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Players Handbook 2.pdf
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Dragonfrost

Sorcerer Attack 1

A gust of frost hammers your foe and knocks it back.

At-Will Arcane, Cold, Implement

Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 1d8 + Charisma modifier cold damage, and you push

the target 1 square.

Level 21: 2d8 + Charisma modifier cold damage. Special: This power can be used as a ranged basic attack.

Storm Walk

Sorcerer Attack 1

The thunder of your steps batters your foe.

At-Will Arcane, Implement, Thunder Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 1d8 + Charisma modifier thunder damage.

Level 21: 2d8 + Charisma modifier thunder damage. Effect: Before or after the attack, you shift 1 square.

Level 1 Encounter Spells

Bedeviling Burst

Sorcerer Attack 1

An eruption of psychic energy assaults your enemies’ minds,

sending them staggering.

Encounter Arcane, Implement, Psychic Standard Action Close burst 3

Target: One or two creatures in burst Attack: Charisma vs. Will

Hit: 1d10 + Charisma modifier psychic damage, and you push the target a number of squares equal to your Dexterity modifier.

Wild Magic: If you rolled an even number on the attack roll, you slide the target instead of pushing it.

Explosive Pyre

Sorcerer Attack 1

Your foe stands at the center of a conflagration of your design.

Encounter Arcane, Fire, Implement Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 2d8 + Charisma modifier fire damage. Until the start of your next turn, any enemy that enters a square

adjacent to the target or starts its turn there takes 1d6 fire damage.

Frostbind

Sorcerer Attack 1

Creaking ice envelops and hinders your enemy.

Encounter Arcane, Cold, Implement Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 3d6 + Charisma modifier cold damage, and the target takes a –2 penalty to Reflex until the end of your next turn.

Tempest Breath

Sorcerer Attack 1

ER

You exhale mist that burns and disorients your foes, and a

R

E

lingering fog obscures you.

RC

Encounter Acid, Arcane, Implement

O

Standard Action

Close blast 3

S

Target: Each creature in blast

 

Attack: Charisma vs. Reflex

 

Hit: 2d6 + Charisma modifier acid damage, and the target

 

can’t gain combat advantage against any creature until

 

the end of your next turn.

 

Dragon Magic: You gain concealment until the end of your

 

next turn.

 

 

 

 

 

Thunder Slam

Sorcerer Attack 1

 

A shock wave of sound slams into the enemy.

Encounter Arcane, Implement, Thunder Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 2d10 + Charisma modifier thunder damage, and you

push the target 3 squares.

Level 1 Daily Spells

Chromatic Orb

Sorcerer Attack 1

An orb of arcane energy shifts colors as it hurtles toward your enemy. On impact, it erupts with damaging force, releasing the energy that was dominant at the time of impact.

Daily Arcane, Implement; Varies

Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 3d10 + Charisma modifier damage. Roll a d6 to

determine the attack’s damage type and effect.

1.Yellow: Radiant damage, and the target is dazed (save ends).

2.Red: Fire damage, and each creature adjacent to the target takes fire damage equal to your Dexterity modifier.

3.Green: Poison damage, and ongoing 5 poison damage (save ends).

4.Turquoise: Lightning damage, and you slide the target a number of squares equal to your Dexterity modifier.

5.Blue: Cold damage, and the target is immobilized (save ends).

6.Violet: Psychic damage, and the target takes a –2

penalty to AC (save ends).

Miss: 1d10 damage. Roll a d6 to determine the attack’s

damage type and effect, as above.

Dazzling Ray

Sorcerer Attack 1

A brilliant beam lances out to strike your foe and befuddle it.

Daily Arcane, Implement, Radiant

Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 6d6 + Charisma modifier radiant damage.

Wild Magic: If you rolled an even number on the attack roll, the target takes a penalty to attack rolls against you equal to your Dexterity modifier (save ends).

Miss: Half damage.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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