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Players Handbook 2.pdf
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Flame Seed

Druid Attack 1

You hurl a seed infused with primal energy at your foes. When

it strikes the ground, the seed explodes in a fiery burst.

At-Will Fire, Implement, Primal, Zone Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.

Level 21: 2d6 fire damage.

Grasping Claws

Druid Attack 1

You rend and tear your foe with your claws, leaving it unable to

escape your next assault.

At-Will Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier damage, and the target is

slowed until the end of your next turn. Level 21: 2d8 + Wisdom modifier damage.

Special: This power can be used as a melee basic attack.

Pounce

Druid Attack 1

You leap at your foe, catching it off guard.

At-Will Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.

Level 21: 2d8 + Wisdom modifier damage.

Special: When charging, you can use this power in place of

a melee basic attack.

Savage Rend

Druid Attack 1

You rake your foe with your claws, setting it up for the kill.

At-Will Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier damage, and you slide the

target 1 square.

Level 21: 2d8 + Wisdom modifier damage.

Special: This power can be used as a melee basic attack.

Storm Spike

Druid Attack 1

A bolt of lightning spears your foe and charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.

At-Will Implement, Lightning, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn,

it takes lightning damage equal to your Wisdom modifier. Level 21: 2d8 + Wisdom modifier damage.

Thorn Whip

Druid Attack 1

D

Barbed vines whip out from the wood of your staff or totem to

UI

lash and ensnare your prey.

R

D

At-Will Implement, Primal

 

Standard Action

Ranged 10

 

Target: One creature

 

 

Attack: Wisdom vs. Fortitude

Hit: 1d8 + Wisdom modifier damage, and you pull the

target 2 squares.

Level 21: 2d8 + Wisdom modifier damage.

Level 1 Encounter Evocations

Cull the Herd Druid Attack 1

Your feral glare rends your foe’s mind with a sense of doom and

drags that foe toward your claws.

Encounter Beast Form, Charm, Implement, Primal,

Psychic

Standard Action Ranged 5

Target: One creature Attack: Wisdom vs. Will

Hit: 2d8 + Wisdom modifier psychic damage, and you pull

the target 3 squares.

Darting Bite

Druid Attack 1

With quickness and cunning, you bite your enemies and dodge

to avoid a counterattack.

Encounter Beast Form, Implement, Primal Standard Action Melee touch

Target: One or two creatures Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier damage. If at least one of

the attacks hits, you can shift 2 squares.

Primal Predator: The number of squares you can shift equals your Dexterity modifier.

Frost Flash

Druid Attack 1

You blast your enemy with cold that leaves it frozen in place.

Encounter Cold, Implement, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 1d6 + Wisdom modifier cold damage, and the target

is immobilized until the end of your next turn.

Primal Guardian: The attack deals extra damage equal to your Constitution modifier.

Twisting Vines

Druid Attack 1

Vines and roots erupt from the ground around nearby creatures.

Encounter Implement, Primal

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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