- •About the Authors
- •Dedication
- •Authors’ Acknowledgments
- •Table of Contents
- •Introduction
- •What’s Not (And What Is) in This Book
- •Mac attack!
- •Who Do We Think You Are?
- •How This Book Is Organized
- •Part I: AutoCAD 101
- •Part II: Let There Be Lines
- •Part III: If Drawings Could Talk
- •Part IV: Advancing with AutoCAD
- •Part V: On a 3D Spree
- •Part VI: The Part of Tens
- •But wait . . . there’s more!
- •Icons Used in This Book
- •A Few Conventions — Just in Case
- •Commanding from the keyboard
- •Tying things up with the Ribbon
- •Where to Go from Here
- •Why AutoCAD?
- •The Importance of Being DWG
- •Seeing the LT
- •Checking System Requirements
- •Suddenly, It’s 2013!
- •AutoCAD Does Windows (And Office)
- •And They’re Off: AutoCAD’s Opening Screens
- •Running with Ribbons
- •Getting with the Program
- •Looking for Mr. Status Bar
- •Let your fingers do the talking: The command window
- •The key(board) to AutoCAD success
- •Keeping tabs on palettes
- •Down the main stretch: The drawing area
- •Fun with F1
- •A Simple Setup
- •Drawing a (Base) Plate
- •Drawing rectangles on the right layers
- •Circling your plate
- •Nuts to you
- •Getting a Closer Look with Zoom and Pan
- •Modifying to Make It Merrier
- •Hip-hip-array!
- •Stretching out
- •Crossing your hatches
- •Following the Plot
- •A Setup Roadmap
- •Choosing your units
- •Weighing up your scales
- •Thinking annotatively
- •Thinking about paper
- •Defending your border
- •A Template for Success
- •Making the Most of Model Space
- •Setting your units
- •Making the drawing area snap-py (and grid-dy)
- •Setting linetype and dimension scales
- •Entering drawing properties
- •Making Templates Your Own
- •Setting Up a Layout in Paper Space
- •Will that be tabs or buttons?
- •View layouts Quick(View)ly
- •Creating a layout
- •Copying and changing layouts
- •Lost in paper space
- •Spaced out
- •A view(port) for drawing in
- •About Paper Space Layouts and Plotting
- •Managing Your Properties
- •Layer one on me!
- •Accumulating properties
- •Creating new layers
- •Manipulating layers
- •Using Named Objects
- •Using AutoCAD DesignCenter
- •Copying layers between drawings
- •Controlling Your Precision
- •Keyboard capers: Coordinate input
- •Understanding AutoCAD’s coordinate systems
- •Grab an object and make it snappy
- •Other Practical Precision Procedures
- •Introducing the AutoCAD Drawing Commands
- •The Straight and Narrow: Lines, Polylines, and Polygons
- •Toeing the line
- •Connecting the lines with polyline
- •Squaring off with rectangles
- •Choosing your sides with polygon
- •(Throwing) Curves
- •Going full circle
- •Arc-y-ology
- •Solar ellipses
- •Splines: The sketchy, sinuous curves
- •Donuts: The circles with a difference
- •Revision clouds on the horizon
- •Scoring Points
- •Commanding and Selecting
- •Command-first editing
- •Selection-first editing
- •Direct object manipulation
- •Choosing an editing style
- •Grab It
- •One-by-one selection
- •Selection boxes left and right
- •Perfecting Selecting
- •AutoCAD Groupies
- •Object Selection: Now You See It . . .
- •Get a Grip
- •About grips
- •A gripping example
- •Move it!
- •Copy, or a kinder, gentler Move
- •A warm-up stretch
- •Your AutoCAD Toolkit
- •The Big Three: Move, Copy, and Stretch
- •Base points and displacements
- •Move
- •Copy
- •Copy between drawings
- •Stretch
- •More Manipulations
- •Mirror
- •Rotate
- •Scale
- •Array
- •Offset
- •Slicing, Dicing, and Splicing
- •Trim and Extend
- •Break
- •Fillet and Chamfer and Blend
- •Join
- •When Editing Goes Bad
- •Zoom and Pan with Glass and Hand
- •The wheel deal
- •Navigating your drawing
- •Controlling your cube
- •Time to zoom
- •A View by Any Other Name . . .
- •Looking Around in Layout Land
- •Degenerating and Regenerating
- •Getting Ready to Write
- •Simply stylish text
- •Taking your text to new heights
- •One line or two?
- •Your text will be justified
- •Using the Same Old Line
- •Turning On Your Annotative Objects
- •Saying More in Multiline Text
- •Making it with Mtext
- •It slices; it dices . . .
- •Doing a number on your Mtext lists
- •Line up in columns — now!
- •Modifying Mtext
- •Gather Round the Tables
- •Tables have style, too
- •Creating and editing tables
- •Take Me to Your Leader
- •Electing a leader
- •Multi options for multileaders
- •How Do You Measure Up?
- •A Field Guide to Dimensions
- •The lazy drafter jumps over to the quick dimension commands
- •Dimension associativity
- •Where, oh where, do my dimensions go?
- •The Latest Styles in Dimensioning
- •Creating and managing dimension styles
- •Let’s get stylish!
- •Adjusting style settings
- •Size Matters
- •Details at other scales
- •Editing Dimensions
- •Editing dimension geometry
- •Editing dimension text
- •Controlling and editing dimension associativity
- •Batten Down the Hatches!
- •Don’t Count Your Hatches. . .
- •Size Matters!
- •We can do this the hard way. . .
- •. . . or we can do this the easy way
- •Annotative versus non-annotative
- •Pushing the Boundary (Of) Hatch
- •Your hatching has no style!
- •Hatch from scratch
- •Editing Hatch Objects
- •You Say Printing, We Say Plotting
- •The Plot Quickens
- •Plotting success in 16 steps
- •Get with the system
- •Configure it out
- •Preview one, two
- •Instead of fit, scale it
- •Plotting the Layout of the Land
- •Plotting Lineweights and Colors
- •Plotting with style
- •Plotting through thick and thin
- •Plotting in color
- •It’s a (Page) Setup!
- •Continuing the Plot Dialog
- •The Plot Sickens
- •Rocking with Blocks
- •Creating Block Definitions
- •Inserting Blocks
- •Attributes: Fill-in-the-Blank Blocks
- •Creating attribute definitions
- •Defining blocks that contain attribute definitions
- •Inserting blocks that contain attribute definitions
- •Edit attribute values
- •Extracting data
- •Exploding Blocks
- •Purging Unused Block Definitions
- •Arraying Associatively
- •Comparing the old and new ARRAY commands
- •Hip, hip, array!
- •Associatively editing
- •Going External
- •Becoming attached to your xrefs
- •Layer-palooza
- •Creating and editing an external reference file
- •Forging an xref path
- •Managing xrefs
- •Blocks, Xrefs, and Drawing Organization
- •Mastering the Raster
- •Attaching a raster image
- •Maintaining your image
- •Theme and Variations: Dynamic Blocks
- •Lights! Parameters!! Actions!!!
- •Manipulating dynamic blocks
- •Maintaining Design Intent
- •Defining terms
- •Forget about drawing with precision!
- •Constrain yourself
- •Understanding Geometric Constraints
- •Applying a little more constraint
- •AutoConstrain yourself!
- •Understanding Dimensional Constraints
- •Practice a little constraint
- •Making your drawing even smarter
- •Using the Parameters Manager
- •Dimensions or constraints — have it both ways!
- •The Internet and AutoCAD: An Overview
- •You send me
- •Send it with eTransmit
- •Rapid eTransmit
- •Bad reception?
- •Help from the Reference Manager
- •Design Web Format — Not Just for the Web
- •All about DWF and DWFx
- •Autodesk Design Review 2013
- •The Drawing Protection Racket
- •Autodesk Weather Forecast: Increasing Cloud
- •Working Solidly in the Cloud
- •Free AutoCAD!
- •Going once, going twice, going 123D
- •Your head planted firmly in the cloud
- •The pros
- •The cons
- •Cloudy with a shower of DWGs
- •AutoCAD 2013 cloud connectivity
- •Tomorrow’s Forecast
- •Understanding 3D Digital Models
- •Tools of the Trade
- •Warp speed ahead
- •Entering the third dimension
- •Untying the Ribbon and opening some palettes
- •Modeling from Above
- •Using 3D coordinate input
- •Using point filters
- •Object snaps and object snap tracking
- •Changing Planes
- •Displaying the UCS icon
- •Adjusting the UCS
- •Navigating the 3D Waters
- •Orbit à go-go
- •Taking a spin around the cube
- •Grabbing the SteeringWheels
- •Visualizing 3D Objects
- •Getting Your 3D Bearings
- •Creating a better 3D template
- •Seeing the world from new viewpoints
- •From Drawing to Modeling in 3D
- •Drawing basic 3D objects
- •Gaining a solid foundation
- •Drawing solid primitives
- •Adding the Third Dimension to 2D Objects
- •Creating 3D objects from 2D drawings
- •Modifying 3D Objects
- •Selecting subobjects
- •Working with gizmos
- •More 3D variants of 2D commands
- •Editing solids
- •Get the 2D Out of Here!
- •A different point of view
- •But wait! There’s more!
- •But wait! There’s less!
- •Do You See What I See?
- •Visualizing the Digital World
- •Adding Lighting
- •Default lighting
- •User-defined lights
- •Sunlight
- •Creating and Applying Materials
- •Defining a Background
- •Rendering a 3D Model
- •Autodesk Feedback Community
- •Autodesk Discussion Groups
- •Autodesk’s Own Bloggers
- •Autodesk University
- •The Autodesk Channel on YouTube
- •The World Wide (CAD) Web
- •Your Local ATC
- •Your Local User Group
- •AUGI
- •Books
- •Price
- •3D Abilities
- •Customization Options
- •Network Licensing
- •Express Tools
- •Parametrics
- •Standards Checking
- •Data Extraction
- •MLINE versus DLINE
- •Profiles
- •Reference Manager
- •And The Good News Is . . .
- •APERTURE
- •DIMASSOC
- •MENUBAR
- •MIRRTEXT
- •OSNAPZ
- •PICKBOX
- •REMEMBERFOLDERS
- •ROLLOVERTIPS
- •TOOLTIPS
- •VISRETAIN
- •And the Bonus Round
- •Index
520 Part V: On a 3D Spree
Text and dimensions should go on their own layers. We discuss layers in Chapter 6.
An isometric view and an isometric projection are different. An isometric view is normally drawn so that lines that are parallel to the three principal axes appear in their true length, while an isometric projection foreshortens them due to the tilting and rotating of the viewing angle of the object. AutoCAD creates isometric projections.
If you really want an isometric view, the solution is simply to ignore our usual rule about drawing and inserting full size. When creating an isometric projection, use a scale factor of approximately 1.2247441227836356744839797834917, and you will get an isometric view. You can also edit the insertion later to make it match this scale factor.
A different point of view
You can apply two different types of editing to 2D views that were generated from 3D models.
First, you can edit the view specifications themselves. Start with the easy one. Select the base view, and then select the blue grip box that appears in the center of the view. Now drag and drop the view to a new location.
Interesting! If you move the base view, all the ortho views projected from it follow along, with some constraints. The ortho views don’t move in perfect unison as a single group, but they do maintain their orthographic relationship to the base view. Similarly, you can move projected ortho views in only the one direction that still maintains their ortho relationship to the base view. Better yet, all (or at least hopefully all) the attached dimensions also follow along.
You can also double-click a view and then change pretty much all the specifications that were used to create it. We did this in Step 9 (in the earlier step list) when we changed the isometric view to a shaded representation.
Now we come to the magic of creating 2D views from a 3D model. Go back into model space and edit the model. For example, add a second hole (hint: subtract a cylinder), extend the length of the peg, and then return to the paper space layout. Presto! Figure 23-5 shows how all your views and their dimensions have updated!
AutoCAD creates the views as a series of anonymous blocks. They behave much like regular blocks, but they don’t have a normal name, and so you can’t access them directly to edit or explode them. We discuss blocks in Chapter 17.
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Figure 23-5: If anything changes then everything changes.
But wait! There’s more!
So far, we’ve just touched on the 3D-to-2D capabilities of AutoCAD, but hopefully, it has whetted your appetite for more. To fully cover the 3D capabilities of AutoCAD would easily require a full book on its own (AutoCAD 3D For Dummies, perhaps?), but meanwhile here are a few high spots:
Don’t want four views? If you don’t want four standard views, you can create only the base view and then change its scale factor to better suit the sheet size.
Need additional base views? If necessary, you can have more than one base view in a single layout. For example, one large drawing might show an assembly and its component parts.
Didn’t create enough views? Use the VIEWPROJ command to add more projected views later. They don’t have to project from the original base view, but can project from an existing projected view.
Don’t need a view any more? You can delete a view, even a base view, without affecting the other views except that doing so breaks the horizontal and vertical links between views that were projected from it.
No 3D model in your drawing? Earlier in this chapter, we used the VIEWBASE command to generate views from a 3D model that lived in model space of the current drawing. AutoCAD 2013 introduces new functionality that is so significant that it deserves more explanation, which we happily provide in the next section of this chapter.
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522 Part V: On a 3D Spree
AutoCAD’s top model
You generated 2D drawing views from a 3D model in the previous exercise. In that example there was already a 3D model in model space. If the VIEWBASE command cannot find a 3D model in your current drawing file, then it opens a standard file dialog box so you can browse for an Inventor part or assembly file.
Inventor is the Autodesk 3D parametric modeling software, primarily intended for the mechanical design field. It is fully parametric, in that dimensional constraints drive the profiles that define the solid features that comprise the parts that go into the assembly model that drives the 2D drawing views that Jack built. If you change a dimension on a 2D drawing of a part, everything updates all the way down the line.
The Inventor file isn’t inserted into the AutoCAD file. Instead, it is attached like an xref. (We cover xrefs and DWG files in Chapter 18.) VIEWBASE creates a 2D drawing view based on it, and additional views can be projected from the base view.
Now here’s the magic part. The AutoCAD drawing views are still linked back to the Inventor file so that any changes made to the Inventor file reflect down to the AutoCAD file, bringing it up-to-date.
Better yet, you can send the AutoCAD DWG file to a client or vendor without having to send the source Inventor file. The AutoCAD file contains only anonymous blocks for the 2D views, and has nothing in model space.
On the other hand, whenever the AutoCAD DWG file does have access to the Inventor file the AutoCAD drawing views will update and stay in step with any changes made to the Inventor model.
If VIEWBASE does find an AutoCAD solid in your part you can tell it to ignore it and to let you attach to an Inventor file instead. You can
have more than one base view in an AutoCAD drawing, so you can mix and match 2D drawing views. One or more base views can come from an internal AutoCAD 3D model, while others can be linked to external Inventor files.
If model space contains more than one solid, VIEWBASE allows you to switch back to model space, where you can select and unselect solids to appear in the base view. For example, you might have a model of a gearbox assembly consisting of many components. Separate views can be created, perhaps on several different layouts. One might show an outside view of the entire gearbox (which doesn’t need to include the internals such as the gears and bearings); another shows only the input shaft, gear, bearings, and seals; and another shows the output shaft and its related components.
The VIEWDETAIL command generates detail views at scales different from the parent view.
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Chapter 23: On a Render Bender 523
The VIEWSECTION command has five options for creating section views: Full, Half, Offset, Aligned, and From Object. It creates section views based on existing views in the layout. The cutting plane line that it generates can be manipulated like any regular polyline, and the section view then updates accordingly.
But wait! There’s less!
AutoCAD has gone through several generations of tools to produce 2D views from 3D objects. Each generation generally got better. We list them here because they all still work, and you may encounter older drawings that were made by using them.
FLATSHOT: This produces a quick-and-dirty 2D view in model space. Basically, it just sets the Z axis coordinate to 0 (zero) of objects. It creates suitable new layers and then creates a block definition and inserts it.
•Pro: If you edit the model, you can run it again and redefine the block.
•Cons: It can’t create section views, and it takes some complex fiddling to get multiple views to face and align correctly.
SolView (Solid View), SolDraw (Solid Draw) SolProf (Solid Profile), and MVSetup (Multi-View Setup): This series of commands is used to create suitable layout viewports and then to generate appropriate 2D views into them. The views are created as anonymous blocks.
•Pros: They can produce simple cross-section views, and they are produced directly in layout viewports.
•Cons: The commands must be used in a specific order, and the views aren’t associative back to the model. If you edit the model, you have to delete the views and start over.
SectionPlane, LiveSection, SectionPlaneJog, and SectionPlaneToBlock:
This family of commands is used to create a series of blocks containing 2D views, much like FlatShot but with much more versatility and control.
•Pros: They can produce more-sophisticated cross sections, such as jogged section planes. If you change the model, the block definitions can be re-created to show the updated version.
•Cons: It takes some complex fiddling to get multiple views to face and align correctly.
All in all, the current family of commands that we use in this chapter is by far the best way of producing 2D drawings from 3D models.
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