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Vicious Mockery

Bard Attack 1

You unleash a string of insults at your foe, weaving them with

bardic magic to send the creature into a blind rage.

At-Will Arcane, Charm, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

Level 21: 2d6 + Charisma modifier damage.

War Song Strike

Bard Attack 1

You sing a song of war and victory, invigorating your allies as

they press the attack.

At-Will Arcane, Weapon

Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier. Level 21: 2[W] + Charisma modifier damage.

Level 1 Encounter Spells

Blunder

Bard Attack 1

You fog your foe’s mind, causing it to stumble past your allies.

Encounter Arcane, Charm, Implement Standard Action Ranged 5

Target: One creature Attack: Charisma vs. Will

Hit: 1d6 + Charisma modifier damage, and you slide the target 2 squares. During the slide, you or one of your

allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll. Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier.

Fast Friends

Bard Attack 1

You sing a tune of false friendship, leaving your foe in a reverie.

Encounter Arcane, Charm, Implement Standard Action Ranged 5

Target: One creature Attack: Charisma vs. Will

Hit: Choose yourself or an ally. The target cannot attack that character until the end of your next turn or until you or one of your allies attacks the target.

Inspiring Refrain

Bard Attack 1

Your weapon hums with an arcane song that helps guide nearby

allies to glory.

Encounter Arcane, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +1 power bonus to attack rolls until the end of your next turn.

Shout of Triumph

Bard Attack 1

You unleash a mighty call of battle, scattering your enemies

while urging your allies forward.

Encounter Arcane, Implement, Thunder Standard Action Close blast 3

Target: Each enemy in blast Attack: Charisma vs. Fortitude

Hit: 1d6 + Charisma modifier thunder damage, and you

push the target 1 square.

Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the

target and slide the allies equals your Constitution modifier.

Level 1 Daily Spells

Echoes of the Guardian

Bard Attack 1

You recite a verse from the saga of a great warrior, confounding your enemy so that one of your companions can more easily protect the others.

Daily Arcane, Weapon

Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and until the end of your next turn, the target is marked by an ally within 5 squares of you.

Miss: Half damage.

Effect: Until the end of the encounter, once during each of your turns, choose an ally within 5 squares of you when

you hit an enemy. Until the end of your next turn, that enemy is marked by that ally.

Slayer’s Song

Bard Attack 1

You sing a tune of war that diminishes your foes’ defenses with

each blow you strike.

Daily Arcane, Weapon

Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and the target grants combat advantage to you and your allies (save ends).

Miss: Half damage.

Effect: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn.

Stirring Shout

Bard Attack 1

Your shout of wrath stabs into your foe’s mind. Each time your

allies hit that foe, they draw strength from its weakness.

Daily Arcane, Healing, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 2d6 + Charisma modifier psychic damage.

Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

BARD

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