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Level 3 Encounter Evocations

Burst of Earth’s Fury

Warden Attack 3

You slam your weapon into the ground, causing the earth to toss

and churn as if from an earthquake.

Encounter Primal, Weapon Standard Action Close burst 1

Target: Each enemy in burst Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage, and the target

cannot shift until the end of your next turn.

Earthgrasp Strike

Warden Attack 3

The primal power of earth courses through your weapon and

slams your foe to the ground, where rocks and roots hold it firm.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage, and you knock the target prone. The first time the target stands up before

the end of your next turn, it takes 1d10 + your Strength modifier damage.

Earthstrength: The target can’t stand up until the end of your next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + your Strength modifier damage.

Predatory Guardian

Warden Attack 3

You press the attack, slicing into your foe and standing ready to

pursue if it attempts to flee.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage. If the target shifts before the start of your next turn, you shift 2 squares as an immediate reaction.

Wildblood: The number of squares you shift equals 1 + your Wisdom modifier.

Thundering Strike

Warden Attack 3

You channel the essence of a storm into your weapon. As your strike hammers home, a peal of thunder crashes over your enemy.

Encounter Primal, Thunder, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 1[W] + Strength modifier thunder damage, and the target is dazed and deafened until the end of your next turn.

Level 5 Daily Evocations

Storm Strike

Warden Attack 5

Whirling your weapon overhead, you create a storm of wind

and lightning that you hurl at your enemies.

Daily Lightning, Primal, Weapon Standard Action Close blast 3

Target: Each creature in blast Attack: Strength vs. AC

Hit: 1[W] + Strength modifier lightning damage, and you

slide the target 3 squares.

Miss: Half damage, and you slide the target 1 square.

Hail of Thorns

Warden Attack 5

You sweep your weapon in a wide arc, drawing on primal

energy to cast a hail of poisonous thorns at your foes.

Daily Poison, Primal, Weapon Standard Action Close blast 3

Target: Each creature in blast you can see Attack: Strength vs. Reflex

Hit: 1[W] + Strength modifier poison damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).

Miss: Half damage, and the target is slowed (save ends).

Thunder Step

Warden Attack 5

With a clap of thunder, you teleport next to an enemy and slam

it with a thunderous blow.

Daily Primal, Teleportation, Thunder, Weapon

Standard Action Melee weapon

Effect: Before the attack, you teleport 5 squares. Target: One creature

Attack: Strength vs. Reflex

Hit: 2[W] + Strength modifier thunder damage, and the

target is dazed (save ends).

Miss: Half damage, and the target is dazed until the end of your next turn.

Winter’s Grip

Warden Attack 5

With a sweep of your weapon, a gale spawned from a blizzard

blasts over your foes.

Daily Cold, Primal, Weapon, Zone Standard Action Close blast 3

Target: Each creature in blast Attack: Strength vs. Fortitude

Hit: 1[W] + Strength modifier cold damage, and the target

is slowed (save ends). Miss: Half damage.

Effect: The blast creates a zone of frost that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there takes 5 cold damage.

Sustain Minor: The zone persists.

WARDEN

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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