 20

+4

125,000 gp

Lvl 30

+6

3,125,000 gp

Armor: Chain

 

 

 

 

Enhancement: AC

 

 

 

Power (Daily): Immediate Interrupt. Trigger: An enemy hits you with a melee or a close attack. Effect: The triggering enemy is weakened until the end of its next turn.

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201

Perpetual Resolve Vestments

Level 20+

The divine power in these vestments shields you from ongoing

damage.

Lvl 20

+4

125,000 gp

Lvl 30 +6 3,125,000 gp

Lvl 25

+5

625,000 gp

 

Armor: Cloth

 

 

Enhancement: AC

 

Property: You take ongoing damage at the end of your turn, instead of at the start. At the end of your turn, you make saving throws against ongoing damage before taking the

damage.

 

Pouncing Beast Armor

Level 4+

When you wear this armor, you can feel the beast spirit within

you urging you to leap forward and attack.

Lvl 4

+1

840 gp

Lvl 19

+4

105,000 gp

Lvl 9

+2

4,200 gp

Lvl 24

+5

525,000 gp

Lvl 14

+3

21,000 gp

Lvl 29

+6

2,625,000 gp

Armor: Hide Enhancement: AC

Property: When you use wild shape to change into beast form, you can shift 1 square.

Power (Daily Beast Form): Move Action. You shift 5

squares and must end in a space adjacent to an enemy.

Predator Armor

Level 3+

When you change into beast form, the primal spirit within this

armor grants you the power to bring down an escaping foe.

Lvl 3

+1

680 gp

Lvl 18

+4

85,000 gp

Lvl 8

+2

3,400 gp

Lvl 23

+5

425,000 gp

Lvl 13

+3

17,000 gp

Lvl 28

+6

2,125,000 gp

Armor: Hide Enhancement: AC

Property: While you are in beast form, you gain a +1 item bonus to Fortitude and Will.

Power (Daily Beast Form): Immediate Reaction. Trigger:

An enemy adjacent to you shifts. Effect: Until the end of your next turn, you gain a bonus to attack rolls and damage rolls against the triggering enemy equal to the armor’s enhancement bonus.

Rageblood Armor

Level 13+

This armor was crafted from the hide of a ferocious behemoth.

That creature’s blood rage now enhances your own fury.

Lvl 13

+3

17,000 gp

Lvl 23

+5

425,000 gp

Lvl 18

+4

85,000 gp

Lvl 28

+6

2,125,000 gp

Armor: Hide Enhancement: AC

Property: When you use any barbarian rage power, you regain hit points equal to 10 + your Constitution modifier.

Power (Daily): Free Action. Trigger: You make a damage roll and dislike the result. Effect: You reroll the damage and use either result.

Rebuking Armor

Level 4+

This silver chainmail glimmers as the divine magic within it

bolsters your defenses against a foe that feels your wrath.

Lvl 4

+1

840 gp

Lvl 19

+4

105,000 gp

Lvl 9

+2

4,200 gp

Lvl 24

+5

525,000 gp

Lvl 14

+3

21,000 gp

Lvl 29

+6

2,625,000 gp

Armor: Chain Enhancement: AC

Property: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy’s attacks until the end of your next turn.

Roc Armor Level 18+

This armor is decorated with roc feathers. When you enter beast

form, you can tap into the great beast’s spirit to adopt its shape.

Lvl 18

+4

85,000 gp

Lvl 28 +6 2,125,000 gp

Lvl 23

+5

425,000 gp

 

Armor: Hide

 

 

Enhancement: AC

 

Power (Daily): Free Action. Until the end of the encounter, you can use your wild shape power to assume the form of a roc that is your size. In this form, you gain a fly speed of 6, and you can hover. You can’t use daily attack powers

or manipulate objects.

Until this power ends, you can use wild shape to change among this form, another beast form, and your humanoid form.

Shared Valor Armor Level 8+

The verses and images inlaid into this armor’s surface are a source of inspiration for the wearer as much as for those who behold the armor.

Lvl 8

+2

3,400 gp

Lvl 23

+5

425,000 gp

Lvl 13

+3

17,000 gp

Lvl 28

+6

2,125,000 gp

Lvl 18

+4

85,000 gp

 

 

 

Armor: Leather, chain

 

 

 

Enhancement: AC

 

 

 

Property: Whenever you grant temporary hit points to

an ally, you gain temporary hit points equal to half the

number you granted to that ally.

 

 

 

 

 

 

Skald’s Armor

 

 

Level 3+

A favorite item of wandering bards, this armor enhances your

ability to talk your way out of tight situations.

Lvl 3

+1

680 gp

Lvl 18

+4

85,000 gp

Lvl 8

+2

3,400 gp

Lvl 23

+5

425,000 gp

Lvl 13

+3

17,000 gp

Lvl 28

+6

2,125,000 gp

Armor: Leather, chain

Enhancement: AC

Property: You gain a +2 item bonus to Bluff checks and Diplomacy checks.

Level 13 or 18: +4 item bonus. Level 23 or 28: +6 item bonus.

Power (Daily): Immediate Interrupt. Trigger: An enemy targets you with a melee attack. Effect: The triggering

enemy instead targets a creature of your choice adjacent to you.

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