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II Reactive

Characterized by simple user interaction with content at the level of elementary operations with its components (elements).

Active forms include:

1. Navigation elements of content (operations in hypertext, visual transitions on objects);

2. Copying of content items in the buffer (most of all are to create their own original compositions);

3. Multiple selection of items of content (character strings or images);

4. Scaling the image for a detailed study;

5. Changes in spatial orientation of objects (most of all is to turn the volume of bodies around the axles);

6. Changing the azimuth and angle of view ("rotate and zoom the camera" in the virtual panoramas);

7. Management of interactive composition.

III The activity forms

Characterized by structural elements of user interaction with content.

Activity forms include:

1. Removal / maintenance facility in the field of active content;

2. Moving objects to determine their relationships, hierarchies;

3. The combination of objects to change their properties or obtain new facilities;

4. Compilation of certain compositions of objects 5. The unionobjects to organize links to a particular system;

6. Change the parameters / characteristics of objects and processes;

7. Decomposition and / or displacement of the levels of nestingobject that represents a complex system.

Activity-related forms, as well as active, refer to deterministic forms of interaction with interactive content. Differ from the large number of active degrees of freedom, choice sequence of events leading to the learning goals, the need to analyze each step and decision-making in a given parameter space and a particular set of options.

IV Study form

Study focuses not on the study of the proposed events and to produce their own events. The user is not invited to a given set of actions, his manipulation of the represented or generated during the interaction with the EER objects and processes can be arbitrary.

Learning goals are not embedded in the content, i.e. not offered methodical sequence that clearly lead to a specific result. The collection of the above determines the form of research of user interaction with the EER as nondeterministic.

Accordingly, the training objectives can be stated quite varied, and solutions to achieve a certain goal from outside the curriculum chosen by the user. In this case, of course, does not rule out the possibility that, despite the efforts of user task can not be resolved and the training goal will not be achieved.

It is clear that, once considered a form of interaction nondeterministic, list, list them unlikely. However, to understand should give some examples that distinguish the content of the IV level of interactivity: import custom entries for entry into the field of active content, obtaining external systems during the process of interaction with the EER and other improvements, approximating electronic educational resources to the adequate representation of the real world.

We would like to emphasize that in this case is not about the research work in the external information environment (the simplest example - the analysis of information in the Internet), but the interaction was with content elements of the EER. To implement research content ESM forms of interaction should be an interactive audiovisual environment multiply with the multimodal support. In essence, this environment is close to virtual reality, making the most of new pedagogical tools: interactive, multimedia, modeling.

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