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Mirrored Entourage

Bard Utility 22

You weave a song of illusion, causing duplicates to appear next to your allies. The duplicates try to intercept enemy attacks and disappear when they succeed.

Daily Arcane, Illusion

Minor Action Close burst 20

Target: Each ally in burst

Effect: Each target gains two illusory duplicates of himor herself that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.

Song of Transition

Bard Utility 22

Your song swells and bends planar boundaries, allowing allies

to make jaunts through space.

Daily Arcane, Teleportation, Zone

Minor Action Area burst 1 within 10 squares Effect: You create a zone of music that lasts until the end

of your next turn. While within the zone, you and any ally

can teleport to any space within 10 squares of you as a move action.

Sustain Minor: The zone persists.

Level 23 Encounter Spells

Echoes in Time

Bard Attack 23

As arcane force tears into your foe, the force rends the fabric of time. For a moment, your allies can move about and attack before teleporting back to the place they now stand.

Encounter Arcane, Force, Implement, Teleportation Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 3d8 + Charisma modifier force damage. Each ally within 10 squares of you, as the last action of his or her

next turn, can teleport as a free action back to the space where he or she started that turn.

Virtue of Cunning: Until the start of your next turn, any ally who teleports using this power gains a power bonus to all defenses equal to your Intelligence modifier.

Rhythm of Disorientation

Bard Attack 23

A clatter of sounds surrounds your foes, causing them to lose their balance and creating opportunities for your allies to attack.

Encounter Arcane, Implement, Thunder

Standard Action Area burst 2 within 10 squares Target: Each enemy in burst

Attack: Charisma vs. Will

Hit: 1d6 + Charisma modifier thunder damage, and you knock the target prone. In addition, an ally of yours

adjacent to the target can make a melee basic attack against it as a free action.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Song of Liberation

Bard Attack 23

A burst of arcane music erupts from your weapon and washes over your allies, loosing them from bonds that restrain their movement.

Encounter Arcane, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. Reflex

Hit: 4[W] + Charisma modifier damage, and the immobilized, restrained, and slowed conditions end on each ally

within 5 squares of you, provided a save can end the condition.

Weal and Woe

Bard Attack 23

Your attack brings doom to your foe and glory to your ally.

Encounter Arcane, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 3[W] + Charisma modifier damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus.

Virtue of Valor: The ally gains a power bonus to his or her next attack roll against the target equal to your Constitution modifier.

Level 25 Daily Spells

Adversarial Song

Bard Attack 25

Your song erupts in your foe’s mind, weakening its attacks against any creature but the ally you name. At the same time, it

bolsters that ally so that he or she can fight the foe to the bitter end.

Daily Arcane, Charm, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 3d10 + Charisma modifier psychic damage. Miss: Half damage.

Effect: Choose an ally within 10 squares of you. The target deals half damage to any of your allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.

Fraught with Failure

Bard Attack 25

Your mocking song saps your foe’s will and breaks its

confidence, leaving it immobile and ineffectual.

Daily Arcane, Charm, Psychic, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier psychic damage, and the target is immobilized (save ends) and weakened (save ends).

Miss: Half damage, and the target is immobilized and weakened until the end of your next turn.

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