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Hostility Charm

Sorcerer Attack 15

You cloud your foe’s senses so that it questions which creatures

are its allies.

Daily Arcane, Charm, Psychic, Implement Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 5d6 + Charisma modifier psychic damage, and as a free action, the target charges your enemy nearest to it that it can charge and makes a melee basic attack.

Wild Magic: If you rolled an even number on the attack roll, your enemies can provoke opportunity attacks from the target, and the target must make any opportunity attack that they provoke (save ends).

Miss: Half damage.

Scintillating Starburst

Sorcerer Attack 15

A brilliant mote of magic streaks toward your foe and explodes.

Daily Arcane, Implement, Radiant

Standard Action Ranged 20

Target: One creature Attack: Charisma vs. Reflex

Hit: 4d6 + Charisma modifier radiant damage, and the

target is blinded (save ends). Miss: Half damage.

Spitfire Furnace

Sorcerer Attack 15

After unleashing a blast of flames, you smolder with heat, and

no one dares approach you.

Daily Arcane, Fire, Implement Standard Action Close blast 3

Target: Each creature in blast Attack: Charisma vs. Reflex

Hit: 4d10 + Charisma modifier fire damage.

Effect: Until the end of the encounter, any enemy that starts its turn within 2 squares of you takes 3 fire damage. Dragon Magic: Until the end of the encounter, any enemy that starts its turn within 2 squares of you instead takes fire damage equal to 2 + your Strength modifier.

Level 16 Utility Spells

Breath of the Desert Dragon Sorcerer Utility 16

A gust of warm air lifts creatures skyward.

Encounter Arcane

Move Action Area burst 3 within 10 squares Target: Each creature in burst

Effect: Each target can fly a number of squares equal to 6 + your Strength modifier as an immediate reaction. Until

the end of your next turn, each target can fly the same distance as a move action.

Chaos Echoes

Sorcerer Utility 16

You warp the natural laws of cause and effect to make an

enemy feel the effects of an attack against you.

Daily Arcane

Immediate Reaction Close burst 5

Trigger: You are hit or missed by an attack Target: One enemy in burst

Effect: The triggering attack hits the target.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Chaos Sanctuary

Sorcerer Utility 16

You create small pockets of chaos to warp the energy of your

next spell around your allies.

Encounter Arcane

Minor Action Close burst 10

Effect: Choose a number of squares in the burst equal to your Dexterity modifier. Until the end of your turn, any

creature whose space is entirely in those squares is not affected by your area or close arcane powers.

Comrades’ Mantle

Sorcerer Utility 16

You share your resistance with your allies.

Daily Arcane

Minor Action Close burst 5

Target: You and each ally in burst

Effect: Choose a damage type: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

Each target gains resist 5 to that damage type until the end of the encounter.

Draconic Majesty

Sorcerer Utility 16

As your foes draw near you, fear steals into their hearts.

Encounter Arcane, Fear, Zone Minor Action Close burst 3

Effect: The burst creates a zone of fear that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. The zone is dif-

ficult terrain for your enemies. While within the zone, any enemy takes a penalty to attack rolls equal to your Strength modifier.

Level 17 Encounter Spells

Breath of Winter

Sorcerer Attack 17

You exhale a blast of freezing wind to slow your enemies’

movement.

Encounter Arcane, Cold, Implement Standard Action Close blast 3

Target: Each creature in blast Attack: Charisma vs. Fortitude

Hit: 2d8 + Charisma modifier cold damage, and the target

is slowed until the end of its next turn.

Dragon Tail Meditation

Sorcerer Attack 17

A lashing tail of lightning protects you from a foe that thinks it

has the advantage.

Encounter Arcane, Implement, Lightning Immediate Reaction Melee 1

Trigger: An enemy moves into a space where it flanks you Target: The triggering creature

Attack: Charisma vs. Reflex

Hit: 2d10 + Charisma modifier lightning damage. Dragon Magic: You push the target a number of squares equal to your Strength modifier.

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