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USB System Architecture (USB 2.0).pdf
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1 Design Goals

of USB

This Chapter

Many PCs designed today still implement peripheral devices based on interfaces used in the original IBM PC designs of the early 1980s. These implementations have numerous shortcomings that cause both designers and users considerable frustration. This chapter discusses the primary design goals of USB 2.0 and reviews the shortcomings of the legacy implementation.

The Next Chapter

The next chapter provides an overview of the primary concepts of USB transfers and describes the interaction between USB system software, system hardware, and USB devices for USB 1.x systems and for USB 2.0 systems. The USB communications process is described, including the concept of the device framework. Each hardware and software element in a USB system is introduced and its primary functions are described.

Shortcomings of the Original PC I/O Paradigm

USB emerged as a result of the difficulties associated with the cost, configuration, and attachment of peripheral devices in the personal computer environment. In short, USB creates a method of attaching and accessing peripheral devices that reduces overall cost, simplifies the attachment and configuration from the end-user perspective, and solves several technical issues associated with old style peripherals. The following sections detail the various problems associated with PC peripherals today and investigate the challenges that the USB standard faces.

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