- •English For it Students
- •Предисловие
- •Vocabulary:
- •Central Processing Unit (cpu)
- •Vocabulary:
- •Unit 2. Programming
- •Creating Computer Programs
- •Vocabulary:
- •Structured and Object-Oriented Programming
- •Vocabulary:
- •Unit 3. Databases Text 7 Databases and Database Management Systems
- •Database Structures
- •Unit 4. Networks
- •Network Structures
- •Vocabulary:
- •A(an) __________ is a way to connect computers so that they can communicate, exchange information, and share resources in real time.
- •Network Topologies
- •Internet
- •Vocabulary:
- •Unit 5. Information Systems
- •Building Information Systems
- •Vocabulary:
- •Part II
- •Unit 1. Computers around Us
- •Importance of Computer Literacy
- •Shapes of Computers Today
- •Technical Documentation
- •Types of Documentation
- •Computing Issues That Affect Us All Computer Crime
- •Computer Viruses
- •Unit 2. Input, Output, Storage Devices
- •The Mouse
- •Variants of the Mouse
- •Alternative Methods of Input Devices for the Hand
- •Optical Input Devices
- •Audiovisual Input Devices
- •Monitors and Sound Systems Monitors
- •Pc Projectors
- •Sound Systems
- •Printers
- •Types of Storage Devices
- •Magnetic Storage Devices
- •Unit 3. Operating System
- •Types of Operating Systems
- •Windows xp
- •Brief History of Linux
- •Unit 4. Application Software
- •Word Processing Software
- •Desktop Publishing Software
- •Spreadsheet Software
- •Database Management System
- •Presentation Programs
- •Managing the Small or Home Office
- •Working With Images Computer Platforms Used for Graphics
- •Types of Graphics Files
- •Getting Images Into Your Computer
- •Graphics Software
- •Digital Photography
- •Photography the Old Way
- •Multimedia
- •Creating and Distributing New Media Content
- •Technologies That Support New Media
- •Distributing New Media Content
- •Virtual Reality
- •Uses for Virtual Reality
- •Vr Hardware and Software
- •Pc As an Entertainment Center
- •Utility Software
- •Unit 5. Processor and Memory cpUs Used in Personal Computers
- •Universal Serial Bus (usb)
- •Musical Computers
- •Flash Memory and Cache Memory Flash Memory
- •Cache Memory
- •Memory and Computing Power
- •Unit 6. Programming
- •Visual Programming
- •Fourth-generation Programming Languages
- •Artificial Intelligence
- •Some Examples of ai Techniques
- •Building an Artificial Brain
- •Unit 7. Networks and the Internet Networking at Home and Around the World Data Communications Over Standard Telephone Lines
- •Networks in the Home
- •Isdn, t1, and t3
- •Dsl Technologies
- •Avoiding a Tangled Mess
- •From the History of the Internet
- •Getting Online, Working Online Accessing the Internet
- •Connecting a pc to the Internet
- •Commerce on the World Wide Web
- •Getting Published on the Internet
- •Minding Your Manners Online
- •Graphics Piracy on the Internet
- •Ignorance Is No Excuse
- •Staying Out of Trouble
- •Freebies on the Web
- •Personal Web Pages
- •Unit 8. Information Security Protecting Your Online Privacy
- •Macro Viruses
- •Viruses That Do Not Require Attachments
- •Protecting Yourself
- •Vocabulary
- •Литература:
- •Содержание Part I Computer Basics
Multimedia
A medium is a way of communicating information, such as speech or text. Multimedia is the use of more than one unique medium at a time. Multimedia programs are described as interactive if they accept input from the user and enable the user to direct the flow of information or action in the program. The term new media is used to describe the combination of multimedia programming and communications technologies that enable multimedia to be distributed in different ways (such as on disk, via the Internet, or over television).
Effective multimedia programming provides information that is layered and multidimensional. In layered multimedia, multiple types of information may be presented simultaneously. In multidimensional programming, the user can approach information in different ways, such as a text-only description or an animated demonstration.
Navigation is the act of moving through electronic information. Multimedia products typically provide the user with a set of navigation tools.
Hypermedia is commonly used in multimedia products. When the user chooses a hypermedia link, the program moves to a different piece of information, possibly represented by a different type of media.
In creating multimedia products, developers must be aware of the capabilities and features of the user's computer. Hardware and software manufacturers have developed sets of standards for computer systems that will be used with multimedia products.
Multimedia programs are used in a wide variety of ways.
Multimedia is commonly used in schools, where students use CD-ROM-based reference materials and tutorials and use the Internet to collaborate with students in other locations. By using multimedia programs and delivery mechanisms like the Internet and television, schools can support distance learning, which allows students to take classes without actually traveling to school. Online courses are typically called virtual universities. In the workplace, companies commonly use multimedia programs to train employees. These training programs (called computer-based training, or CBT) are sometimes done online but can also be provided on disk. Multimedia is frequently used in the home, whether on a PC, television, or the Internet. Home users consume a wide variety of multimedia products for entertainment and learning.
Creating and Distributing New Media Content
The process of creating a multimedia product usually results from the effort of a group of professionals who follow a multistep process. The development process involves defining the audience, designing the product, choosing development tools, creating content, multimedia authoring, and testing. Multimedia developers must gain a detailed understanding of the audience who will use the final product to make sure it will succeed. Using basic tools such as outlines and storyboards, designers lay out and organize the content and flow of the information for their products. Because a multimedia product can use so many types of media, designers use a wide variety of tools to create individual components, ranging from text editors to video editors. After the individual components of a multimedia product are created, the developer uses sophisticated multimedia authoring tools to assemble them into a single working program.