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Level 10 Utility Spells

Chaos Link

Sorcerer Utility 10

You bend the fabric of reality to bind an enemy’s fate to yours.

Daily Arcane

Immediate Reaction Close burst 5

Trigger: You are hit by an area or a close attack Target: One creature in burst

Effect: The triggering attack also hits the target.

Devour Magic

Sorcerer Utility 10

You consume lingering magic to empower your own.

Daily Arcane, Implement Standard Action Ranged 5

Target: One conjuration or zone

Attack: Charisma + 2 vs. the Will of the target’s creator Hit: The target is destroyed. All its effects end, including

those that a save can end.

Dragon Magic: You gain the bonus from your Scales of the Dragon, whether or not you’re bloodied.

Wild Magic: Until the end of the encounter, the first time you attack during each of your turns, you can choose

your Chaos Burst benefit, instead of having your attack roll determine it.

Invert Resistance

Sorcerer Utility 10

You twist the nature of your foes to turn their protection into a

weakness.

Daily Arcane

Minor Action Close burst 5

Target: Each enemy in burst

Effect: Each target loses its resistances and gains vulnerable 5 to the damage types it had resistance against (save ends both).

Narrow Escape

Sorcerer Utility 10

You teleport away from your foe and reduce the force of its

attack.

Encounter Arcane, Teleportation

Immediate Reaction Personal Trigger: You are hit by an attack

Effect: You take half damage from the attack. You then teleport a number of squares equal to your Charisma modifier + your Dexterity modifier.

Level 13 Encounter Spells

Chains of Fire

Sorcerer Attack 13

Fiery serpents wrap around your foes and drag them together,

holding them close.

Encounter Arcane, Fire, Implement Standard Action Ranged 10

Target: One or two creatures Attack: Charisma vs. Reflex

Hit: 2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.

Jaws of the Earth

Sorcerer Attack 13

ER

The earth rises up like the maw of a hungry dragon to clamp

R

E

around your foe and hold it in place.

RC

Encounter Arcane, Implement

O

Standard Action

Ranged 10

S

 

 

Target: One creature

Attack: Charisma vs. Reflex

Hit: 3d6 + Charisma modifier damage, and the target is immobilized until the end of your next turn. While the target is immobilized by this power, you and your allies

can move through the target’s space and don’t provoke opportunity attacks from it by leaving a square adjacent to it.

Mind Hammer

Sorcerer Attack 13

Howling chaos slams into your foe’s mind and throws the

creature to the ground.

Encounter Arcane, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 2d10 + Charisma modifier psychic damage, and you

knock the target prone.

Wild Magic: If you rolled an even number on the attack roll, the target can’t stand up until the end of your next turn. If you rolled an odd number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier.

Thunder Breath

Sorcerer Attack 13

A blast of thunder like a dragon’s roar issues from your mouth,

staggering your foes.

Encounter Arcane, Implement, Thunder Standard Action Close blast 3

Target: Each creature in blast Attack: Charisma vs. Fortitude

Hit: 2d6 + Charisma modifier thunder damage, and the

target is dazed until the end of your next turn.

Dragon Magic: The target is also slowed until the end of your next turn.

Level 15 Daily Spells

Frost Eddies

Sorcerer Attack 15

Cold slams into your foe, leaving a whirling storm of frost

lingering around it.

Daily Arcane, Cold, Implement

Standard Action Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 5d8 + Charisma modifier cold damage.

Effect: Until the end of the encounter, wherever the target moves, each square adjacent to it is difficult terrain for your enemies.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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