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Spectral Claw

Sorcerer Attack 3

A claw of force crushes your foe in its grip.

Encounter Arcane, Force, Implement Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 1d8 + Charisma modifier force damage, and the target

is immobilized until the end of your next turn.

Wild Magic: If you rolled an even number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier.

Level 5 Daily Spells

Acidic Implantation

Sorcerer Attack 5

You implant a bubble of acid in a foe and hurl the foe into its

allies. The bubble then explodes.

Daily Acid, Arcane, Implement

Standard Action Ranged 10 Primary Target: One creature

Primary Attack: Charisma vs. Fortitude Hit: You slide the primary target 3 squares.

Effect: The primary target takes 2d6 acid damage. Make a secondary attack that is an area burst 1 centered on the primary target.

Secondary Target: Each creature in burst Secondary Attack: Charisma vs. Reflex Hit: 2d6 acid damage.

Palest Flames

Sorcerer Attack 5

The blue flames that engulf your foe make it more susceptible to

the ravages of cold.

Daily Arcane, Fire, Implement

Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 1d10 + Charisma modifier fire damage, and the target

gains vulnerable 10 cold (save ends).

Miss: Half damage, and the target gains vulnerable 5 cold until the end of your next turn.

Reeling Torment

Sorcerer Attack 5

Your hold on your enemy’s mind lets you move your foe,

tormented by spasms, around the battlefield.

Daily Arcane, Charm, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 3d8 + Charisma modifier psychic damage. At the start of each of the target’s turns, you can slide the target 3 squares as a free action (save ends).

Miss: Half damage. At the start of each of the target’s turns, you can slide the target 1 square as a free action (save ends).

Serpentine Blast

Sorcerer Attack 5

ER

A bolt of lightning leaps from your fingers to strike at your foe,

R

E

twisting past obstacles.

 

 

RC

Daily Arcane, Implement, Lightning

O

Standard Action

Ranged 10

S

Target: One creature

 

 

 

Attack: Charisma vs. Reflex. The attack ignores cover and

 

concealment, but not superior cover or total concealment.

 

Hit: 3d10 + Charisma modifier lightning damage.

 

Miss: Half damage.

 

 

 

 

 

Thunder Leap

Sorcerer Attack 5

 

A thunderclap propels you into the air, and you land with a

deafening crack, pushing your foes away.

Daily Arcane, Implement, Thunder Standard Action Close burst 1

Primary Target: Each creature in burst Primary Attack: Charisma vs. Fortitude

Hit: 2d6 + Charisma modifier thunder damage.

Effect: You jump a number of squares equal to your speed + your Charisma modifier. This movement does not provoke opportunity attacks. Then make a secondary attack.

Secondary Target: Each creature in burst Secondary Attack: Charisma vs. Fortitude

Hit: 2d6 thunder damage, and you push the secondary target 1 square.

Level 6 Utility Spells

Arcane Empowerment

Sorcerer Utility 6

You force additional energy into your spells.

Daily Arcane

Minor Action Personal

Effect: Until the end of your turn, increase the size of your

arcane powers’ blasts and bursts by 1.

Energetic Flight

Sorcerer Utility 6

You hurtle forward on wings shaped from streamers of dancing

energy.

Daily Arcane

Minor Action Personal

Effect: Until the end of your next turn, you gain a fly speed

equal to your speed, and you can hover.

Sudden Scales

Sorcerer Utility 6

Dragon scales cover your form in reaction to an assault, as

arcane power shields your mind and body from harm.

Encounter Arcane

Immediate Interrupt Personal Trigger: You are hit by an attack

Effect: You gain a +4 bonus to all defenses against the trig-

gering attack.

Dragon Magic: The bonus to all defenses equals 3 + your Strength modifier.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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