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Summon Angel of Light

Invoker Attack 19

A mote of light appears before you, and an angel clad in glowing silver armor steps forth from it. The angel wields a flail that ends in an orb of pure radiance.

Daily Divine, Implement, Radiant, Summoning Minor Action Ranged 10

Effect: You summon a Medium angel of light in an unoccupied square within range. The angel has speed 6 and fly 8 (hover). It has a +4 bonus to AC and a +2 bonus to its other defenses. Any enemy that starts its turn adjacent to the angel is marked by the angel until the end of your next turn. You can give the angel the following special commands.

Minor Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d10 + Wisdom modifier radiant damage, and until the end of your next turn, the target doesn’t have line of sight to creatures more than 5 squares away from it.

Opportunity Attack: Melee 1; targets one creature; Wisdom vs. Reflex; 1d10 + Wisdom modifier radiant damage.

Tomb of Magrym

Invoker Attack 19

You invoke the name of Magrym—an exarch of stone and darkness who helped build the prison Carceri—to entomb your foes.

Daily Conjuration, Divine, Implement

Standard Action Area burst 1 within 10 squares Effect: The burst conjures a tomb of white stone. The tomb

fills the burst and must be on a solid surface. The tomb is a solid obstacle, and it can be attacked as an object:

AC 6, Fortitude 10, Reflex 5, and 60 hit points. When the tomb is destroyed, it crumbles into difficult terrain.

As the tomb appears, make the following attack. Target: Each creature in burst

Attack: Wisdom vs. Reflex

Hit: 3d6 + Wisdom modifier damage, and the target disappears into the tomb. While inside the tomb, the target is dazed and doesn’t have line of sight or line of effect to anything other than the tomb. The target can make melee and close attacks only against the tomb. When the tomb is destroyed, the target reappears in the space it last occupied or in the nearest unoccupied space.

Miss: Half damage, and you slide the target to the nearest space outside the burst.

Level 22 Utility Prayers

Covenant of Vengeance

Invoker Utility 22

You forge a covenant with your ally. Anyone foolish enough to

attack that ally will suffer your wrath.

Daily Divine

Minor Action Close burst 10

Target: You or one ally in burst

Effect: All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a

creature attacks the target, you and your allies gain a +4 power bonus to attack rolls against that creature until the end of your next turn.

Invoke Angelic Form

Invoker Utility 22

ER

Your ally partially transforms into an angel and can now fly on

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divine wings.

 

 

Daily Divine, Polymorph

 

Minor Action

Ranged 10

 

I

 

 

Target: You or one ally

 

 

 

Effect: Until the end of the encounter, the target gains a fly

 

speed of 8 and can hover.

 

 

 

 

 

 

Invoke Heroism

 

Invoker Utility 22

 

The greatest heroes of the gods fought with the fury of two. You

grant an ally such might.

Daily Divine

Minor Action Ranged 20 Target: One ally

Effect: The target can take an extra standard action during

his or her next turn.

Ward of Divine Light

Invoker Utility 22

You shroud yourself in a column of blinding light that sustains

your life and shields you from harm.

Daily Divine, Healing

Standard Action Personal

Effect: You can spend two healing surges, and you are immune to all damage until the start of your next turn. If

you willingly attack before the end of your next turn, you take damage equal to your bloodied value.

Level 23 Encounter Prayers

Cascade of Five Suns

Invoker Attack 23

You invoke the power of the five suns—a group of stars the gods used to navigate the Astral Sea when the primordials threatened to extinguish all light—to sear your enemies with radiant energy.

Encounter Divine, Implement, Radiant

Standard Action Area burst 2 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Reflex. Make a number of attack rolls equal to the number of targets, and then assign each roll to a target.

Hit: 4d8 + Wisdom modifier radiant damage.

Storm of Celestia

Invoker Attack 23

You invoke the storms that sometimes rumble over Celestia’s

slopes, using their winds and thunder to scatter the enemy.

Encounter Divine, Implement, Thunder

Standard Action Area burst 2 within 10 squares Target: Each enemy in burst

Attack: Wisdom vs. Fortitude

Hit: 5d6 + Wisdom modifier thunder damage, and you

slide the target to any unoccupied space in the burst.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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