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Winter’s Grasp Totem

Level 4+

This totem is fashioned from dry wood and white fur. It embodies the spirit of winter and a time when nature sleeps and life grows weak.

Lvl 4

+1

840 gp

Lvl 19

+4

105,000 gp

Lvl 9

+2

4,200 gp

Lvl 24

+5

525,000 gp

Lvl 14

+3

21,000 gp

Lvl 29

+6

2,625,000 gp

Implement (Totem)

Enhancement: Attack rolls and damage rolls Critical: +1d10 cold damage per plus

Power (Daily): Free Action. Trigger: You hit an enemy with a primal attack power using this totem. Effect: That enemy is weakened until the end of your next turn.

Wondrous Items

The wondrous items in this chapter are musical instruments. Any class can use musical instruments, but the items are particularly appealing to bards. A bard can use certain instruments as implements for bard powers as well as bard paragon path powers. A few instruments also have powers that are enhanced if used by a bard who has the Song of Rest class feature.

Using a Musical Instrument: Like other wondrous items, a musical instrument doesn’t take up an item slot. However, to use an instrument’s properties and powers, you must be holding and playing the instrument as appropriate: strumming a lute, sounding a horn, and so on.

WONDROUS ITEMS

Lvl

Name

Price (gp)

3

Fochlucan bandore

680

3

Harp of deeper slumber

680

5

Mac-Fuirmidh cittern

1,000

6

Flute of the dancing satyr

1,800

7

Doss lute

2,600

9

Watcher’s horn

4,200

12

Cli lyre

13,000

17

Canaith mandolin

65,000

18

Fire horn

85,000

22

Horn of Baldagyr

325,000

23

Anstruth harp

425,000

29

Ollamh harp

2,625,000

WONDROUS ITEMS

WAYNE ENGL AND

C H A P T E R 3 | C h a r a c t e r O p t i o n s

209

Anstruth Harp

Level 23

Named for an ancient college of bardic learning, this small,

elegant harp holds mighty powers of healing.

Wondrous Item

425,000 gp

Property: Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +5 enhancement bonus to attack rolls and damage rolls, and it deals 5d6 extra damage on a critical hit.

Power (Daily Healing): Standard Action. Use this power during a short rest. At the end of the short rest, one ally who remained within 20 squares of you during the rest regains all of his or her hit points.

Song of Rest: The ally also regains a healing surge.

Canaith Mandolin

Level 17

The life-giving music of this lutelike instrument revitalizes a

listener.

Wondrous Item

65,000 gp

Property: Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +4 enhancement bonus to attack rolls and damage rolls, and it deals 4d6 extra damage on a critical hit.

Power (Daily Healing): Standard Action. Use this power during a short rest. At the end of the short rest, choose yourself or an ally who remained within 20 squares of you during the rest. Until the end of that character’s next short rest or extended rest, he or she regains an additional 5 hit points when spending a healing surge.

Song of Rest: The additional hit points equal 10.

Cli Lyre

Level 12

The graceful, rounded body of this magic lyre produces resonant

tones that imbue listeners with increased presence.

Wondrous Item

13,000 gp

Property: Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +3 enhancement bonus to attack rolls and damage rolls, and it deals 3d6 extra damage on a critical hit.

Power (Daily): Standard Action. You and each ally within 20 squares of you gain a +5 power bonus to his or her next Bluff, Diplomacy, or Intimidate check before the end of his or her next short rest or extended rest.

Song of Rest: The power bonus equals +10.

C H A P T E R 3 | C h a r a c t e r O p t i o n s

Doss Lute

Level 7

The dulcet music of this lute imbues its listeners with resilience

and quiet resolve.

Wondrous Item

2,600 gp

Property: Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +2 enhancement bonus to attack rolls and damage rolls, and it deals 2d6 extra damage on a critical hit.

Power (Daily): Standard Action. Use this power during a short rest. At the end of the short rest, choose yourself or an ally who remained within 20 squares of you during the rest. Until the end of that character’s next short rest or extended rest, he or she gains a +1 power bonus to saving throws.

Song of Rest: The power bonus equals +2.

Fire Horn Level 18

This brass horn is warm to the touch. Fire symbols are carved

along its length.

Wondrous Item

85,000 gp

Power (Daily): Minor Action. Each enemy in a close blast 5 is affected by this power. An affected enemy that does not have resistance or immunity to fire gains vulnerable

10 fire (save ends). An affected enemy that has resistance or immunity to fire loses that resistance or immunity (save ends).

Flute of the Dancing Satyr Level 6

Carved from wood and inscribed with arcane glyphs, this flute

can play a tune of speed and elegance.

Wondrous Item

1,800 gp

Power (Encounter): Move Action. You shift 2 squares, and each ally within 5 squares of your destination space can shift 1 square as a free action.

Fochlucan Bandore Level 3

This instrument’s song imbues listeners with fervor and

strength.

Wondrous Item

680 gp

Property: Bards can use this item as an implement for bard powers and bard paragon path powers. As an implement, it grants a +1 enhancement bonus to attack rolls and damage rolls, and it deals 1d6 extra damage on a critical hit.

Power (Daily): Standard Action. Use this power during a short rest. At the end of the short rest, one ally who

remained within 20 squares of you during the rest gains

a +1 power bonus to weapon damage rolls until the end of his or her next short rest or extended rest.

Song of Rest: The power bonus equals +2.

Harp of Deeper Slumber Level 3

A single tone from this small harp leaves creatures briefly

inattentive.

Wondrous Item

680 gp

Power (Daily): Minor Action. Each creature within 20 squares of you takes a –15 penalty to Perception checks until the end of your next turn.

210

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