[ENG]_Rules
.pdfCREDITS
1
CREDITS
CREDITS
CREATED BY
Alberto Abal Couceiro, Fernando Liste Azpeitia, Gutier Lusquiños Rodríguez, Carlos
Torres Rodríguez
CHIEF EXECUTIVE MANAGER
Fernando Liste Azpeitia
BACKGROUND DIRECTION AND DEVELOPMENT
Gutier Lusquiños Rodríguez, Carlos Torres Rodríguez
RULES AND SCENARIOS MANAGEMENT
Gutier Lusquiños Rodríguez, Carlos Torres Rodríguez
RULES STRUCTURE
David Rosillo Lizana
RULES AND SCENARIOS DEVELOPMENT
Gutier Lusquiños Rodríguez, David Rosillo Lizana, Carlos Torres Rodríguez, Corvus
Belli
EDITING
Jeremy Breckbill, David Satterthwaite
MINIATURE PAINTING
Ángel Giraldez Vidal, David Anta de Frutos (Daf)
SCENERY AND DIORAMAS
Alejandro Quinteiro Gaiteiro, David Anta de Frutos (Daf)
PRODUCTION MANAGEMENT
David Anta de Frutos (Daf), Álex Quinteiro Gaiteiro
PRODUCTION DEPARMENT
Francisco Arjones (Crave), Suso Calo, Ivi Coiro, Arsenio García Gil (Danger Boy ex- Leónidas), Verónica Gil, Cristina González López, Miguel Groba (Commander Frost), Inma Lage Losada (Morgana), Mª Cruz Losada Sanchez, Juan Meis Casalderrey, Jorge Moral Garabatos (jmgdixcontrol), Vanessa Onorato Díaz (Zoe), Belén Paz, Esteban Pedrosa Pena (Trasgor), Jose Pedrosa Pena (Morty), Diego Rivero (Párito), Pilar Rivero Iglesias, Bárbara Santos (Barby), Jose Luis Santos Martínez (Gatxan), Soco Vidal, Andrés Villar Vázquez
ART DIRECTION
Carlos Torres Rodríguez
CONCEPT DESIGN
Alberto Abal Couceiro, Carlos Llauger Lorenzo, Carlos Torres Rodríguez
COVER ART
Aleksi Briclot
ILLUSTRATION
Admira Wijaya, Adolfo Navarro Ors, Aleksi Briclot, Alex Pascenko, Antone “Chuck” Pires, Bagus Hutomo, Ben Huen, Bengal, Carlos Torres Rodríguez, Chester Ocampo, David Nakayama, David Rosillo Lizana, Eniqma, Eric Vedder, Francisco Valle, Geoff Trebs, Grégoire Veauléger, Ho Seng Hui, Ignacio Bazán Lazcano, Igor Heras Fernández, Isuardi Therianto, Kenny Ruiz, Louis Stéphane, Noiry, Reynan Sanchez, Reza Ilyasa, Réjean DuBois, Stanislav Poltavski, Virak, Yukiko Otsu
GRAPHIC DESIGN DIRECTION
Alberto Abal Couceiro
GRAPHICS
Alberto Abal Couceiro, Andrea Espiña Comesaña, Carlos Llauger Lorenzo, Hugo Rodríguez García
LAYOUT
David Rosillo Lizana, Hugo Rodríguez García
SCULPT DIRECTION
Carlos Torres Rodríguez
SCULPT
Antonio Moreira Recamán, Carlos Torres Rodríguez, Fausto Gutiérrez López, Fernando Liste Azpeitia, Gael Goumon, Javier Ureña, Jose Luis Roig Ayuso, Juan Navarro Pérez, Michael Bigaud, Pedro Fernández, Vladd Jünger, Yannick Hennebo
TRANSLATION
Isabel Abal Couceiro, Feliciano Bethencourt Herrera, Jaime Bolaños Fernández, Gutier
Lusquiños Rodríguez
ADMINISTRATIVE MANAGEMENT
Begoña Liste Azpeitia, Carlos Morales Pinto
MARKETING
Andrea Espiña Comesaña
IT AND ARMY MANAGEMENT
Jesús Fuster Fernández
COMMUNITY MANAGEMENT
Jesús Fuster Fernández, Carlos Morales Pinto
PLAYTESTING AND PROOFREADING
Alberto Alfonsín Gutiérrez (Pavel McManus), David Anta de Frutos (Daf), Francisco
Arjones Gil (Crave), Iago Aubourg Ferreira, Jeremy “Dutch” Breckbill, Jordi Colomer (Daixomaku), Richard “REND” Deane, Jose Luis Fernández Falque, Jesús Fernández Novo
(Novo), Antonio Ferreiro (T4zz), Miguel Groba (Commander_Frost), Sergio González Panadero (Sethelan), Paul “mightymuffin” Haines, Guillermo “Magno” Hernandez, Charles “TenNoBushi” Hornoy, Enrique Jalón (Glaurung), Randolph “A Mão Esquerda” Johnson, Konstantinos “Psychotic Storm” Karayiannis, Inma Lage Losada (Morgana), Juan Lois Rey (HellLois), Victor Manuel Martos, Ignacio Medina (Raising), Jorge Moral
Garabatos (jmgdixcontrol), Javier Vicente Morilla (Semy), David Muñoz Poza (Erebus 2.0), Álvaro Pantoja García, Diego Real Martínez, David Rosillo Lizana (Palanka), David Satterthwaite, David “Cervantes3773” Seley, Iván “Yasbir” Solla Lengvenis, Dom “Domo” Woods, Ian “IJW Wartrader” Wood, Duncan “Dude” Wright, Josep Xarau.
Infinity is a trademark of Corvus Belli S.L.L. Rúa Seixo, 13. 36940 Cangas. Pontevedra. Spain. www.corvusbelli.com
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Printed by: Agencia Gráfica Gallega
Legal Depot: C 1848-2014
Complete Work ISBN-13: 978-84-617-2074-3
Volume ISBN-13: 978-84-617-2264-8
Impreso en España
Printed in Spain
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2
CONTENTS
CONTENTS
INTRODUCTION.. . . . . . . . . . . . . . . . . . 6
INFINITY, A MINIATURES COMBAT GAME. . . . . . . . . . . . . . . . . . |
7 |
INFINITY: GAME SUMMARY .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
7 |
GAME ELEMENTS: TERMINOLOGY AND ALIGNMENT. . . . . . . |
8 |
OPEN AND PRIVATE INFORMATION.. . . . . . . . . . . . . . . . . . . . . . . |
9 |
INTRODUCTORY GAME.. . . . . . . . . . . . . . . . . .10
CHARACTERISTICS |
|
AND SKILLS. . . . . . . . . . . . . . . . . . . |
46 |
CHARACTERISTICS. . . . . . . . . . . . . . . . . . . . . |
47 |
BACK-UP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 TRAINING .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 FURY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 HACKABLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
BASIC RULES.. . . . . . . . . . . . . . . . . . 17 |
|
VOLUME AND SILHOUETTE TEMPLATES .. . . . . . . . . . . . |
. . . . . 17 |
LINE OF FIRE (LOF) .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 18 |
DISTANCES AND MEASUREMENTS.. . . . . . . . . . . . . . . . . . |
. . . . . 20 |
ZONE OF CONTROL.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 20 |
ROLLS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
20 |
DISPERSION.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
22 |
UNIT PROFILE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 23 |
ARMY LIST. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
25 |
INITIATIVE AND DEPLOYMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . |
26 |
GAME SEQUENCE .. . . . . . . . . . . . . . . . . . . . |
. . 27 |
GAME ROUND............................................ |
27 |
PLAYER TURN .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 27 |
ORDERS AND ORDER POOL............ |
28 |
ORDERS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . 28 |
TYPES OF ORDERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
28 |
ORDER POOL.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 29 |
ARO: AUTOMATIC REACTION ORDER .. . . . . . . . . . . . . . . . |
. . . . . 30 |
ORDER EXPENDITURE SEQUENCE .. . . . . . . . . . . . . . . . . . |
. . . . . 31 |
LOSS OF LIEUTENANT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 31 |
COMBAT .. . . . . . . . . . . . . . . . . . . . . |
. 32 |
BALLISTIC SKILLS (BS)................. |
33 |
BS ATTACK DECLARATION .. . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 33 |
BS ATTACK RESOLUTION .. . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 33 |
BS ATTACK RESULTS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
34 |
COVER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
34 |
BS ATTACKS INTO CLOSE COMBAT.. . . . . . . . . . . . . . . . . . |
. . . . . 34 |
TWIN WEAPONS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 35 |
TEMPLATE WEAPONS AND EQUIPMENT.. . . . . . . . . . . . . . |
. . . . 35 |
CLOSE COMBAT.. . . . . . . . . . . . . . . . . . . . . . . |
. 40 |
CC ATTACK DECLARATION .. . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . . 40 |
CC ATTACK RESOLUTION.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. |
.. .. .. .. .. 40 |
CC ATTACK RESULTS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 41 |
INTERACTING WITH |
|
A CLOSE COMBAT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
41 |
DAMAGE................................. |
42 |
ARM ROLL.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . 42 |
BTS ROLL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
42 |
WOUNDS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . 42 |
UNCONSCIOUSNESS AND DEATH .. . . . . . . . . . . . . . . . . . . . |
. . . . 42 |
FALLING DAMAGE .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . 43 |
GUTS ROLL.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . . 43 |
WARNING!.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
45 |
COMMON SKILLS.. . . . . . . . . . . . . . . . . . . . . . . 50
ACTIVATE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
50 |
ALERT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 51 |
BS ATTACK............................................... |
51 |
CAUTIOUS MOVEMENT .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 52 |
CC ATTACK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
52 |
CHANGE FACING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
52 |
CLIMB.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
53 |
COUP DE GRÂCE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 54 |
DISCOVER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 54 |
DODGE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 55 |
ENGAGE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 56 |
IDLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
57 |
INTUITIVE ATTACK....................................... |
58 |
JUMP.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 59 |
LEAN OUT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 60 |
MOVE.................................................... |
60 |
RESET.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
62 |
SPECULATIVE FIRE .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 62 |
SUPPRESSIVE FIRE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 63 |
SPECIAL SKILLS........................ |
65 |
ADVANCED COMMAND. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
65 |
AIRBORNE DEPLOYMENT (AD). . . . . . . . . . . . . . . . . . . . . . . . . . . . |
65 |
ANTIPODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
68 |
BIOIMMUNITY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
69 |
BOOTY .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 69 |
CAMOUFLAGE AND HIDING (CH). . . . . . . . . . . . . . . . . . . . . . . . . . |
70 |
CAMOUFLAGED (STATE). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
70 |
HIDDEN DEPLOYMENT (STATE).. . . . . . . . . . . . . . . . . . . . . . . . . . |
72 |
TO CAMOUFLAGED (STATE) .. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 72 |
CLIMBING PLUS .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 74 |
DOCTOR.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
75 |
ENGINEER .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 76 |
EXECUTIVE ORDER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 77 |
EXPLODE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
77 |
FORWARD DEPLOYMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
78 |
FORWARD OBSERVER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
78 |
GHOST (G).. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 78 |
HACKER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 79 |
HEAVYWEIGHT........................................... |
80 |
IMPERSONATION.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
80 |
IMPERSONATION-1 (STATE).. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 81 |
IMPERSONATION-2 (STATE).. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 81 |
INFILTRATE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
83 |
IMMUNITY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
84 |
INSPIRING LEADERSHIP.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 84 |
KINEMATIKA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
84 |
LIEUTENANT .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 85 |
3
CONTENTS |
|
MANNED .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 85 |
MARKSMANSHIP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
85 |
MECHANIZED DEPLOYMENT.. . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 86 |
METACHEMISTRY .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 86 |
MORAT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 87 |
MULTITERRAIN.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. 87 |
NON-HACKABLE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 87 |
PARAMEDIC.............................................. |
88 |
PILOT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
88 |
REGENERATION .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 88 |
RELIGIOUS TROOP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
89 |
SAT-LOCK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
89 |
SENSOR.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 90 |
SHASVASTII .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 91 |
SPAWN-EMBRYO (STATE).. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
91 |
SIXTH SENSE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
92 |
STRATEGOS .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 93 |
SUPER-JUMP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
93 |
TRANSMUTATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
96 |
SURPRISE SHOT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 96 |
TERRAIN .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 96 |
TOTAL REACTION.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
96 |
VALOR (V). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
97 |
DOGGED (STATE). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
97 |
NO WOUND INCAPACITATION (STATE).. . . . . . . . . . . . . . . . . . . . |
98 |
VETERAN.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
98 |
CC SPECIAL SKILLS .. . . . . . . . . . . . . . . . . . |
. 99 |
HOW TO READ CC CHARTS .. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 99 |
ASSAULT .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 99 |
BERSERK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
100 |
DUAL WIELD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
100 |
MARTIAL ARTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
100 |
POISON .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 101 |
SCAVENGER .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 102 |
STEALTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
102 |
SURPRISE ATTACK.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
103 |
WEAPONRY AND EQUIPMENT. 104 |
|
WEAPONRY. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
105 |
WEAPON PROFILE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 105 |
NORMAL (N) AMMUNITION.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
107 |
TYPES OF SPECIAL AMMUNITION.. . . . . . . . . . . . . . . . . . . . . . . |
107 |
ADHESIVE (ADH) SPECIAL AMMUNITION.. . . . . . . . . . . . . . |
. . 107 |
ARMOR-PIERCING (AP) SPECIAL AMMUNITION .. . . . . . . . |
. . 108 |
BREAKER SPECIAL AMMUNITION .. . . . . . . . . . . . . . . . . . . . . |
. . 108 |
DOUBLE ACTION (DA) AMMUNITION .. . . . . . . . . . . . . . . . . . |
. . 108 |
DOUBLE TROUBLE (DT) SPECIAL AMMUNITION. . . . . . . . . . |
109 |
ELECTROMAGNETIC (E/M) SPECIAL AMMUNITION.. . . . . |
. . 109 |
EXPLOSIVE (EXP) SPECIAL AMMUNITION. . . . . . . . . . . . . . . . |
110 |
FLASH SPECIAL AMMUNITION.. . . . . . . . . . . . . . . . . . . . . . . . |
. . 110 |
FIRE SPECIAL AMMUNITION.. . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 110 |
SMOKE SPECIAL AMMUNITION .. . . . . . . . . . . . . . . . . . . . . . . |
. . 111 |
K1 SPECIAL AMMUNITION .. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 112 |
MONOFILAMENT SPECIAL AMMUNITION.. . . . . . . . . . . . . . . |
112 |
NANOTECH SPECIAL AMMUNITION .. . . . . . . . . . . . . . . . . . . . |
112 |
NIMBUS SPECIAL AMMUNITION.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 113 |
|
NIMBUS PLUS SPECIAL AMMUNITION. . . . . . . . . . . . . . . . . . . |
113 |
PLASMA SPECIAL AMMUNITION .. . . . . . . . . . . . . . . . . . . . . . |
. . 114 |
SHOCK SPECIAL AMMUNITION. . . . . . . . . . . . . . . . . . . . . . . . . . |
114 |
TYPES OF WEAPONS .. . . . . . . . . . . . . . . . . . 116
ADHESIVE LAUNCHER (ADHL). . . . . . . . . . . . . . . . . . . . . . . . . . . |
116 |
BARE-HANDED .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . . 116 |
CC WEAPON .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 116 |
CHAIN RIFLE .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 116 |
D-CHARGES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
117 |
DROP BEARS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
117 |
ELECTRIC PULSE .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 119 |
FLAMETHROWER (FT) .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 119 |
FLASH PULSE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
120 |
GRENADES .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 120 |
GRENADE LAUNCHER (GL) .. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 121 |
HEAVY MACHINE GUN (HMG).. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
122 |
HYPER-RAPID MAGNETIC CANNON (HMC).. . . . . . . . . . . . . |
. . 122 |
KNIFE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 123 |
MINES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
123 |
MISSILE LAUNCHER (ML) .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 124 |
NANOPULSER .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 125 |
OJOTNIK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
125 |
PANZERFAUST.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
125 |
PLASMA CARBINE....................................... |
126 |
PISTOL.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 126 |
PORTABLE AUTOCANNON.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
127 |
RIFLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
127 |
SEPSITOR .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 129 |
SHOTGUN .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 129 |
SPITFIRE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 132 |
SUPPRESSIVE FIRE MODE .. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 132 |
TACTICAL BOW .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 132 |
EQUIPMENT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
133 |
360O VISOR .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 133 |
ANTIPODE CONTROL DEVICE .. . . . . . . . . . . . . . . . . . . . . . . . . |
. . 133 |
AUTOMEDIKIT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
134 |
DEACTIVATOR .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 134 |
DEFLECTOR .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 135 |
DEPLOYABLE REPEATER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 135 |
ECM.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 136 |
EVACUATION DEVICE (ED). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
136 |
FASTPANDA .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 137 |
MEDIKIT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
138 |
MOTORCYCLE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
138 |
MULTISPECTRAL VISOR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
139 |
ODD: OPTICAL DISRUPTION DEVICE .. . . . . . . . . . . . . . . . . . |
. . 140 |
REPEATER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
140 |
SNIFFER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
141 |
TINBOT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
141 |
X VISOR .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 141 |
END-GAME.. . . . . . . . . . . . . . . . . . . |
142 |
END-GAME CONDITIONS............... |
143 |
STANDARD END-GAME CONDITION: RETREAT!.. . . . . . . . |
. . 143 |
ALTERNATIVE END-GAME CONDITION: |
|
SUDDEN DEATH MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
144 |
END-GAME: SCENARIO MODE.. . . . . . . . . . . . . . . . . . . . . . . . . |
. . 144 |
END-GAME: LIMITED TIME FRAME MODE. . . . . . . . . . . . . . . . |
144 |
4
TRIUMPH AND DEFEAT.. |
|
VICTORY CONDITIONS IN INFINITY.. . . . |
145 |
STANDARD GAME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
145 |
MISSION OR SCENARIO.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
145 |
TOURNAMENT GAME .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 145 |
ADVANCED RULES............ |
147 |
COMMAND TOKENS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
147 |
COORDINATED ORDERS .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 148 |
ADVANCED COMBAT: HACKING.. . . . . . |
150 |
HACKING RULES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
150 |
HACKING PROGRAMS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
152 |
HACKING PROGRAMS (CLAW-1). . . . . . . . . . . . . . . . . . . . . . . . . . |
152 |
HACKING PROGRAMS (CLAW-2). . . . . . . . . . . . . . . . . . . . . . . . . . |
154 |
HACKING PROGRAMS (CLAW-3). . . . . . . . . . . . . . . . . . . . . . . . . . |
154 |
HACKING PROGRAMS (SWORD-1). . . . . . . . . . . . . . . . . . . . . . . . |
155 |
HACKING PROGRAMS (SHIELD-1). . . . . . . . . . . . . . . . . . . . . . . . |
155 |
HACKING PROGRAMS (SHIELD-2). . . . . . . . . . . . . . . . . . . . . . . . |
156 |
HACKING PROGRAMS (SHIELD-3). . . . . . . . . . . . . . . . . . . . . . . . |
156 |
HACKING PROGRAMS (GADGET-1).. . . . . . . . . . . . . . . . . . . . . |
. . 157 |
HACKING PROGRAMS (GADGET-2).. . . . . . . . . . . . . . . . . . . . . |
. . 158 |
HACKING PROGRAMS (UPGRADE).. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. |
.. .. 159 |
HACKING: EQUIPMENT.. . . . . . . . . . . . . . . . . |
161 |
HACKING DEVICE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
161 |
HACKING DEVICE PLUS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. 161 |
DEFENSIVE HACKING DEVICE. . . . . . . . . . . . . . . . . . . . . . . . . . . |
161 |
ASSAULT HACKING DEVICE .. . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 161 |
SPECIAL TERRAIN RULES.. . . . . . . . . . . . |
162 |
MOV DIFFICULTY .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 162 |
SATURATION .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 164 |
VISIBILITY CONDITIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
164 |
TYPES OF TERRAIN.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 166 |
HOSTILE ENVIRONMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
166 |
SCENERY STRUCTURES.. . . . . . . . . . . . . |
168 |
SCENERY ITEM PROFILE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 SCENERY BUILDING PROFILE.. . . . . . . . . . . . . . . . . . . . . . . . . . . 171 DAMAGE AND DESTRUCTION .. . . . . . . . . . . . . . . . . . . . . . . . . . . 172 SCENERY STRUCTURES: LIFTS.. . . . . . . . . . . . . . . . . . . . . . . . . . 172 SCENERY STRUCTURES: LANDING CRAFTS.. . . . . . . . . . . . . . 173
APPENDICES.. . . . . . . . . . . . . . . . . . |
174 |
GAME STATES. . . . . . . . . . . . . . . . . . . . . . . . . |
175 |
BLINDED.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 175 |
BURNT .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 175 |
CAMOUFLAGED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
175 |
DAMAGED .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 176 |
DEAD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
176 |
DISABLED.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 176 |
DESTROYED.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 177 |
DOGGED.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
177 |
ENGAGED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
178 |
HIDDEN DEPLOYMENT .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 178 |
IMMOBILIZED-1 .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 178 |
IMMOBILIZED-2 .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 179 |
IMPERSONATION-1.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 179 |
IMPERSONATION-2.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 180 |
CONTENTS |
|
ISOLATED .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 181 |
NO WOUND INCAPACITATION.. . . . . . . . . . . . . . . . . . . . . . . . . . . |
181 |
NORMAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
181 |
POSSESSED .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 181 |
PRONE .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 182 |
RETREAT!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
182 |
SEPSITORIZED.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 183 |
|
SUPPRESSIVE FIRE.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 183 |
SPAWN-EMBRYO.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
183 |
TO CAMOUFLAGED .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
184 |
TARGETED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
185 |
TRANSMUTED.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 185 |
UNCONSCIOUS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 185 |
UNLOADED.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 185 |
SETTING UP THE GAMING TABLE..... |
186 |
TERRAIN AND COVER.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 186 |
TERRAIN LAYOUT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
186 |
SCENARIOS.. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
188 |
VICTORY IN A SCENARIO.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
188 |
CLASSIFIED OBJECTIVES................................ |
188 |
HIGH VALUE TARGET (HVT) MODEL. . . . . . . . . . . . . . . . . . . . . . |
188 |
OBJECTIVES.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 189 |
CLASSIFIED CHART MODELS. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
190 |
SCENARIO 1: ANNIHILATION.. . . . . . . . . . . . . . . . . . . . . . . . . . . . |
191 |
SCENARIO 2: THE ARMORY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
192 |
SCENARIO 3: SUPREMACY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
194 |
SCENARIO 4: NIMBUS ZONE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
196 |
ARMY LISTS .. . . . . . . . . . . . . . . . . . . . . . . . . . . |
198 |
PANOCEANIA.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 199 |
YU JING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
205 |
ARIADNA.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 212 |
HAQQISLAM.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
218 |
NOMADS .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
. . 225 |
COMBINED ARMY.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
232 |
MERCENARIES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
238 |
INDEX................................... |
241 |
QUICK REFERENCE CHARTS.. .. .. .. .. .. .. .. .. 245
5
INTRODUCTORY GAME
INTRODUCTORY GAME
WHAT IS THIS?
Consider this chapter to be your Quick Access to the basic game mechanics of Infinity. Simply put, this is an abridged, simplified version of the Infinity rulebook,designed to ease you into your first Infinity game as a learning experience.
After playing your first Introductory Game,you will be ready to tackle the full rulebook with a firm grasp on the basics.
YOU WILL NEED
»»Measuring tape.
»»3 twenty-sided dice (d20) per player.
»»3 Infinity miniatures per player.
»»Model terrain.
»»A gaming table.
MEASURING TAPE:
HOW TO MEASURE
All game distances are given in inches.When measuring the distancebetweentwotroopers,playersmustmeasurebetween the closest base edges. When moving troopers around the battlefield, make sure to always use the same part of the base for your measurements.
GAME TABLE AND TERRAIN
Werecommendusinga48”by48”tableforInfinitygames,but for the IntroductoryGame a 32”by24”surface should suffice.
We strongly suggest you make sure the game area includes plenty of model terrain and scenery to simulate cover and blind angles.
HOW TO MEASURE
DISTANCES
4’’
6
INTRODUCTORY GAME
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FUSILIERS |
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MOV |
CC |
BS |
PH |
WIP |
ARM BTS |
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4 - 4 |
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1 0 |
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Combi Rifle |
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Knife |
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TROOP PROFILE |
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LINE OF FIRE (LOF) |
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Each Infinity trooper has a Troop Profile that details his Attributes: a series of numeric values that represent how well the trooper can fare against the game’s challenges.The different Attributes of Infinity troopers are:
»»MOV: Movement. |
»»ARM: Armor. |
»»BS: Ballistic Skills. |
»»BTS: Bio-Technological Shield. |
»»CC: Close Combat. |
»»W: Wounds. |
»»PH: Physique. |
»»S: Silhouette. |
»»WIP: Willpower. |
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Additionally, Troop Profiles list the trooper’s Special Skills, Equipment and weapons.
VOLUME AND LINE OF FIRE |
VOLUME OF A MODEL
Line of Fire (LoF) is the criterion bywhich players determine whether a trooper can see his target. LoF is an imaginary straight line between a trooper and his potential target.
In Infinity, troopers have a LoF angle of 180º, that is, they can see with the front half of their base.For a trooper to be able to drawLoF to his target,these conditions must be met:
»»The target must be within the trooper’s front 180º arc.
»»Thetroopermustbeabletoseeapartofhistargetatleast the size of its head.
»»LoF must not be obstructed by other troopers or by pieces of scenery.
VOLUME
AND SILHOUETTE TEMPLATES
In game terms,all combatants occupy an unvarying volume on the table.This volume is cylinder-shaped, with its width determined by the base size and its height by the type of trooper.
SilhouetteTemplatesareagameaiddesignedtohelpplayers determine the in-game volume and height of a trooper.
If doubts about thevolume of a trooper arise during a game, use the Silhouette Templates to decide exactly what cylin- der-shaped space it takes up on the game table.
USING A SILHOUETTE
TEMPLATE TO CHECK LOF
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INTRODUCTORY GAME
ROLLS
To figure out whether a trooper is able to successfully complete his action, roll a twenty-sided die (d20). Playing with these rules, each player might need to roll up to three dice simultaneously.
NORMAL ROLL
Only one player takes part in a Normal Roll. Roll a d20 and compare the result to the acting trooper’s relevantAttribute. If the result is equal to or lower than theAttribute,the action is successful.
DEPLOYMENT
Before the game begins,players must deploy their troopers on the battlefield. The winner of the Initiative Roll will be the first to perform the Deployment. Each player has his own 12-inch-deep Deployment Zone on opposite sides of the game table.
Each trooper’s base must be inside the Deployment Zone in its entirety.Troopers can be deployed over the buildings and containers placed inside the Deployment Zone.
You may only deploy troopers where their base fits.
FACE TO FACE ROLL
When two or more troopers have opposing intentions,both players participate in a Face to Face Roll.Each player rolls a d20 and compares the result to their trooper’s Attribute and to the opponent’s result.The trooper with the highest result that did not go over itsAttribute value wins the Face to Face Roll and cancels the opponent’s attempt.
If the players can roll more than one d20,when comparing, successes cancel enemy successes with a lower die result— eveniftheyareCancelled,inturn,byhigherenemysuccesses.
In the event of a tie, both rolls cancel each other and no effects are applied.
MODIFIERS (MOD)
Modifiers (sometimes called MODs) are penalties or bonuses different game situations can impose on a Roll.Modifiers can be either positive or negative and they are applied to the Attribute before rolling the dice.
Maximum Modifier
The total sum of all Modifiers applied to a Roll can never exceed +12 or-12.
IMPORTANT
Whenever a rule mentions the value of anAttribute,consider it to mean the final value,obtained after applying all MODs.
CRITICALS
If the result on the dice is equal to the final value of the Attribute,the Roll is a Critical success.
In a Face to Face Roll, Criticals always win, trumping any non-critical result rolled bythe opponent.If both players roll a Critical,the Face to Face Roll is a tie and both troopers fail.
INITIATIVE ROLL
To decide which player goes first, make a Face to Face Roll using WIP.
GAME SEQUENCE
The game is played in a series of Rounds,and each Round is divided into two Player Turns.
GAME SEQUENCE
GAME ROUND
PLAYER TURN 1
PLAYER TURN 2
The player who won the Initiative Roll goes first,that is,has thefirstPlayerTurn.WhenthatTurnends,theopponent’sTurn begins.AlternateTurns until one player loses all his troopers. Then,the game ends.
ACTIVE PLAYER, REACTIVE PLAYER
TheActivePlayeristheplayercurrentlyplayinghisTurn.During theopponent’sTurn,thatplayerbecomestheReactivePlayer.
ORDER POOL
As the Active Player, the first thing you must do when your Active Turn begins is count how many of your troopers are still alive on the table.That is the number of Ordersyou may spend during that ActiveTurn.ThesemakeupyourOrderPool.
By spending one Order, you may activate one trooper. You decide which trooper to activate each time you spend an Order. You could activate each trooper once, use all your Orders on one trooper,or anything in between.
Once you have spent all your Orders,your Active Turn ends.
MARKERS
Markershelptorememberrelevantinformation during the game. In this Introductory Game only3 Regular Order Markers are necessaryfor each player.
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ORDERS
During your Active Turn, you spend your Orders sequentially to activate your troopers. By spending one Order, you may have one of your troopers perform one of the following combinations of Skills:
»»Move + BS Attack (Ballistic Skill)
»»Move + CCAttack (Close Combat)
»»Move + Dodge
»»Move + Move
SPENDING AN ORDER
STEP 1
ActivePlayerdeclares1st ShortSkilloftheOrder:Move
STEP 3
Active Player declares 2nd Short Skill of the Order:
BS Attack
INTRODUCTORY GAME
AROS
When theActivePlayerdeclares the first Skill of an Order,and before he can declare the second,both players check to see if any of the Reactive Player’s troopers can react with anARO (Automatic Reaction Order).
All of the Reactive Player’s troopers that have Line of Fire to
(that is,theycan‘see’) the trooper that is using the Order,may declare one of these AROs:
»»BS Attack
»»Close Combat Attack »»Dodge
STEP 2
Reactive Player declares ARO: BS Attack
STEP 4
Measure BS Attack distance and make Rolls
2”
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