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Shout of Evasion

Bard Attack 17

Your shout batters your foe with arcane thunder and spurs you

and your allies into motion.

Encounter Arcane, Implement, Thunder Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 2d8 + Charisma modifier thunder damage, and you and each ally within 10 squares of you can shift 2 squares as a free action.

Virtue of Cunning: The number of squares you and your allies can shift equals 1 + your Intelligence modifier.

Song of Summons

Bard Attack 17

As you strike your foe with your weapon, you call an ally to lend

aid to your attack.

Encounter Arcane, Teleportation, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and you teleport an ally within 10 squares of you to a space adjacent to you.

Virtue of Valor: Until the end of your next turn, the ally also gains a power bonus to attack rolls against the target equal to your Constitution modifier.

Word of Vulnerability

Bard Attack 17

You speak a word of power as you strike your foe, and the foe

becomes vulnerable to your allies’ attacks.

Encounter Arcane, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 3[W] + Charisma modifier damage. Until the end of your next turn, each ally who hits the target and has

combat advantage against it deals extra damage equal to your Charisma modifier.

Level 19 Daily Spells

Encircling Dance

Bard Attack 19

As dazzling light bursts around your foes, you and your allies

can move to better positions.

Daily Arcane, Implement, Radiant

Standard Action Ranged 10

Target: One or two creatures Attack: Charisma vs. Reflex

Hit: 3d8 + Charisma modifier radiant damage. Miss: Half damage.

Effect: You and each ally within 10 squares of you can shift

5 squares as a free action.

Increasing the Tempo

Bard Attack 19

Your ally attacks with incredible speed, becoming a blur of

motion.

Daily Arcane

Standard Action Ranged 10 Target: One ally

Effect: The target makes four basic attacks as a free action.

Irresistible Dance

Bard Attack 19

D

AR

An eerie piping fills an area, forcing the creatures there into

an idiot dance that sends them careening around at your

B

 

command.

Daily Arcane, Charm, Implement, Psychic Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Charisma vs. Will

Hit: 3d6 + Charisma modifier psychic damage, and the target grants combat advantage to you and your allies (save ends).

Miss: Half damage.

Effect: You slide each target a number of squares equal to

your Charisma modifier.

Satire of Prowess

Bard Attack 19

Your verse mocks your foe’s attacks and forces it to conform to

your description of its ineptitude.

Daily Arcane, Charm, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 4d6 + Charisma modifier psychic damage, and the target is affected by your satire of prowess (save ends). While the target is affected by the satire, the target rolls

twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against the target and must use the higher roll.

Miss: Half damage. Until the end of your next turn, the target rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against the target and must use the higher roll.

Level 22 Utility Spells

Elegy Unwritten

Bard Utility 22

Your quick word staves off death before it can grasp your friend.

Daily Arcane, Healing

Immediate Interrupt Close burst 5

Trigger: An ally within 5 squares of you dies Target: The triggering ally in burst

Effect: The target regains hit points as if he or she had spent a healing surge. In addition, the target can stand up and shift 2 squares as a free action.

Invisible Troupe

Bard Utility 22

As you whisper a word, you and your allies fade from view.

Encounter Arcane, Illusion

Minor Action Close burst 3

Target: You and each ally in burst

Effect: Each target becomes invisible until the end of your

next turn.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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