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Turathi Highborn

“The error of my ancestors was in dealing with evil powers they couldn’t control.”

Prerequisite: Tiefling

The sins of Bael Turath lie exposed in the sinister appearance of its tiefling descendants. Each pair of horns, every sinewy tail, and every set of glowing red eyes reminds the world of the perils of dealing with devils and the evils that result from such fell bargains. Many tieflings rise above the darkness clouding their souls, but a few find it far harder

to divorce themselves from their sinister heritage, largely because of their familial connections to those first tieflings who forged pacts with Asmodeus and other archdevils of the Nine Hells.

As a Turathi highborn, you bear a heavier burden than your kin, for it was your ancestors who damned the tiefling race. For better or worse, you retain a stronger connection to the Nine Hells than most

of your race. You loose bursts of hellfire on your enemies when enraged, and infernal power undergirds your other talents. Drawing on the lore of Bael Turath’s ancient nobility, you can unhinge the minds of your foes or make them your slaves—even as you engulf them in hellfire.

Turathi Highborn Path Features

Turathi Frenzy (11th level): You gain a bonus to damage rolls against bloodied enemies equal to 1 + your Charisma modifier.

Hellfire Action (11th level): When you spend an action point to make an attack, that attack deals 2d6 extra fire damage on a hit.

Kneel before the Turathi (16th level): When you hit with an attack benefiting from your infernal wrath racial power, you also knock the target prone.

Turathi Highborn Powers

Bolts of Bedevilment

Turathi Highborn Attack 11

Twin bolts of black fire leap from your hands to swirl about your

enemy, tricking the foe into attacking one of its allies.

Encounter Charm, Fire Standard Action Ranged 10

Target: One creature

Attack: Charisma, Constitution, or Intelligence + 4 vs. Will Level 21: Charisma, Constitution, or Intelligence + 6

vs. Will

Hit: The target makes a basic attack against a creature of your choice as a free action. The target gains a +2 power

bonus to the attack roll, and on a hit, its attack deals 2d6 extra fire damage.

Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power.

Infernal Nova

Turathi Highborn Utility 12

You are wreathed in red and black flames that erupt to sear

your foes when you are hit in melee.

Daily Fire, Stance

Minor Action Personal

Effect: Until the stance ends, whenever you take damage from a melee attack, each enemy adjacent to you takes 5 fire damage.

Thrall of Turath

Turathi Highborn Attack 20

You wrap your foe’s mind with hellfire, burning the enemy even

as it follows your commands.

Daily Charm, Fire

Standard Action Melee 1

Target: One creature

Attack: Charisma, Constitution, or Intelligence + 6 vs. Will Hit: 2d6 + Constitution modifier fire damage, and the

target is dominated and takes ongoing 5 fire damage (save ends both).

Miss: Half damage, and the target makes a basic attack against a creature of your choice as a free action.

Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power.

C H A P T E R 1 | C h a r a c t e r R a c e s

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