Добавил:
Upload Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз: Предмет: Файл:
Players Handbook 2.pdf
Скачиваний:
13
Добавлен:
01.05.2015
Размер:
15.44 Mб
Скачать

Distracting Shout

Bard Attack 7

Your shout draws the enemy’s attention so that your allies can

maneuver around the foe, letting them get in close or get away.

Encounter Arcane, Implement, Thunder Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 2d8 + Charisma modifier thunder damage, and the target takes a –5 penalty to opportunity attack rolls until the end of your next turn.

Virtue of Cunning: The penalty to opportunity attack rolls equals 4 + your Intelligence modifier.

Scorpion’s Claw Strike

Bard Attack 7

Your distraction allows one of your allies to slip around a foe.

Encounter Arcane, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and you slide an ally who is adjacent to the target to another space adjacent to it.

Virtue of Valor: Until the end of your next turn, the ally also gains a power bonus to AC equal to your Constitution modifier.

Unluck

Bard Attack 7

You manipulate what was once an ode to fate, speaking it in

reverse and warping the weave of fortune.

Encounter Arcane, Implement, Necrotic Standard Action Ranged 5

Target: One creature Attack: Charisma vs. Reflex

Hit: 1d8 + Charisma modifier necrotic damage. The next time the target makes an attack roll before the end of your next turn, you roll a d20 and can replace the target’s roll with yours. In addition, choose an ally within 5 squares of you. The next time that ally attacks the target before the end of your next turn, you roll a d20 and can replace the ally’s roll with yours.

Level 9 Daily Spells

Forceful Conduit

Bard Attack 9

A jolt of pain establishes an arcane link between your foe and one of your allies. Your ally can see through the foe’s eyes and channel his or her own powers through its body.

Daily Arcane, Implement, Psychic

Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 2d8 + Charisma modifier psychic damage, and the target is affected by a forceful conduit (save ends). Choose an ally within 10 squares of you. While the

target is affected by this forceful conduit, that ally can make implement attacks during his or her turn as if occupying the target’s space.

Miss: Half damage. Until the end of your next turn, an ally within 10 squares of you can make implement attacks during his or her turn as if occupying the target’s space.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Hideous Laughter

Bard Attack 9

Horrible convulsions seize your foe in a terrible mockery of

laughter.

Daily Arcane, Charm, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 3d8 + Charisma modifier psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both).

Aftereffect: The target can’t take opportunity actions (save ends).

Miss: Half damage, and the target can’t take opportunity

actions until the end of your next turn.

Hymn of the Daring Rescue

Bard Attack 9

Your attack resonates in an arcane song that allows an ally to

teleport to your side.

Daily Arcane, Teleportation, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. Reflex

Hit: 3[W] + Charisma modifier damage.

Effect: Choose an ally within 5 squares of you. Until the end of the encounter, that ally can teleport to a space adjacent to you as a move action.

Thunder Blade

Bard Attack 9

Your weapon resonates with thunder, smiting your foe and enabling you to move enemies into locations where your allies can more easily reach them.

Daily Arcane, Thunder, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 3[W] + Charisma modifier thunder damage, and you

slide the target 2 squares.

Effect: Until the end of the encounter, whenever you hit a target with an at-will attack power, you slide the target 2 squares to a space that must be adjacent to at least one of your allies.

Level 10 Utility Spells

Illusory Erasure

Bard Utility 10

Your magic song makes an ally abruptly disappear, giving him

or her a chance to sneak up on foes.

Encounter Arcane, Illusion Minor Action Ranged 10 Target: One ally

Effect: The target becomes invisible until the end of your

next turn, and you slide the target 2 squares.

Song of Recovery

Bard Utility 10

You instill a sense of perseverance in your allies with an

inspiring song.

Encounter Arcane

Minor Action Personal

Effect: Until the end of your next turn, any ally within 5

squares of you gains a +2 power bonus to saving throws.

72

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]