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Spirit of Autumn’s Reaping

Shaman Attack 9

A spirit of a robed figure swings its scythe to harvest the enemy’s

life, using that energy to heal you and your allies.

Daily Healing, Implement, Necrotic, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 3d6 + Wisdom modifier necrotic damage, and the

target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all

damage (save ends).

Effect: You and each ally within 10 squares of you regain 5

hit points.

Level 10 Utility Evocations

Primal Gust

Shaman Utility 10

A gust moves an ally or an enemy into position.

Encounter Primal

Minor Action Ranged 10

Target: One creature

Effect: You slide the target 3 squares.

Rock Shield Spirits

Shaman Utility 10

Spirits of earth rise up to protect your allies.

Daily Primal, Zone

Minor Action Area burst 1 within 5 squares Effect: The burst creates a zone filled with rock spirits that lasts until the end of the encounter. While within

the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, you can move the zone 5 squares.

Spirits of the Shadowed Moon Shaman Utility 10

A spirit of the moon—a creature of mist and shadow—conceals

your allies.

Daily Primal, Zone

Minor Action Close burst 3

Effect: The burst creates a zone of glimmering lights and shadows that lasts until the end of the encounter. While within the zone, you and your allies gain concealment and can make Stealth checks to become hidden. As a move action, you can move the zone 5 squares.

Spirit Summons

Shaman Utility 10

You send forth a call into the spirit world and summon a second

companion to guide your way.

Daily Primal

Free Action Personal

Effect: Until the end of the encounter, you can use your call spirit companion power to conjure a second spirit companion. When you attack with a spirit power, you choose which spirit companion to use for the attack. When an

effect applies to creatures adjacent to your spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Level 13 Encounter Evocations

Call to the

Shaman Attack 13

Indomitable Defender

 

Slamming into your opponent, your spirit companion channels a spirit of iron and earth. That spirit’s invulnerability flows through your spirit companion to protect you and your allies.

Encounter Implement, Primal, Spirit Standard Action Melee spirit 1

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 2d6 + Wisdom modifier damage. Until the end of your next turn, you and your allies gain resist 5 to all damage while adjacent to your spirit companion.

Protector Spirit: The resistance equals 4 + your Constitution modifier.

Call to the Laughing Fortune Shaman Attack 13

Your spirit companion channels a spirit of good fortune as it attacks your foe. For a moment, your spirit companion shares the blessing of that spirit with your nearby allies.

Encounter Implement, Primal, Spirit Standard Action Melee spirit 1

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier damage. Until the start of your next turn, if an ally adjacent to your spirit

companion misses with an attack, you can use an immediate interrupt to allow that ally to reroll the attack. Stalker Spirit: The ally gains a bonus to the new attack roll equal to your Intelligence modifier.

Howling Gust

Shaman Attack 13

A howling spirit of wind appears next to your foe and batters it with a gale, then channels its essence through your spirit companion to whisk a nearby ally across the battlefield.

Encounter Implement, Primal, Teleportation Standard Action Ranged 5

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d8 + Wisdom modifier damage, and you slide the target 2 squares. You teleport one ally adjacent to your spirit companion 5 squares.

Spirit of Cleansing Light

Shaman Attack 13

A swirling mote of shining light sears your foes, then channels healing power through your spirit companion, driving ill effects from one of your allies.

Encounter Implement, Primal, Radiant Standard Action Ranged 5

Target: One or two creatures Attack: Wisdom vs. Will

Hit: 3d6 + Wisdom modifier radiant damage, and one ally adjacent to your spirit companion makes a saving throw with a +2 bonus.

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