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Level 27 Encounter Spells

Lightning Eruption

Sorcerer Attack 27

Lightning crackles over your victim and arcs into nearby

enemies.

Encounter Arcane, Implement, Lightning Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 3d12 + Charisma modifier lightning damage, and each enemy adjacent to the target takes 1d12 + your Charisma modifier lightning damage.

Poison Ward

Sorcerer Attack 27

You lance a foe with poison, which coils in the foe’s heart to

punish any aggression against you.

Encounter Arcane, Implement, Poison Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 4d10 + Charisma modifier poison damage. If the target moves closer to you or hits or misses you during its next turn, the target takes 2d10 poison damage.

Thunder Pulse

Sorcerer Attack 27

You stomp a foot on the ground, and the resulting shock wave

hurls your enemies away.

Encounter Arcane, Implement, Thunder Standard Action Close burst 3

Target: Each enemy in burst Attack: Charisma vs. Fortitude

Hit: 3d6 + Charisma modifier thunder damage, and you push the target a number of squares equal to your Charisma modifier and knock it prone.

Wildfire Curse

Sorcerer Attack 27

As your foe bursts into flame, a fiery mote flies at another foe

nearby.

Encounter Arcane, Fire, Implement Standard Action Ranged 10 Primary Target: One creature

Primary Attack: Charisma vs. Reflex

Hit: 4d6 + Charisma modifier fire damage. Make a second-

ary attack.

Secondary Target: One creature within 5 squares of the target last hit by this power

Secondary Attack: Charisma vs. Reflex

Hit: 4d6 + Charisma modifier fire damage. Repeat the secondary attack against a creature you haven’t already targeted with this power during this encounter.

Level 29 Daily Spells

 

R

 

 

 

ERE

Endless Acid

 

Sorcerer Attack 29

 

ORC

Acid bubbles up from inside your foe, searing its flesh and

resisting attempts to scrape it off.

 

Daily Acid, Arcane, Implement

 

S

 

 

Standard Action

Ranged 10

 

 

Target: One creature

 

 

 

Attack: Charisma vs. Fortitude

 

 

Hit: 1d6 + Charisma modifier acid damage, and ongoing

 

15 acid damage (save ends).

 

 

Aftereffect: Ongoing 10 acid damage (save ends).

 

Aftereffect: Ongoing 5 acid damage (save ends).

 

Miss: Ongoing 15 acid damage (save ends).

 

 

 

 

Entropic Whirlwind

Sorcerer Attack 29

 

Chaos swirls around you, opening and sealing holes in the

fabric of reality to move your foes and allies as you wish.

Daily Arcane, Implement, Teleportation Standard Action Close burst 5

Target: Each enemy in burst Attack: Charisma vs. Will

Hit: 3d8 + Charisma modifier damage, and you teleport the target a number of squares equal to your Dexterity

modifier. The target again takes 3d8 + your Charisma modifier damage whenever it teleports (save ends).

Effect: Until the end of the encounter, when any creature ends its turn within 5 squares of you, you can teleport the creature to any space within 5 squares of you as an immediate reaction.

Prismatic Storm

Sorcerer Attack 29

The sky rains down a rainbow of destruction.

Daily Arcane, Implement; Varies

Standard Action Area burst 3 within 20 squares Target: Each creature in burst

Attack: Charisma vs. Reflex

Hit: 5d8 + Charisma modifier damage. Roll a d6 for each

target to determine the attack’s damage type and effect.

1.Yellow: Radiant damage, and the target is blinded and takes a –2 penalty to saving throws (save ends both).

2.Red: Fire damage, and the target is knocked prone and takes ongoing 15 fire damage (save ends).

3.Green: Poison damage, and the target takes ongoing 20 poison damage (save ends).

4.Turquoise: Lightning damage, and you knock the target prone and slide it a number of squares equal to your Dexterity modifier. In addition, the target is dazed (saved ends).

5.Blue: Cold damage, and the target is stunned (save ends).

6.Violet: Psychic damage, and the target takes a penalty to AC and Reflex equal to your Dexterity modifier (save ends).

Miss: 3d8 damage. Roll a d6 for each target to determine

the attack’s damage type and effect, as above.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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