- •Introduction
- •Assembly language syntax
- •Microprocessor versions covered by this manual
- •Getting started with optimization
- •Speed versus program clarity and security
- •Choice of programming language
- •Choice of algorithm
- •Memory model
- •Finding the hot spots
- •Literature
- •Optimizing in C++
- •Use optimization options
- •Identify the most critical parts of your code
- •Break dependence chains
- •Use local variables
- •Use array of structures rather than structure of arrays
- •Alignment of data
- •Division
- •Function calls
- •Conversion from floating-point numbers to integers
- •Character arrays versus string objects
- •Combining assembly and high level language
- •Inline assembly
- •Calling conventions
- •Data storage in C++
- •Register usage in 16 bit mode DOS or Windows
- •Register usage in 32 bit Windows
- •Register usage in Linux
- •Making compiler-independent code
- •Adding support for multiple compilers in .asm modules
- •Further compiler incompatibilities
- •Object file formats
- •Using MASM under Linux
- •Object oriented programming
- •Other high level languages
- •Debugging and verifying assembly code
- •Reducing code size
- •Detecting processor type
- •Checking for operating system support for XMM registers
- •Alignment
- •Cache
- •First time versus repeated execution
- •Out-of-order execution (PPro, P2, P3, P4)
- •Instructions are split into uops
- •Register renaming
- •Dependence chains
- •Branch prediction (all processors)
- •Prediction methods for conditional jumps
- •Branch prediction in P1
- •Branch prediction in PMMX, PPro, P2, and P3
- •Branch prediction in P4
- •Indirect jumps (all processors)
- •Returns (all processors except P1)
- •Static prediction
- •Close jumps
- •Avoiding jumps (all processors)
- •Optimizing for P1 and PMMX
- •Pairing integer instructions
- •Address generation interlock
- •Splitting complex instructions into simpler ones
- •Prefixes
- •Scheduling floating-point code
- •Optimizing for PPro, P2, and P3
- •The pipeline in PPro, P2 and P3
- •Register renaming
- •Register read stalls
- •Out of order execution
- •Retirement
- •Partial register stalls
- •Partial memory stalls
- •Bottlenecks in PPro, P2, P3
- •Optimizing for P4
- •Trace cache
- •Instruction decoding
- •Execution units
- •Do the floating-point and MMX units run at half speed?
- •Transfer of data between execution units
- •Retirement
- •Partial registers and partial flags
- •Partial memory access
- •Memory intermediates in dependencies
- •Breaking dependencies
- •Choosing the optimal instructions
- •Bottlenecks in P4
- •Loop optimization (all processors)
- •Loops in P1 and PMMX
- •Loops in PPro, P2, and P3
- •Loops in P4
- •Macro loops (all processors)
- •Single-Instruction-Multiple-Data programming
- •Problematic Instructions
- •XCHG (all processors)
- •Shifts and rotates (P4)
- •Rotates through carry (all processors)
- •String instructions (all processors)
- •Bit test (all processors)
- •Integer multiplication (all processors)
- •Division (all processors)
- •LEA instruction (all processors)
- •WAIT instruction (all processors)
- •FCOM + FSTSW AX (all processors)
- •FPREM (all processors)
- •FRNDINT (all processors)
- •FSCALE and exponential function (all processors)
- •FPTAN (all processors)
- •FSQRT (P3 and P4)
- •FLDCW (PPro, P2, P3, P4)
- •Bit scan (P1 and PMMX)
- •Special topics
- •Freeing floating-point registers (all processors)
- •Transitions between floating-point and MMX instructions (PMMX, P2, P3, P4)
- •Converting from floating-point to integer (All processors)
- •Using integer instructions for floating-point operations
- •Using floating-point instructions for integer operations
- •Moving blocks of data (All processors)
- •Self-modifying code (All processors)
- •Testing speed
- •List of instruction timings for P1 and PMMX
- •Integer instructions (P1 and PMMX)
- •Floating-point instructions (P1 and PMMX)
- •MMX instructions (PMMX)
- •List of instruction timings and uop breakdown for PPro, P2 and P3
- •Integer instructions (PPro, P2 and P3)
- •Floating-point instructions (PPro, P2 and P3)
- •MMX instructions (P2 and P3)
- •List of instruction timings and uop breakdown for P4
- •integer instructions
- •Floating-point instructions
- •SIMD integer instructions
- •SIMD floating-point instructions
- •Comparison of the different microprocessors
; compute |
QUOTIENTS = DIVIDENDS / DIVISORS |
|
MOVQ |
XMM1, [DIVISORS] |
; load four divisors |
MOVQ |
XMM2, [DIVIDENDS] |
; load four dividends |
PXOR |
XMM0, XMM0 |
; temporary 0 |
PUNPCKLWD |
XMM1, XMM0 |
; convert divisors to DWORDs |
PUNPCKLWD |
XMM2, XMM0 |
; convert dividends to DWORDs |
CVTDQ2PS |
XMM1, XMM1 |
; convert divisors to floats |
CVTDQ2PS |
XMM2, XMM2 |
; convert dividends to floats |
RCPPS |
XMM0, XMM1 |
; approximate reciprocal of divisors |
MULPS |
XMM1, XMM0 |
; improve precision with.. |
MULPS |
XMM1, XMM0 |
; Newton-Raphson method |
ADDPS |
XMM0, XMM0 |
|
SUBPS |
XMM0, XMM1 |
; reciprocal divisors (23 bit precision) |
MULPS |
XMM0, XMM2 |
; multiply with dividends |
CVTTPS2DQ |
XMM0, XMM0 |
; truncate result of division |
PACKSSDW |
XMM0, XMM0 |
; convert quotients to WORD size |
MOVQ |
XMM1, [DIVISORS] |
; load divisors again |
MOVQ |
XMM2, [DIVIDENDS] |
; load dividends again |
PSUBW |
XMM2, XMM1 |
; dividends - divisors |
PMULLW |
XMM1, XMM0 |
; divisors * quotients |
PCMPGTW |
XMM1, XMM2 |
; -1 if quotient not too small |
PCMPEQW |
XMM2, XMM2 |
; make integer -1's |
PXOR |
XMM1, XMM2 |
; -1 if quotient too small |
PSUBW |
XMM0, XMM1 |
; correct quotient |
MOVQ |
[QUOTIENTS], XMM0 |
; save the four corrected quotients |
This code checks if the result is too small and makes the appropriate correction. It is not necessary to check if the result is too big.
18.8 LEA instruction (all processors)
The LEA instruction is useful for many purposes because it can do a shift, two additions, and a move in just one instruction. Example:
LEA EAX,[EBX+8*ECX-1000]
is much faster than
MOV EAX,ECX / SHL EAX,3 / ADD EAX,EBX / SUB EAX,1000
The LEA instruction can also be used to do an addition or shift without changing the flags. The source and destination need not have the same word size, so LEA EAX,[BX] is a possible replacement for MOVZX EAX,BX, although suboptimal on most processors.
The 32 bit processors have no documented addressing mode with a scaled index register and nothing else, so an instruction like LEA EAX,[EAX*2] is actually coded as LEA EAX,[EAX*2+00000000H] with an immediate displacement of 4 bytes. You may reduce the instruction size by instead writing LEA EAX,[EAX+EAX] or even better ADD EAX,EAX. If you happen to have a register that is zero (like a loop counter after a loop), then you may use it as a base register to reduce the code size:
LEA EAX,[EBX*4] |
; 7 bytes |
LEA EAX,[ECX+EBX*4] ; 3 bytes
LEA with a scale factor is slow on the P4, and may be replaced by additions. This applies only to the LEA instruction, not to instructions accessing memory.
18.9 WAIT instruction (all processors)
You can often increase speed by omitting the WAIT instruction. The WAIT instruction has three functions:
A. The old 8087 processor requires a WAIT before every floating-point instruction to make sure the coprocessor is ready to receive it.
B. WAIT is used for coordinating memory access between the floating-point unit and the integer unit. Examples:
B1: |
FISTP [mem32] |
|
|
WAIT |
; wait for FPU to write before.. |
|
MOV EAX,[mem32] |
; reading the result with the integer unit |
B2: |
FILD [mem32] |
|
|
WAIT |
; wait for FPU to read value.. |
|
MOV [mem32],EAX |
; before overwriting it with integer unit |
B3: |
FLD QWORD PTR [ESP] |
|
|
WAIT |
; prevent an accidental interrupt from.. |
|
ADD ESP,8 |
; overwriting value on stack |
C. WAIT is sometimes used to check for exceptions. It will generate an interrupt if an unmasked exception bit in the floating-point status word has been set by a preceding floating-point instruction.
Regarding A:
The function in point A is never needed on any other processors than the old 8087. Unless you want your code to be compatible with the 8087, you should tell your assembler not to put in these WAIT's by specifying a higher processor. An 8087 floating-point emulator also inserts WAIT instructions. You should therefore tell your assembler not to generate emulation code unless you need it.
Regarding B:
WAIT instructions to coordinate memory access are definitely needed on the 8087 and 80287 but not on the Pentiums. It is not quite clear whether it is needed on the 80387 and 80486. I have made several tests on these Intel processors and not been able to provoke any error by omitting the WAIT on any 32-bit Intel processor, although Intel manuals say that the WAIT is needed for this purpose except after FNSTSW and FNSTCW. Omitting WAIT instructions for coordinating memory access is not 100 % safe, even when writing 32-bit code, because the code may be able to run on the very rare combination of a 80386 main processor with a 287 coprocessor, which requires the WAIT. Also, I have no information on non-Intel processors, and I have not tested all possible hardware and software combinations, so there may be other situations where the WAIT is needed.
If you want to be certain that your code will work on any 32-bit processor then I would recommend that you include the WAIT here in order to be safe. If rare and obsolete hardware platforms such as the combination of 80386 and 80287 can be ruled out, then you may omit the WAIT.
Regarding C:
The assembler automatically inserts a WAIT for this purpose before the following instructions: FCLEX, FINIT, FSAVE, FSTCW, FSTENV, FSTSW. You can omit the WAIT by writing FNCLEX, etc. My tests show that the WAIT is unnecessary in most cases because these instructions without WAIT will still generate an interrupt on exceptions except for FNCLEX and FNINIT on the 80387. (There is some inconsistency about whether the IRET from the interrupt points to the FN.. instruction or to the next instruction).
Almost all other floating-point instructions will also generate an interrupt if a previous floating-point instruction has set an unmasked exception bit, so the exception is likely to be detected sooner or later anyway. You may insert a WAIT after the last floating-point instruction in your program to be sure to catch all exceptions.
You may still need the WAIT if you want to know exactly where an exception occurred in order to be able to recover from the situation. Consider, for example, the code under B3 above: If you want to be able to recover from an exception generated by the FLD here, then you need the WAIT because an interrupt after ADD ESP,8 would overwrite the value to load. FNOP may be faster than WAIT on some processors and serve the same purpose.
18.10 FCOM + FSTSW AX (all processors)
The FNSTSW instruction is very slow on all processors. The PPro, P2, P3 and P4 processors have FCOMI instructions to avoid the slow FNSTSW. Using FCOMI instead of the common sequence FCOM / FNSTSW AX / SAHF will save 8 clock cycles on PPro, P2 and P3, and 4 clock cycles on P4. You should therefore use FCOMI to avoid FNSTSW wherever possible, even in cases where it costs some extra code.
On P1 and PMMX processors, which don't haveFCOMI instructions, the usual way of doing floating-point comparisons is:
FLD [a] FCOMP [b] FSTSW AX SAHF
JB ASmallerThanB
You may improve this code by using FNSTSW AX rather than FSTSW AX and test AH directly rather than using the non-pairable SAHF (TASM version 3.0 has a bug with the FNSTSW AX instruction):
FLD [a] FCOMP [b] FNSTSW AX SHR AH,1
JC ASmallerThanB
Testing for zero or equality:
FTST FNSTSW AX
AND |
AH,40H |
|
JNZ |
IsZero |
; (the zero flag is inverted!) |
Test if greater:
FLD [a]
FCOMP [b]
FNSTSW AX
AND AH,41H
JZ AGreaterThanB
Do not use TEST AH,41H as it is not pairable on P1 and PMMX.
On the P1 and PMMX, the FNSTSW instruction takes 2 clocks, but it is delayed for an additional 4 clocks after any floating-point instruction because it is waiting for the status word to retire from the pipeline. This delay comes even after FNOP, which cannot change the status word, but not after integer instructions. You can fill the latency between FCOM and FNSTSW with integer instructions taking up to four clock cycles. A paired FXCH immediately after FCOM doesn't delay theFNSTSW, not even if the pairing is imperfect.
It is sometimes faster to use integer instructions for comparing floating-point values, as described on page 129 and 130.
18.11 FPREM (all processors)
The FPREM and FPREM1 instructions are slow on all processors. You may replace it by the following algorithm: Multiply by the reciprocal divisor, get the fractional part by subtracting the truncated value, and then multiply by the divisor. (See page 127 on how to truncate on processors that don't have truncate instructions).
Some documents say that these instructions may give incomplete reductions and that it is therefore necessary to repeat the FPREM or FPREM1 instruction until the reduction is complete. I have tested this on several processors beginning with the old 8087 and I have found no situation where a repetition of the FPREM or FPREM1 was needed.
18.12 FRNDINT (all processors)
This instruction is slow on all processors. Replace it by:
FISTP QWORD PTR [TEMP]
FILD QWORD PTR [TEMP]
This code is faster despite a possible penalty for attempting to read from [TEMP] before the write is finished. It is recommended to put other instructions in between in order to avoid this penalty. See page 127 on how to truncate on processors that don't have truncate instructions. On P3 and P4, use the conversion instructions such as CVTSS2SI and
CVTTSS2SI.
18.13 FSCALE and exponential function (all processors)
FSCALE is slow on all processors. Computing integer powers of 2 can be done much faster by inserting the desired power in the exponent field of the floating-point number. To calculate 2N, where N is a signed integer, select from the examples below the one that fits your range of N:
For |N| < 27-1 you can use single precision:
MOV |
EAX, [N] |
||
SHL |
EAX, |
23 |
|
ADD |
EAX, |
3F800000H |
|
MOV |
DWORD |
PTR [TEMP], EAX |
|
FLD |
DWORD |
PTR [TEMP] |
For |N| < 210-1 you can use double precision:
MOV |
EAX, [N] |
SHL |
EAX, 20 |
ADD |
EAX, 3FF00000H |
MOV |
DWORD PTR [TEMP], 0 |
MOV |
DWORD PTR [TEMP+4], EAX |
FLD |
QWORD PTR [TEMP] |
For |N| < 214-1 use long double precision:
MOV |
EAX, [N] |
|
ADD |
EAX, 00003FFFH |
|
MOV |
DWORD PTR [TEMP], |
0 |
MOV |
DWORD PTR [TEMP+4], |
80000000H |
MOV |
DWORD PTR [TEMP+8], |
EAX |
FLD |
TBYTE PTR [TEMP] |
|
On P4, you can make these operations in XMM registers without the need for a memory intermediate (see page 130).