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Halo of Fire

Avenger Attack 3

A circle of flame erupts around your foe, harming any other

enemy that moves near the creature.

Encounter Divine, Fire, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier fire damage. Until the end of your next turn, any enemy that ends its turn adjacent to the target takes 5 fire damage.

Censure of Retribution: The fire damage equals 5 + your Intelligence modifier.

Sequestering Strike

Avenger Attack 3

Your attack slices into your foe and through the fabric of space,

hurtling both you and that foe a short distance away.

Encounter Divine, Teleportation, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage, and you teleport the target 2 squares. You then teleport to a space adjacent to the target.

Censure of Pursuit: The number of squares you teleport the target equals 1 + your Dexterity modifier.

Level 5 Daily Prayers

Bond of Foresight

Avenger Attack 5

A bond of fate links you to your enemy, giving you the ability to foresee its every move. Whenever it moves or attacks you, you’re ready.

Daily Divine, Weapon

Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage. Miss: Half damage.

Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).

Dawn Fire Sigil

Avenger Attack 5

A glowing mark of divine radiance prevents your foe from

hiding from you and increases the accuracy of your attacks.

Daily Divine, Radiant, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage. Miss: Half damage.

Effect: The target doesn’t benefit from cover or concealment against your attacks (save ends). The target can still benefit from superior cover or total concealment against your attacks. Until the end of the encounter, you gain a +1 bonus to attack rolls against the target.

Executioner’s Cloak

Avenger Attack 5

ER

With a stroke of your weapon, you cause shadows to flow over

G

your foe’s eyes, concealing you as you close in for the kill.

N

E

 

 

 

Daily Divine, Illusion, Weapon

 

AV

 

 

Standard Action

Melee weapon

 

 

Target: One creature

 

 

 

Attack: Wisdom vs. AC

 

 

 

Hit: 2[W] + Wisdom modifier damage, and you are invis-

 

ible to the target (save ends).

 

 

Aftereffect: You are invisible to the target until the end of

 

your next turn.

 

 

 

Miss: Half damage, and you are invisible to the target until

 

the end of your next turn.

 

 

 

 

 

Oath of Consuming Light

Avenger Attack 5

 

You place a burning mark of divine radiance on your foe as you swear an oath to destroy this creature. With every wound you inflict on the creature, the burning mark erupts in searing light.

Daily Divine, Implement, Radiant

Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom radiant damage. Whenever you hit the target with a divine power, the target takes 1d6 extra radiant damage (save ends).

Aftereffect: Whenever you hit the target with a divine power, the target takes 1d4 extra radiant damage (save ends).

Miss: Half damage. Whenever you hit the target with a divine power, the target takes 1d4 extra radiant damage (save ends).

Level 6 Utility Prayers

Aspect of Agility

Avenger Utility 6

You move with the speed of the west wind, leaving your foes

with little chance of striking you.

Encounter Divine

Move Action Personal

Effect: You shift 5 squares, and you gain a +2 bonus to AC

and Reflex until the end of your next turn.

Oath of Enduring Wrath

Avenger Utility 6

You swear to defeat your enemies, and your god grants you the

perseverance to overcome any hindrance.

Daily Divine

Minor Action Personal

Effect: You gain a +2 power bonus to saving throws until

the end of the encounter.

Oath of the Relentless Hunter Avenger Utility 6

You touch an enemy and swear an oath to hunt it to the end of

the world. With this oath, you can always find your foe.

Daily Divine

Minor Action Melee touch

Target: One creature

Effect: Until you use this power on a different target, you can take a standard action to determine the distance and the direction to the target. The distance and the direction are

based on a straight line between you and the target, ignoring any barriers. If the target is on a different plane from you, you know which plane but gain no other information.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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