- •Unit 1 history of computer engineering
- •Vocabulary
- •Match the words with their definitions:
- •Watching
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •3. Create a word finder for any 20 computer terms using the following website:
- •Look at these sentences from the article, underline and name the Passive forms:
- •Find and underline other examples in the text.
- •Find the mistakes and correct the sentence.
- •Make up another sentence with the same meaning using passive structures.
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •10. Answer the following questions.
- •What the first computer originally was?
- •Unit 2
- •Information is a fundamental property of the world around
- •Vocabulary
- •Match the words with their definitions:
- •Watching
- •Now watch a video ‘What is information?’ and mark True (t) or False (f).
- •1. Discuss with your partner the following questions.
- •Skim the text to check your ideas.
- •What is information?
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •Information
- •Find and underline other examples in the text.
- •Find the mistakes and correct the sentence.
- •Use the prompts to make conditional sentences.
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •Answer the following questions.
- •Topics for discussion.
- •Prepare a presentation on the topic being discussed.
- •Unit 3
- •Vocabulary measuring amount of information
- •Match the words with their definitions:
- •Watching
- •Nasa Kids Science News segment explains the difference between bits and bytes. Now watch a video ‘What’s the difference between bits and bytes?’ and mark True (t) or False (f).
- •Discuss with your partner the following question.
- •Skim the text to check your ideas.
- •How bits & bytes work
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •Find and underline other examples of participles in the text.
- •Underline the correct item.
- •Find the mistakes and correct the sentence.
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •Answer the following questions.
- •Topics for discussion.
- •Prepare a presentation on the topic being discussed.
- •Standard ascii Character Set
- •Unit 4
- •Vocabulary microsoft office
- •Match the words with their definitions:
- •Watching
- •Before you read
- •Discuss with your partner the following question.
- •Skim the text to check your ideas. Reading microsoft software suit
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •Find and learn the definitions for the following abbreviations.
- •Find the example of this structure in the text and translate the sentence.
- •Complete the following sentences with the right preposition.
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •Answer the following questions.
- •Topics for discussion.
- •References, useful links and further reading References and further reading Prepare a presentation on the topic being discussed.
- •Unit 1 (12)
- •Vocabulary computation
- •Match the words with their definitions:
- •Discuss with your partner the following questions.
- •Skim the text to check your ideas.
- •Algorithms
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •Insertion sort
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •Answer the following questions.
- •Paragraph
- •The sentences below make up a paragraph, but have been mixed up. Use the table to re-write the sentences in the correct order.
- •You are writing an essay on ‘Algorithms’. Using the notes below, complete the introductory paragraph, following the structure provided.
- •Introduction
- •What is the purpose of the introduction to an essay? Choose from the items below:
- •Write an introduction (about 100 words) to an essay on a subject from your own discipline.
- •Organising the Main Body
- •Complete with suitable phrases the following extract from an essay on ‘Data structure’.
- •Write the main body (about 100 words) to an essay on a subject from your own discipline.
- •Conclusion
- •The following may be found in conclusions. Decide on the most suitable order for them (1-5).
- •Read the following extracts from the conclusion and match them with the list of functions in the box. Decide on the most suitable order for them.
- •Write a conclusion (about 100 words) to an essay on a subject from your own discipline.
- •Unit 2 (13) computer modelling
- •Vocabulary
- •Match the words with their definitions:
- •Discuss with your partner the following questions.
- •Skim the text to check your ideas.
- •The computer modeling process
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •Virtual Reality
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •Answer the following questions.
- •Prepare a presentation on the topic being discussed.
- •Elements of writing (1)
- •Complete the following sentences with a suitable verb or conjunction.
- •Write three more sentences from your own subject area.
- •Cohesion
- •Read the following paragraph and complete the table.
- •Definitions
- •Insert suitable category words in the following definitions.
- •Complete and extend the following definitions.
- •Discussion
- •Discuss the advantages and disadvantages of simulation Simulation Pros and Cons
- •Study the example and write similar sentences about simulation using ideas from (7).
- •Examples
- •Use suitable example phrases to complete the following sentences.
- •Generalisations
- •Write generalisations on the following topics.
- •Unit 3 (14) programming languages & paradigms
- •Vocabulary
- •Match the words with their definitions:
- •Discuss with your partner the following questions.
- •Is there any difference? Which one if any?
- •Skim the text to check your ideas.
- •What is what?
- •Find and learn Russian equivalents for the following words and expressions:
- •Find and learn English equivalents for the following words and expressions:
- •Imperative paradigm
- •Translate the following sentences into Russian.
- •Translate the following sentences into English.
- •Answer the following questions.
- •Prepare a presentation on the topic being discussed.
- •Elements of writing (2)
- •Only Four People Showed Up to Protest Apple at Grand Central
- •2. Rewrite each sentence in a simpler way, using one of the expressions above.
- •3. Write a summary of the author’s ideas, including a suitable reference.
- •In the following, first underline the examples of poor style and then re-write them in a more suitable way:
- •Replace all the words or phrases in italic with suitable synonyms.
- •Below are illustrations of some of the main types of visuals used in academic texts. Match the uses (a-f) to the types (1-6) and the examples (a-f) in the box below.
- •Place the correct letter in the right box.
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KEY
CONCEPTS
Concurrent programming
It improves performance. Multiprogramming systems attempt to utilize resources that would otherwise be wasted, by running two or more jobs concurrently. Multiaccess systems extend this principle, allowing many jobs to be run, each on behalf of a user at an interactive terminal. Concurrency can be classified into: Apparent concurrency: single processor (interleaved execution of concurrent tasks); Real concurrency: multiprocessor environment. There are some issues: How to synchronize the interactions among concurrently executing processes to maintain the internal data integrity. Another problem is to schedule the racing processes for a limited set of shared resources.
Imperative paradigm
It is based on commands that update variables in storage. The Latin word imperare means “to command”. The language provides statements, such as assignment statements, which explicitly
change the state of the memory of the computer.
This model closely matches the actual executions of computer and usually has high execution efficiency. Many people also find the imperative paradigm to be a more natural way
of expressing themselves.
Functional programming paradigms
In this paradigm we express computations as the
evaluation of mathematical functions. These paradigms treat values as single entities. Unlike variables, values are never modified. Instead, values are transformed into new values. • Computations of functional languages are performed largely through applying functions to
values, i.e., (+ 4 5).
Logic programming paradigms
In this paradigm we express computation in exclusively in terms of mathematical logic.
While the functional paradigm emphasizes the idea of a mathematical function, the logic paradigm focuses on predicate logic, in which the basic concept is a relation. Logic languages are useful for expressing problems where it is not obvious what the functions should be.
paradigm shift
A fundamental change in approach or underlying assumptions Origin: 1970s: term used in the writings of Thomas S. Kuhn (1922-96), philosopher of science.
Programming culture
The totality of programming behavior, which often is tightly related to a family of programming languages. The sum of a main paradigm, programming styles, and certain programming techniques.
Programming languages
It is a notational system for describing tasks/computations in a machine and human readable form. Most computer languages are designed to facilitate certain operations and not others: numerical computation, or text manipulation, or I/O. More broadly, a computer language typically embodies a particular programming paradigm.
Programming paradigm
A pattern that serves as a school of thoughts for programming of computers
Programming style
The way we express ourselves in a computer program. Related to elegance or lack of elegance.
Programming technique
Related to an algorithmic idea for solving a particular class of problems
The Object-Oriented Paradigm
The Object Oriented paradigm focuses on the objects that a program is representing, and on allowing them to exhibit "behavior". Unlike imperative paradigm, where data are passive and procedures are active, in the O-O paradigm data is combined with procedures to give objects, which are thereby rendered active. Alan Kay characterized the fundamental of OOP as follows: Everything is modeled as object. Computation is performed by message passing: objects communicate with one another via message passing. Every object is an instance of a class where a class represents a grouping of similar objects. Inheritance: defines the relationships between classes.