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Level 25 Daily Evocations

Ironborn Spirit

Shaman Attack 25

A spirit of iron impales your foe with an iron spike, then creates

an area where your allies can stand fast.

Daily Implement, Primal, Zone

Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 3d10 + Wisdom modifier damage, and the target is

immobilized (save ends).

Miss: Half damage, and the target is immobilized until the end of your next turn.

Effect: The attack creates a zone that is a burst 5 centered on the target. The zone lasts until the end of the encoun-

ter. While within the zone, any ally gains a +2 power bonus to AC and can negate being pulled, pushed, or slid.

Spirit of the

Shaman Attack 25

Laughing Wanderer

 

A spirit like a hyena appears and savages your foe’s mind, barking its eerie cackle. Its laugh continues to dumbfound your enemy as it moves to a different foe.

Daily Implement, Primal, Psychic

Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Will

Hit: 3d10 + Wisdom modifier psychic damage, and the

target is stunned (save ends).

Aftereffect: The enemy nearest to the target is stunned (save ends).

Miss: Half damage, and the target is dazed and slowed

(save ends both).

Aftereffect: The enemy nearest to the target is dazed and slowed (save ends both).

Spirit of the World Serpent

Shaman Attack 25

The spirit of the World Serpent emerges from the ground to pierce your foe with its fangs, pinning the foe to the ground. Tremors from the spirit’s movement shake the ground.

Daily Implement, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 5d8 + Wisdom modifier damage, and you knock the target prone. Whenever the target stands up, it takes 15 damage (save ends).

Aftereffect: Whenever the target stands up, it takes 10 damage (save ends).

Aftereffect: Whenever the target stands up, it takes

5 damage (save ends).

Miss: Half damage. Whenever the target stands up, it takes 10 damage (save ends).

Effect: At the start of the target’s turn, it and any enemy

within 3 squares of it are knocked prone (save ends).

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Western Wind of Storms

Shaman Attack 25

You call on the spirit of the stormy western wind to hurl your enemies away, spinning them through the planar firmament and whisking your allies to safety.

Daily Implement, Lightning, Primal, Teleportation Standard Action Close blast 5

Target: Each enemy in blast Attack: Wisdom vs. Reflex

Hit: 3d6 + Wisdom modifier lightning damage, and you

teleport the target 10 squares.

Miss: Half damage, and you teleport the target 5 squares. Effect: You teleport each ally in the blast 10 squares.

Level 27 Encounter Evocations

Blood Reaper Spirits

Shaman Attack 27

Shrieking falcons with red feathers circle your foes, slashing at them with knifelike talons. Once the falcons have tasted blood,

they channel their strength through your spirit companion to your allies.

Encounter Implement, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 4d6 + Wisdom modifier damage. Until the end of your next turn, any ally gains a +2 bonus to damage rolls while adjacent to your spirit companion.

Effect: Make the attack two more times against the same target or different ones. The bonus to your allies’ damage rolls increases to +4 if the attack hits twice and +6 if it hits three times.

Stalker Spirit: Your Intelligence modifier is added to the

bonus to damage rolls.

Call to the Cleansing Fire

Shaman Attack 27

A mote of white fire emerges from your spirit companion. Its

radiance burns an enemy and sweeps away your allies’ ills.

Encounter Fire, Implement, Primal, Radiant, Spirit Standard Action Melee spirit 1

Target: One creature Attack: Wisdom vs. Reflex

Hit: 4d8 + Wisdom modifier fire and radiant damage. Until the end of your next turn, each ally gains a +5 bonus to saving throws while adjacent to your spirit companion. Protector Spirit: The bonus to saving throws equals 3 + your Constitution modifier.

Call to the Great Hunter

Shaman Attack 27

Your spirit companion is filled with the battle wisdom of the great hunter spirit as it rends your foe and then lends that wisdom to a nearby ally.

Encounter Implement, Primal, Spirit Standard Action Melee spirit 1

Target: One creature Attack: Wisdom vs. Reflex

Hit: 4d8 + Wisdom modifier damage. One ally adjacent to your spirit companion gains a +5 bonus to attack rolls until the end of your next turn.

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