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Call to the Howling Storm

Shaman Attack 7

Your spirit companion takes on an aspect of howling winds and lightning to strike at your enemy while whirling a nearby ally into a better position.

Encounter Implement, Lightning, Primal, Spirit,

Thunder

Standard Action Melee spirit 1

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d8 + Wisdom modifier lightning and thunder damage, and one ally adjacent to your spirit companion can shift 5 squares as a free action.

Thunderstorm Spirit

Shaman Attack 7

A storm spirit lashes out at your enemy and then focuses its

power around your spirit companion.

Encounter Implement, Lightning, Primal, Thunder Standard Action Ranged 5

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d12 + Wisdom modifier lightning and thunder damage. Until the end of your next turn, when you and your allies hit any enemy adjacent to your spirit companion, that enemy takes 1d6 extra lightning and thunder damage.

Winter Wind Spirit

Shaman Attack 7

A whirling spirit of biting winds and driving snow lashes your enemy. Its power funnels through your spirit companion to shield your ally from harm.

Encounter Cold, Implement, Primal Standard Action Ranged 5

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 1d10 + Wisdom modifier cold damage. Before the end of your next turn, as an immediate interrupt, you

can grant an ally adjacent to your spirit companion a +4 bonus to AC against an attack that hits.

Protector Spirit: The bonus to AC equals 3 + your Constitution modifier.

Level 9 Daily Evocations

Ancient Warlord’s Inspiration Shaman Attack 9

A spectral figure clad in elaborate hide armor appears beside your foe, accompanied by the booming of a distant war horn.

The figure swings its club at your enemy and remains to give inspiration to your allies.

Daily Conjuration, Implement, Primal Standard Action Ranged 5

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier damage.

Effect: You conjure an ancient warlord spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. If an ally starts his or her turn adjacent to the spirit or in its space, as an immediate reaction you can allow that ally to make a basic attack as a free action. As a move action, you can move the spirit 5 squares.

HEC TOR ORTIZ

SHAMAN

Clever Trickster Spirit

Shaman Attack 9

An ephemeral creature of stealth, cunning, and deception leaps on your foe, attacking that enemy and keeping it off balance.

When your enemy finally shakes the spirit off, the spirit moves on to bedevil another foe.

Daily Implement, Primal, Psychic

Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Will

Hit: 2d8 + Wisdom modifier psychic damage. Miss: Half damage.

Effect: The target is slowed and grants combat advantage

(save ends both).

Aftereffect: The enemy nearest to the target is slowed and grants combat advantage (save ends both).

Raging Storm Spirit

Shaman Attack 9

With a peal of thunder, a storm cloud laden with dancing bolts of lightning appears and lashes out at your foe, then lingers to empower the attacks of your allies.

Daily Implement, Lightning, Primal, Thunder, Zone Standard Action Area burst 5 within 10 squares Target: One creature in burst

Attack: Wisdom vs. Reflex

Hit: 3d6 + Wisdom modifier lightning damage.

Effect: The burst creates a zone of thunder that lasts until the end of the encounter. Any ally deals 1d6 extra thunder damage when he or she hits an enemy that is within

the zone.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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