- •Contents at a Glance
- •Contents
- •Foreword
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •An Overview of This Book
- •Example Code and Companion Web Site
- •Contacting the Authors
- •Overview of HTML5
- •The Story So Far—The History of HTML5
- •The Myth of 2022 and Why It Doesn’t Matter
- •Who Is Developing HTML5?
- •A New Vision
- •Compatibility and Paving the Cow Paths
- •Utility and the Priority of Constituencies
- •Interoperability Simplification
- •Universal Access
- •A Plugin–Free Paradigm
- •What’s In and What’s Out?
- •What’s New in HTML5?
- •New DOCTYPE and Character Set
- •New and Deprecated Elements
- •Semantic Markup
- •Simplifying Selection Using the Selectors API
- •JavaScript Logging and Debugging
- •window.JSON
- •DOM Level 3
- •Monkeys, Squirrelfish, and Other Speedy Oddities
- •Summary
- •Using the Canvas API
- •Overview of HTML5 Canvas
- •History
- •What Is a Canvas?
- •Canvas Coordinates
- •When Not to Use Canvas
- •Fallback Content
- •CSS and Canvas
- •Browser Support for HTML5 Canvas
- •Using the HTML5 Canvas APIs
- •Checking for Browser Support
- •Adding a Canvas to a Page
- •Applying Transformations to Drawings
- •Working with Paths
- •Working with Stroke Styles
- •Working with Fill Styles
- •Filling Rectangular Content
- •Drawing Curves
- •Inserting Images into a Canvas
- •Using Gradients
- •Using Background Patterns
- •Scaling Canvas Objects
- •Using Canvas Transforms
- •Using Canvas Text
- •Applying Shadows
- •Working with Pixel Data
- •Implementing Canvas Security
- •Building an Application with HTML5 Canvas
- •Practical Extra: Full Page Glass Pane
- •Practical Extra: Timing Your Canvas Animation
- •Summary
- •Working with Scalable Vector Graphics
- •Overview of SVG
- •History
- •Understanding SVG
- •Scalable Graphics
- •Creating 2D Graphics with SVG
- •Adding SVG to a Page
- •Simple Shapes
- •Transforming SVG Elements
- •Reusing Content
- •Patterns and Gradients
- •SVG Paths
- •Using SVG Text
- •Putting the Scene Together
- •Building an Interactive Application with SVG
- •Adding Trees
- •Adding the updateTrees Function
- •Adding the removeTree Function
- •Adding the CSS Styles
- •The Final Code
- •Summary
- •Working with Audio and Video
- •Overview of Audio and Video
- •Video Containers
- •Audio and Video Codecs
- •Audio and Video Restrictions
- •Browser Support for Audio and Video
- •Using the Audio and Video API
- •Checking for Browser Support
- •Accessibility
- •Understanding Media Elements
- •Working with Audio
- •Working with Video
- •Practical Extras
- •Summary
- •Using the Geolocation API
- •About Location Information
- •Latitude and Longitude Coordinates
- •Where Does Location Information Come From?
- •IP Address Geolocation Data
- •GPS Geolocation Data
- •Wi-Fi Geolocation Data
- •Cell Phone Geolocation Data
- •User–Defined Geolocation Data
- •Browser Support for Geolocation
- •Privacy
- •Triggering the Privacy Protection Mechanism
- •Dealing with Location Information
- •Using the Geolocation API
- •Checking for Browser Support
- •Position Requests
- •Building an Application with Geolocation
- •Writing the HTML Display
- •Processing the Geolocation Data
- •The Final Code
- •Practical Extras
- •What’s My Status?
- •Show Me on a Google Map
- •Summary
- •Using the Communication APIs
- •Cross Document Messaging
- •Understanding Origin Security
- •Browser Support for Cross Document Messaging
- •Using the postMessage API
- •Building an Application Using the postMessage API
- •XMLHttpRequest Level 2
- •Cross-Origin XMLHttpRequest
- •Progress Events
- •Browser Support for HTML5 XMLHttpRequest Level 2
- •Using the XMLHttpRequest API
- •Building an Application Using XMLHttpRequest
- •Practical Extras
- •Structured Data
- •Framebusting
- •Summary
- •Using the WebSocket API
- •Overview of WebSocket
- •Real-Time and HTTP
- •Understanding WebSocket
- •Writing a Simple Echo WebSocket Server
- •Using the WebSocket API
- •Checking for Browser Support
- •Basic API Usage
- •Building a WebSocket Application
- •Coding the HTML File
- •Adding the WebSocket Code
- •Adding the Geolocation Code
- •Putting It All Together
- •The Final Code
- •Summary
- •Using the Forms API
- •Overview of HTML5 Forms
- •HTML Forms Versus XForms
- •Functional Forms
- •Browser Support for HTML5 Forms
- •An Input Catalog
- •Using the HTML5 Forms APIs
- •New Form Attributes and Functions
- •Checking Forms with Validation
- •Validation Feedback
- •Building an Application with HTML5 Forms
- •Practical Extras
- •Summary
- •Working with Drag-and-Drop
- •Web Drag-and-Drop: The Story So Far
- •Overview of HTML5 Drag-and-Drop
- •The Big Picture
- •Events to Remember
- •Drag Participation
- •Transfer and Control
- •Building an Application with Drag-and-Drop
- •Getting Into the dropzone
- •Handling Drag-and-Drop for Files
- •Practical Extras
- •Customizing the Drag Display
- •Summary
- •Using the Web Workers API
- •Browser Support for Web Workers
- •Using the Web Workers API
- •Checking for Browser Support
- •Creating Web Workers
- •Loading and Executing Additional JavaScript
- •Communicating with Web Workers
- •Coding the Main Page
- •Handling Errors
- •Stopping Web Workers
- •Using Web Workers within Web Workers
- •Using Timers
- •Example Code
- •Building an Application with Web Workers
- •Coding the blur.js Helper Script
- •Coding the blur.html Application Page
- •Coding the blurWorker.js Web Worker Script
- •Communicating with the Web Workers
- •The Application in Action
- •Example Code
- •Summary
- •Using the Storage APIs
- •Overview of Web Storage
- •Browser Support for Web Storage
- •Using the Web Storage API
- •Checking for Browser Support
- •Setting and Retrieving Values
- •Plugging Data Leaks
- •Local Versus Session Storage
- •Other Web Storage API Attributes and Functions
- •Communicating Web Storage Updates
- •Exploring Web Storage
- •Building an Application with Web Storage
- •The Future of Browser Database Storage
- •The Web SQL Database
- •The Indexed Database API
- •Practical Extras
- •JSON Object Storage
- •A Window into Sharing
- •Summary
- •Overview of HTML5 Offline Web Applications
- •Browser Support for HTML5 Offline Web Applications
- •Using the HTML5 Application Cache API
- •Checking for Browser Support
- •Creating a Simple Offline Application
- •Going Offline
- •Manifest Files
- •The ApplicationCache API
- •Application Cache in Action
- •Building an Application with HTML5 Offline Web Applications
- •Creating a Manifest File for the Application Resources
- •Creating the HTML Structure and CSS for the UI
- •Creating the Offline JavaScript
- •Check for ApplicationCache Support
- •Adding the Update Button Handler
- •Add Geolocation Tracking Code
- •Adding Storage Code
- •Adding Offline Event Handling
- •Summary
- •The Future of HTML5
- •Browser Support for HTML5
- •HTML Evolves
- •WebGL
- •Devices
- •Audio Data API
- •Touchscreen Device Events
- •Peer-to-Peer Networking
- •Ultimate Direction
- •Summary
- •Index
CHAPTER 4 WORKING WITH AUDIO AND VIDEO
//seek the video to that frame (in seconds) var video = document.getElementById("movies");
video.currentTime = seekedFrame * updateInterval / 1000;
//then set the frame count to our destination frameCount = seekedFrame;
}
}
// paint a representation of the video frame into our canvas function updateFrame() {
var video = document.getElementById("movies");
var timeline = document.getElementById("timeline");
var ctx = timeline.getContext("2d");
//calculate out the current position based on frame
//count, then draw the image there using the video
//as a source
var framePosition = frameCount % frameGrid;
var frameX = (framePosition % frameColumns) * frameWidth;
var frameY = (Math.floor(framePosition / frameRows)) * frameHeight; ctx.drawImage(video, 0, 0, 400, 300, frameX, frameY, frameWidth, frameHeight);
frameCount++;
}
// stop gathering the timeline frames function stopTimeline() {
clearInterval(intervalId);
}
</script>
</html>
Practical Extras
Sometimes there are techniques that don’t fit into our regular examples, but which nonetheless apply to many types of HTML5 applications. We present to you some short, but common, practical extras here.
Background Noise in a Page
Many a web site has attempted to entertain its viewers by playing audio by default for any visitors. While we don’t condone this practice, Audio support makes it quite easy to achieve this, as shown in Listing 4- 11.
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CHAPTER 4 WORKING WITH AUDIO AND VIDEO
Listing 4-11. Using the Loop and Autoplay Attributes
<!DOCTYPE html> <html>
<link rel="stylesheet" href="styles.css"> <title>Background Music</title>
<audio autoplay loop>
<source src="johann_sebastian_bach_air.ogg"> <source src="johann_sebastian_bach_air.mp3">
</audio
<h1>You're hooked on Bach!</h1>
</html>
As you can see, playing a looping background sound is as easy as declaring a single audio tag with the autoplay and loop attributes set (see Figure 4-4).
Figure 4-4. Using autoplay to play music when a page loads
Losing Viewers in the <Blink> of an eye
Brian says: “With great power comes great responsibility, and just because you can, doesn’t mean you should. If you want an example, just remember the <blink> tag!”
Don’t let the power of easy audio and video playback seduce you into using it where it isn’t appropriate. If you have a compelling reason to enable media with autoplay—perhaps a media browser in which the user is expecting content to start on load—make sure to provide a clear means for disabling that feature. Nothing will turn users from your site faster than annoying content that they can’t easily turn off.”
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CHAPTER 4 WORKING WITH AUDIO AND VIDEO
Mouseover Video Playback
Another way to use simple scripting effectively with video clips is to trigger the play and pause routines, based on mouse movement over the video. This could be useful in a site that needs to display many video clips and let the user choose which ones to play. The video gallery can display short preview clips on when a user moves the mouse over them and a full video display when the user clicks. It is quite easy to achieve this affect using a code sample similar to Listing 4-12 (see the example file mouseoverVideo.html).
Listing 4-12. Mouse Detection on a Video Element
<!DOCTYPE html> <html>
<link rel="stylesheet" href="styles.css"> <title>Mouseover Video</title>
<video id="movies" onmouseover="this.play()" onmouseout="this.pause()" autobuffer="true"
width="400px" height="300px">
<source src="Intermission-Walk-in.ogv" type='video/ogg; codecs="theora, vorbis"'> <source src="Intermission-Walk-in_512kb.mp4" type='video/mp4; codecs="avc1.42E01E,
mp4a.40.2"'>
</video>
</html>
By simply setting a few extra attributes, the preview playback can trigger when a user points at the video, as shown in Figure 4-5.
105