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Icon of Life

Invoker Utility 16

You invoke the symbol of life, a gleaming icon of gold that pulls your allies’ spirits back to their mortal shells, even as death tries to draw them away.

Daily Divine, Zone

Minor Action Area burst 5 within 20 squares Effect: The burst creates a zone of golden light that lasts until the end of the encounter. While within the zone, any ally gains a +5 bonus to death saving throws, and if the ally rolls a natural 20 on a death saving throw, that

ally can spend two healing surges rather than one.

Shield of Justice

Invoker Utility 16

You invoke the justice of the gods, shielding your ally while

calling doom upon your foe.

Encounter Divine

Immediate Interrupt Ranged 10

Trigger: An enemy within 10 squares of you makes an attack roll against your ally

Target: The triggering enemy

Effect: The target takes a –4 penalty to the triggering attack roll. Until the end of your next turn, any attacker gains a +2 power bonus to attack rolls against the target.

Walk Between Worlds

Invoker Utility 16

The gods built many strange passages through time and space to help them in their battles against the primordials. You know of many such paths.

Daily Divine

Minor Action Ranged 10

Target: You or one ally

Effect: The target gains phasing until the end of your

next turn.

Sustain Minor: The effect persists.

Level 17 Encounter Prayers

Blood Debt

Invoker Attack 17

Each wound your foe deals adds to its mounting debt of blood

and invites your allies’ retribution.

Encounter Divine, Implement, Radiant Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Will

Hit: 3d10 + Wisdom radiant damage. Until the end of your next turn, each creature that the target attacks gains a +2 bonus to its next attack roll against the target.

Covenant of Wrath: The bonus to the attack roll equals 1 + your Constitution modifier.

Curse of Haemnathuun

Invoker Attack 17

You invoke a faint echo of the curse that transformed the fearsome primordial Haemnathuun into a statue, partially encasing your foes in stone for a moment.

Encounter Divine, Implement Standard Action Close blast 5

Target: Each creature in blast Attack: Wisdom vs. Fortitude

Hit: 2d8 + Wisdom modifier damage, and the target is

dazed and immobilized until the end of your next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Glyph of Radiance

Invoker Attack 17

You invoke a glyph of radiance, a tool used by the gods both to illuminate the darkest realms and to blind their enemies with the glyph’s unyielding light.

Encounter Divine, Implement, Radiant

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Will

Hit: 2d6 + Wisdom modifier radiant damage, and the

target is blinded until the end of your next turn.

Glyph of Three Blades

Invoker Attack 17

In ages past, the gods forged three sacred blades that could surround and trap the mightiest primordials. You invoke these weapons to trap your foes in a ring of spectral blades.

Encounter Divine, Implement

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Reflex

Hit: 2d8 + Wisdom modifier damage. If the target moves more than 1 square before the end of your next turn, the target takes 5 damage.

Covenant of Preservation: The damage the target takes from moving more than 1 square equals 5 + your Intelligence modifier.

Level 19 Daily Prayers

Astral Tempest

Invoker Attack 19

You breach the wall between this world and an astral dominion, causing a storm of divine energy to rip through your foes, scattering them, before it dissipates.

Daily Divine, Implement

Standard Action Area burst 2 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Fortitude

Hit: 7d6 + Wisdom modifier damage, and you slide the

target 5 squares and knock it prone.

Miss: Half damage, and you slide the target 3 squares and knock it prone.

Malediction of Gartak

Invoker Attack 19

The exarch Gartak betrayed the gods. He was cursed so that the next killing blow he landed on a foe caused him to die with the same wound.

Daily Divine, Implement Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Will

Hit: 5d6 + Wisdom modifier damage.

Effect: Whenever the target hits with an attack, the target takes 10 damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.

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