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Menacing Thunder

Bard Attack 15

The echoes of your blow resound as the fight continues, guiding

the attacks of your allies to bring your foes to a quick end.

Daily Arcane, Implement, Thunder, Zone Standard Action Close burst 2

Target: Each enemy in burst Attack: Charisma vs. Fortitude

Hit: 2d8 + Charisma modifier thunder damage.

Effect: The burst creates a zone of resonating thunder that lasts until the end of the encounter. While within the zone, any ally gains a +2 power bonus to attack rolls.

Quick Steel Dance

Bard Attack 15

You land a mighty blow that befuddles your foe, redirecting its attention to an ally near you. The echoes of that strike quicken your allies, allowing them to react to a foe’s movement.

Daily Arcane, Weapon

Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 3[W] + Charisma modifier damage, and until the end of your next turn, the target is marked by an ally within 10 squares of you.

Miss: Half damage.

Effect: Until the end of the encounter, whenever an enemy that is adjacent to any of your allies shifts, those allies can each shift 1 square as an opportunity action.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Level 16 Utility Spells

Blink Zone

Bard Utility 16

You warp the boundaries between worlds, causing the

boundaries to fade and mingle.

Daily Arcane, Teleportation, Zone

Standard Action Area burst 2 within 10 squares Effect: The burst creates a zone of planar instability that lasts until the end of your next turn. While within the

zone, you and any ally gain a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action.

Sustain Minor: The zone persists.

Chorus of Recovery

Bard Utility 16

You whisper a quiet song of peace and health, fortifying your

allies against the ills that plague them.

Daily Arcane

Minor Action Close burst 3

Effect: The burst creates a zone of rejuvenation that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. Any ally who starts his or her turn within the zone can make a saving throw.

Sustain Minor: The zone persists.

Elegy of the Undefeated

Bard Utility 16

This ancient lament returns an ally from the brink of death.

Daily Arcane, Healing

Standard Action Close burst 5

Target: One dying ally in burst

Effect: The target regains hit points as if he or she had spent two healing surges. The target can then stand up as a free action.

Song of Sublime Snowfall

Bard Utility 16

Your song causes gleaming white motes to fall from above, healing your allies and pulling at your foes as they try to move in the area.

Daily Arcane, Healing, Zone

Standard Action Area burst 2 within 10 squares Target: Each ally in burst

Effect: Each target regains hit points equal to your Charisma modifier. The burst creates a zone of difficult

terrain for enemies that lasts until the end of your next turn. This difficult terrain also affects flying enemies.

Sustain Minor: The zone persists, and each target within the zone regains hit points equal to your Charisma modifier.

Level 17 Encounter Spells

Masks of Menace

Bard Attack 17

You warp your enemy’s perception so that it perceives your allies

as frightful beasts. Only one ally retains a normal appearance.

Encounter Arcane, Fear, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 3d6 + Charisma modifier psychic damage. Choose an ally within 5 squares of you. Until the end of your next

turn, the target takes a –5 penalty to attack rolls for any attack that doesn’t include that ally as a target.

WAYNE ENGL AND

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