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Twin Step

Avenger Utility 22

You appear next to a foe, launch a devastating assault, and then

disappear beyond its reach.

Encounter Divine

Move Action Personal

Effect: You teleport 8 squares. As the last action of your

turn, you can teleport 8 squares as a free action.

Level 23 Encounter Prayers

Avenger’s Shield

Avenger Attack 23

You create a sphere of radiance that burns your foe. The sphere

also protects you, flaring brightly if that foe attacks you.

Encounter Divine, Implement, Radiant Standard Action Ranged 20

Target: One creature Attack: Wisdom vs. Will

Hit: 4d6 + Wisdom modifier radiant damage. If the target hits or misses you before the end of your next turn, as an

immediate reaction you cause the target to be blinded until the end of your next turn.

Bond of Justice

Avenger Attack 23

You strike your foe in an eruption of searing radiance, creating a bond between your spirits. If that foe moves away from you, you can teleport to its side and attack it.

Encounter Divine, Radiant, Teleportation, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier radiant damage. If the target is not adjacent to you at the start of your next turn, you gain a +4 bonus to attack rolls against it until the end

of that turn, and during that turn, you can teleport to a space adjacent to the target as a move action.

Censure of Pursuit: When you use this power to teleport adjacent to the target, it takes radiant damage equal to 5 + your Dexterity modifier.

Phase Duel

Avenger Attack 23

You knock your opponent out of phase with the world and join it in a solitary duel to the death. You both remain visible as hazy

outlines in the world, but no other creature can touch either of you.

Encounter Divine, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage. Until the end of your next turn, you and the target are immobilized. In addition, no other creature has line of sight or line of effect to either of you, and the two of you have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either of you before the end of your next turn.

Censure of Retribution: Until the end of your next turn, you gain a bonus to all defenses against the target’s attacks equal to your Intelligence modifier.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Level 25 Daily Prayers

Aspect of Death

Avenger Attack 25

You become a bearer of death. As long as you remain near your

chosen foe, it suffers a foretaste of death.

Daily Divine, Weapon

Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 6[W] + Wisdom modifier damage, and the target takes 10 damage at the start of its turn if you are within 5 squares of it (save ends).

Miss: Half damage, and the target takes 5 damage at the start of its turn if you are within 5 squares of it (save ends).

Bond of Destiny

Avenger Attack 25

You insert a fragment of your spirit into your enemy’s mind. Until that enemy ejects the fragment, you can transport yourself to the enemy’s side.

Daily Divine, Implement, Psychic, Teleportation Standard Action Ranged 20

Target: One creature Attack: Wisdom vs. Will

Hit: 6d8 + Wisdom modifier psychic damage. Miss: Half damage.

Effect: The target suffers a bond of destiny (save ends). Until the bond ends, you can teleport to a space adjacent

to the target as a minor action. You don’t need line of sight to the destination space.

Aftereffect: You can teleport to a space adjacent to the target as a free action once. You don’t need line of sight to the destination space.

Executioner’s Justice

Avenger Attack 25

Your attack sears your enemy’s mind as much as its body, and

sends it spiraling down a painful path toward annihilation.

Daily Divine, Psychic, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier psychic damage, and the

target is dazed (save ends).

First Failed Saving Throw: The target is stunned instead of dazed (save ends).

Each Additional Failed Saving Throw: The target takes 20 psychic damage.

Miss: Half damage, and the target is dazed (save ends).

Sigil of Damnation

Avenger Attack 25

A horrid sigil appears on your enemy’s head, marking the

creature as damned.

Daily Divine, Weapon

Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier damage. Miss: Half damage.

Effect: Until the end of the encounter, when you miss the target with an avenger encounter attack power, the attack deals half damage.

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