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Players Handbook 2.pdf
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Storm Sentinel

“Feel the wrath of the storm unleashed, for I am nature’s champion and none shall stand against me.”

Prerequisite: Warden

To many, there is no clearer expression of the power of nature than the raging fury of the storm. Churning clouds, crashing thunder, and blasting lightning are manifestations of the rage coursing through the world when its natural laws are violated and its

purity corrupted. When gods or primordials overstep their bounds, when demons or aberrant beings try to tear the fabric of reality, the fury of a storm—and its cleansing rain—are part of nature’s response.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Most wardens draw power from the earth. As an incarnation of the storm’s wrath, your greatest primal power comes from the sky. Lightning flows in your veins, and thunder booms in your footsteps. As you advance along this path, you can transform yourself into wind and rain and can ultimately take on the aspect of storm’s wrath.

Storm Sentinel Path Features

Invigorating Action (11th level): When you spend an action point to make an attack, you can spend a healing surge as a free action after the attack.

Critical Jolt (11th level): Whenever you score a critical hit, it deals extra lightning damage equal to your Strength modifier.

Undying Wind (16th level): Whenever you spend a healing surge, you regain additional hit points equal to your Constitution modifier.

Storm Sentinel Evocations

Thunder Smash

Storm Sentinel Attack 11

Your weapon rumbles with thunder as you swing it toward the

earth in a tremendous smash that knocks your foes down.

Encounter Primal, Thunder, Weapon Standard Action Close burst 2

Target: Each enemy in burst Attack: Strength vs. Fortitude

Hit: 1[W] + Strength modifier thunder damage, and you

knock the target prone.

Storm Step

Storm Sentinel Utility 12

For a brief moment, you transform into wind and rain.

Encounter Primal

Move Action Personal

Effect: You become insubstantial until the end of your next turn. In addition, you fly your speed; at the end of

this movement, you must land in a space adjacent to an enemy.

Form of Storm’s Wrath Storm Sentinel Attack 20

Thunder crashes around you as your skin becomes the dark

blue-gray of thunderclouds and your eyes flash with lightning.

Daily Lightning, Polymorph, Primal

Minor Action Personal

Effect: You assume the guardian form of storm’s wrath until the end of the encounter. While you are in this form, any enemy that starts its turn adjacent to you is marked until the end of your next turn and takes lightning damage equal to your Constitution modifier if you are able to take actions. In addition, at the start of each of your turns, choose one enemy that you can see within 3 squares of you. That enemy takes lightning damage equal to 5 + your Constitution modifier.

VINCENT DUTR AIT

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