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Renewal

Warden Utility 22

You draw nourishing energy from the earth and awaken

reserves of power within yourself.

Daily Healing, Primal

Minor Action Personal

Effect: You spend a healing surge. In addition, you regain the use of an encounter attack power you have already used during this encounter.

Wellspring of Life

Warden Utility 22

Your connection to the primal spirits sustains you.

Daily Healing, Primal

Minor Action Personal

Effect: You spend a healing surge. In addition, you gain regeneration equal to 5 + your Strength modifier until the end of the encounter.

Level 23 Encounter Evocations

Guardian’s Wrath

Warden Attack 23

With a furious blow, you give your foe a painful reminder of the

threat you pose, singling it out for wrath if it disregards you.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage. Until the end of your next turn, the target is marked, and it provokes an

opportunity attack from you if it makes an attack that does not include you as a target.

Nature’s Ally

Warden Attack 23

The ground beneath your enemy’s feet comes to life, shoving the

foe into your vicious attack.

Encounter Primal, Weapon Standard Action Close burst 3

Target: One creature in burst Primary Attack: Strength vs. Reflex

Hit: You pull the target 2 squares to a space that must be adjacent to you. Make a secondary attack that is a melee attack against the target.

Secondary Attack: Strength + 2 vs. AC

Hit: 3[W] + Strength modifier damage. Earthstrength: If either attack hits, the target is also

slowed until the start of your next turn.

Startling Savagery

Warden Attack 23

Your savage attack leaves your foe staggering, while power

courses through your blood to enhance your next assault.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and the target is

dazed until the end of your next turn.

Wildblood: Until the end of your next turn, you gain a power bonus to attack rolls equal to your Wisdom modifier.

Whirlwind Assault

Warden Attack 23

 

N

 

DE

As you swing your weapon, it stirs up an encircling wind that

 

lingers around you, protecting you from attacks.

 

R

 

WA

Encounter Primal, Weapon

 

Standard Action

Close burst 1

 

Target: Each enemy in burst

 

Attack: Strength vs. AC

 

 

 

Hit: 2[W] + Strength modifier damage.

 

 

Effect: You gain a +2 power bonus to AC and Reflex until the

 

 

end of your next turn.

 

 

 

Level 25 Daily Evocations

Form of the Blood Wolf Warden Attack 25

Your body hunches forward and your legs grow longer as you take on the aspect of a wolf. You can make a single savage

assault to throw your foe off balance, setting it up for you to knock it down with your next attack.

Daily Polymorph, Primal

Minor Action Personal

Effect: You assume the guardian form of the blood wolf until the end of the encounter. While you are in this form, you gain a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if you have combat advantage against a target that you hit with a melee attack, you can knock that target prone.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action

Melee weapon

 

Target: One creature

 

 

Attack: Strength vs. AC

 

Hit: 5[W] + Strength modifier damage, and the target

grants combat advantage to you (save ends).

Miss: Half damage, and the target grants combat advan-

tage to you until the end of your next turn.

 

 

Form of the Displacer Beast

Warden Attack 25

Your appearance shimmers as light warps around you, and you take on a feline aspect. At the time you choose, you can make a double attack.

Daily Polymorph, Primal

Minor Action

Personal

Effect: You assume the guardian form of the displacer

beast until the end of the encounter. While you are in

this form, roll a d20 whenever a melee attack hits you.

On a roll of 10 or higher, you take half damage from the attack.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action

Melee weapon

Target: One creature

 

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage. Miss: Half damage.

Effect: Make the attack one more time against the target.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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