Добавил:
Upload Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз: Предмет: Файл:
Players Handbook 2.pdf
Скачиваний:
13
Добавлен:
01.05.2015
Размер:
15.44 Mб
Скачать

Spirit Shield Armor

Level 13+

This leather armor is engraved with images of beast spirits, and

their power flows through your spirit companion to your allies.

Lvl 13

+3

17,000 gp

Lvl 23

+5

425,000 gp

Lvl 18

+4

85,000 gp

Lvl 28

+6

2,125,000 gp

Armor: Leather

Enhancement: AC

Power (Daily): Minor Action. Until the end of your next turn, you lose the armor’s enhancement bonus, and each

ally adjacent to your spirit companion gains a bonus to AC equal to the armor’s enhancement bonus.

Sudden Escape Armor Level 28

This shimmering armor allows you to invoke astral energy to

spirit yourself away from an attack.

Lvl 28 +6 2,125,000 gp

Armor: Chain Enhancement: AC

Power (Daily Teleportation): Immediate Interrupt.

Trigger: An enemy hits you with a melee or a close attack.

Effect: You teleport 5 squares and become insubstantial until the start of your next turn.

Vigorous Resolve Vestments

Level 2+

These embroidered vestments channel your resolve and imbue

you with resilience.

Lvl 2

+1

520 gp

Lvl 17

+4

65,000 gp

Lvl 7

+2

2,600 gp

Lvl 22

+5

325,000 gp

Lvl 12

+3

13,000 gp

Lvl 27

+6

1,625,000 gp

Armor: Cloth Enhancement: AC

Property: While you are bloodied, you gain a +2 item bonus

to Fortitude.

 

Warding Light Armor

Level 13+

White and yellow fire plays over this armor’s links. When a foe

strikes you, these flames erupt in a punishing flare.

Lvl 13

+3

17,000 gp

Lvl 23

+5

425,000 gp

Lvl 18

+4

85,000 gp

Lvl 28

+6

2,125,000 gp

Armor: Chain

 

 

 

 

Enhancement: AC

 

 

 

Power (Daily Radiant): Immediate Reaction. Trigger: An enemy hits you. Effect: The triggering enemy takes 1d8 + your Wisdom modifier radiant damage.

Level 18 or 23: 2d8 + your Wisdom modifier radiant damage.

Level 28: 3d8 + your Wisdom modifier radiant damage.

Warding Spirit Armor

Level 2+

The primal power infused within this leather armor draws power from your spirit companion to shield you from attack when your guard is down.

Lvl 2

+1

520 gp

Lvl 17

+4

65,000 gp

Lvl 7

+2

2,600 gp

Lvl 22

+5

325,000 gp

Lvl 12

+3

13,000 gp

Lvl 27

+6

1,625,000 gp

Armor: Leather

Enhancement: AC

Property: You gain a +4 power bonus to AC against opportunity attacks while your spirit companion is present in the encounter.

Weapons

You add a magic weapon’s enhancement bonus to your attack rolls and damage rolls when you attack with it using a weapon power.

MAGIC WEAPONS

Lvl

Name

Price (gp)

Categories

2

Wyrmtooth dagger +1

520

Dagger

 

 

 

 

3

Harsh songblade +1

680

Heavy blade,

 

 

 

 

light blade

 

 

 

 

4

Tooth of chaos +1

840

Dagger

 

 

 

 

5

Winged dagger +1

1,000

Dagger

 

 

 

 

7

Wyrmtooth dagger +2

2,600

Dagger

 

 

 

 

8

Harsh songblade +2

3,400

Heavy blade,

 

 

 

 

light blade

 

 

 

 

9

Tooth of chaos +2

4,200

Dagger

 

 

 

 

 

10

 

Elemental twist dagger +2

5,000

Dagger

 

 

 

 

 

10

 

Winged dagger +2

5,000

Dagger

 

 

 

 

 

12

 

Wyrmtooth dagger +3

13,000

Dagger

 

 

 

 

 

13

 

Harsh songblade +3

17,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

13

 

Piercing songblade +3

17,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

14

Tooth of chaos +3

21,000

Dagger

 

 

 

 

 

15

 

Elemental twist dagger +3

25,000

Dagger

 

 

 

 

 

15

 

Winged dagger +3

25,000

Dagger

 

 

 

 

 

17

 

Wyrmtooth dagger +4

65,000

Dagger

 

 

 

 

 

18

 

Harsh songblade +4

85,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

18

 

Piercing songblade +4

85,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

19

Tooth of chaos +4

105,000

Dagger

 

 

 

 

 

20

 

Elemental twist dagger +4

125,000

Dagger

 

 

 

 

 

20

 

Lilting songblade +4

125,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

20

 

Winged dagger +4

125,000

Dagger

 

 

 

 

 

22

 

Wyrmtooth dagger +5

325,000

Dagger

 

 

 

 

 

23

 

Harsh songblade +5

425,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

23

 

Piercing songblade +5

425,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

24

 

Tooth of chaos +5

525,000

Dagger

 

 

 

 

 

25

 

Elemental twist dagger +5

625,000

Dagger

 

 

 

 

 

25

 

Lilting songblade +5

625,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

25

 

Winged dagger +5

625,000

Dagger

 

 

 

 

 

27

 

Wyrmtooth dagger +6

1,625,000

Dagger

 

 

 

 

 

28

 

Harsh songblade +6

2,125,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

28

 

Piercing songblade +6

2,125,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

 

29

 

Tooth of chaos +6

2,625,000

Dagger

 

 

 

 

30

Elemental twist dagger +6

3,125,000

Dagger

 

 

 

 

30

Lilting songblade +6

3,125,000

Heavy blade,

 

 

 

 

light blade

 

 

 

 

30

Winged dagger +6

3,125,000

Dagger

C H A P T E R 3 | C h a r a c t e r O p t i o n s

MAGIC WEAPONS

203

Using a Weapon as an Implement: Some classes can use certain magic weapons as implements. If you’re able to wield a magic weapon as an implement and use an implement power through it, you add the weapon’s enhancement bonus to the power’s attack rolls and damage rolls, but you do not use the weapon’s proficiency bonus. If you score a critical hit with the magic weapon when using it as

an implement, you use the weapon’s critical hit effect.

Elemental Twist Dagger

Level 10+

This dagger allows you to twist your foes’ resistances to your

advantage.

Lvl 10

+2

5,000 gp

Lvl 25

+5

625,000 gp

Lvl 15

+3

25,000 gp

Lvl 30

+6

3,125,000 gp

Lvl 20

+4

125,000 gp

 

 

 

Weapon: Dagger

 

 

 

Enhancement: Attack rolls and damage rolls

 

Critical: +1d6 damage per plus

 

 

 

Property: When any enemy’s resistances or immunities

reduce the damage of any sorcerer attack power you use

through this dagger, you gain 5 temporary hit points.

Level 15 or 20: 10 temporary hit points.

 

 

Level 25 or 30: 15 temporary hit points.

 

 

Power (Daily): Free Action. Trigger: You hit an enemy

with a sorcerer attack power using this dagger. Effect:

Choose a damage type. The triggering enemy loses resis-

tance or immunity to that damage type until the end of

the encounter.

 

 

 

 

 

 

 

Harsh Songblade

 

 

Level 3+

As this blade channels your bardic magic, the blade unleashes a

wail that leaves your foes senseless.

Lvl 3

+1

680 gp

Lvl 18

+4

85,000 gp

Lvl 8

+2

3,400 gp

Lvl 23

+5

425,000 gp

Lvl 13

+3

17,000 gp

Lvl 28

+6

2,125,000 gp

Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus

Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.

Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each

enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.

Lilting Songblade Level 20+

When swung in an arc, this blade unleashes an inspiring ode to

victory that increases in intensity with each defeated enemy.

Lvl 20

+4

125,000 gp

Lvl 30 +6 3,125,000 gp

Lvl 25

+5

625,000 gp

 

Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d10 damage per plus

Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.

Power (Daily): Minor Action. Each ally within 20 squares of you gains a +4 item bonus to damage rolls until the end of the encounter. Whenever you or an ally reduces an enemy to 0 hit points before the end of the encounter, the bonus increases by 2.

C H A P T E R 3 | C h a r a c t e r O p t i o n s

Piercing Songblade

Level 13+

Silent until it lands a crucial blow, this blade sends forth a

piercing note that rends your target’s armor.

Lvl 13

+3

17,000 gp

Lvl 23

+5

425,000 gp

Lvl 18

+4

85,000 gp

Lvl 28

+6

2,125,000 gp

Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d10 damage per plus

Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.

Power (Daily): Free Action. Trigger: You hit an enemy with a bard attack power using this blade. Effect: Until the end of the encounter, that enemy takes a –2 penalty to AC.

Tooth of Chaos Level 4+

This dagger seems to change shape in your hand, becoming

precisely what you need to strike your enemy.

Lvl 4

+1

840 gp

Lvl 19

+4

105,000 gp

Lvl 9

+2

4,200 gp

Lvl 24

+5

525,000 gp

Lvl 14

+3

21,000 gp

Lvl 29

+6

2,625,000 gp

Weapon: Dagger

Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus

Power (Daily): Free Action. Trigger: You hit an enemy with a sorcerer attack power using this dagger. Effect: Whenever you hit that enemy with a sorcerer attack power before the end of the encounter, you can treat your attack roll as even or odd.

Winged Dagger Level 5+

This dagger can take to the air to deliver your spells and protect

you from harm.

Lvl 5

+1

1,000 gp

Lvl 20

+4

125,000 gp

Lvl 10

+2

5,000 gp

Lvl 25

+5

625,000 gp

Lvl 15

+3

25,000 gp

Lvl 30

+6

3,125,000 gp

Weapon: Dagger

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus

Power (At-Will): Free Action. Trigger: An enemy hits you with an opportunity attack when you use a sorcerer ranged or area attack power through this dagger. Effect:

The triggering enemy takes 5 damage.

Level 15 or 20: 10 damage. Level 25 or 30: 15 damage.

Power (Daily): Minor Action. Choose one enemy within

10 squares of you that you can see. The next sorcerer close attack power you use through this dagger before the end of the encounter treats a square adjacent to that enemy as its origin square.

Wyrmtooth Dagger Level 2+

Carved from a dragon’s tooth, this dagger can strip away a

creature’s elemental defenses.

Lvl 2

+1

520 gp

Lvl 17

+4

65,000 gp

Lvl 7

+2

2,600 gp

Lvl 22

+5

325,000 gp

Lvl 12

+3

13,000 gp

Lvl 27

+6

1,625,000 gp

Weapon: Dagger

Enhancement: Attack rolls and damage rolls

Critical: +1d6 damage per plus, and the target loses its resistances (save ends).

Power (Daily): Free Action. Until the end of the encounter, sorcerer attack powers you use through this dagger

ignore the resistances of any enemy within 10 squares of you.

204

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]