[ENG]_Rules
.pdfQUICK REFERENCE CHARTS
DEFENSIVE HACKING DEVICE
Program |
Name |
|
Attack |
Opponent |
Damage |
B |
Target |
Skill Type |
Special |
|
Type |
|
MOD |
MOD |
|||||||
|
|
|
|
|
|
|
||||
SHIELD-1 |
Exorcism |
0 |
-3 |
18 |
2 |
Possessed TAG |
Short Skill |
Cancels Possession. DT Spec. Ammo. |
||
SHIELD-1 |
Hack Transport Aircraft |
-6 |
- |
- |
1 |
- |
ARO |
Face to Face Roll vs PH of the user of Combat Jump. |
||
|
|
|
|
|
|
|
|
|
Apply Dispersion rules. |
|
SHIELD-1 U-Turn |
- |
-3 |
- |
1 |
Guided Spec. Ammo |
ARO |
Cumulative MOD to Attacks with Guided Spec. Ammo. |
|||
SHIELD-2 |
Breakwater |
0 |
-6 |
- |
1 |
Hacker |
Short Skill/ARO |
NullifiesHackingAttack. |
||
SHIELD-3 |
Counterstrike |
-3 |
-3 |
- |
1 |
Hacker |
Short Skill/ARO |
ReflectsHackingAttackbacktoattacker. |
||
SHIELD-3 |
Zero Pain |
0 |
0 |
- |
2* |
Hacker |
Short Skill/ARO |
NullifiesHackingAttack.B2inARO. |
||
GADGET-1 |
Fairy Dust |
- |
- |
- |
1 |
HI |
Entire Order |
2 Turns. All HIs gain Firewall MODs. |
||
GADGET-1 |
Lockpicker |
0 |
0 |
- |
1 |
- |
Short Skill |
Base to base contact. Can open/activate Security |
||
|
|
|
|
|
|
|
|
|
terrain. |
|
GADGET-1 |
Controlled Jump |
- |
- |
- |
1 |
|
Entire Order |
Turn. +3 PH MOD to all Combat Jumps. |
||
GADGET-2 |
Assisted Fire |
- |
- |
- |
1 |
REM |
Entire Order |
2 Turns. Target gains Marksmanship L2. |
||
GADGET-2 |
Enhanced Reaction |
- |
- |
- |
1 |
REM |
Entire Order |
2 Turns. Target gains B2 in ARO. |
||
|
|
|
|
|
ASSAULT HACKING DEVICE |
|
||||
Program Type |
Name |
Attack |
Opponent |
Damage |
B |
Target |
Skill Type |
Special |
||
MOD |
MOD |
|||||||||
|
|
|
|
|
|
|
|
|||
CLAW-1 |
|
Blackout |
0 |
0 |
15 |
1 |
Comms Equipment |
Short Skill/ARO |
Hacking Area. State: Disabled. |
|
CLAW-1 |
|
Gotcha! |
0 |
0 |
13 |
2 |
TAG, HI, REM, |
Short Skill/ARO |
2 Turns. Hacking Area. State: IMM-1. |
|
|
|
|
|
|
|
|
Hacker |
|
|
|
CLAW-1 |
|
Overlord |
0 |
0 |
14 |
1 |
TAG |
Short Skill/ARO |
Hacking Area. Breaker Spec. Ammo. State: POS. |
|
CLAW-1 |
|
Spotlight |
-3 |
0 |
- |
1 |
- |
Short Skill |
Turn. Hacking Area. State: Targeted. |
|
CLAW-2 |
|
Expel |
0 |
0 |
13 |
1 |
Manned TAG |
Short Skill/ARO |
Hacking Area. The TAG expels its Pilot. |
|
CLAW-2 |
|
Oblivion |
0 |
0 |
16 |
1 |
TAG, HI, REM, |
Short Skill/ARO |
Hacking Area. State: Isolated |
|
|
|
|
|
|
|
|
Hacker |
|
|
|
CLAW-3 |
|
Basilisk |
0 |
0 |
13 |
3 |
TAG, HI, REM, |
Short Skill/ARO |
2 Turns. Hacking Area. State: IMM-1. |
|
|
|
|
|
|
|
|
Hacker |
|
|
|
CLAW-3 |
|
Carbonite |
+3 |
0 |
13 |
2 |
TAG, HI, REM, |
Short Skill/ARO |
Hacking Area. DT Spec. Ammo. State: IMM-1. |
|
|
|
|
|
|
|
|
Hacker |
|
|
|
CLAW-3 |
|
Total Control |
0 |
0 |
16 |
1 |
TAG |
Short Skill/ARO |
Hacking Area. DT Spec. Ammo. State: POS. |
|
UPGRADE (EI) |
Stop! |
0 |
0 |
16 |
2 |
TAG, HI, REM, |
Short Skill/ARO |
2 Turns. Hacking Area. Breaker Spec. Ammo. State: |
||
|
|
|
|
|
|
|
Hacker |
|
IMM-1. |
POSSESSED TROOPER
MOV |
CC |
BS |
PH |
WIP |
ARM BTS ARM |
S |
||
4-4 |
13 |
12 |
* |
11 |
* |
* |
* |
* |
NOTE *: Use the trooper’s original values.
RESTRICTIONS CHART
Remotes
Cannot use Cautious Movement.
Cannot go Prone.
Suffer a -3 MOD to Dodge, Engage and Change Facing Rolls.
TAGs
Cannot use Cautious Movement.
Cannot go Prone.
Suffer a -6 MOD to Dodge, Engage and Change Facing Rolls.
Troops mounted on Motorcycles
Cannot use Cautious Movement.
Cannot go Prone.
Cannot use Climb.
Cannot Jump upwards.
Cannot claim Partial Cover MODs.
Suffer a -3 MOD to Dodge, Engage and Change Facing
Rolls.
Impetuous/ Extremely Impetuous Troops
Cannot claim Partial Cover MODs.
250
Name
Adhesive Launcher
Anti-personnel Mine
AP CC Weapon
AP Heavy Machine Gun
AP Heavy Pistol
APRifle
APSniperRifle
Bare Hands
Boarding Shotgun (AP Mode)
Boarding Shotgun (Blast Mode)
BreakerCombiRifle
Breaker Pistol
BreakerRifle
CC Weapon
ChainRifle
CombiRifle
D-Charges
DA CC Weapon
Deactivator
Discover
Drop Bears (Throwing Weapon)
Drop Bears (Deployable Weapon)
E/M CC Weapon
E/M Grenades
E/Mauler
Electric Pulse
WEAPONS CHART
Range Damage
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
|||
|
0 |
|
+3 |
|
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
- |
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
|||
|
-3 |
|
0 |
|
|
+3 |
|
|
-3 |
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
||
|
+3 |
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
|||
|
0 |
|
+3 |
|
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
LONG |
|
||
|
-3 |
|
0 |
|
|
|
|
+3 |
|
|
|
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|
- |
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
||
|
+6 |
|
0 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
||
|
+6 |
|
0 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
|||
|
+3 |
|
+3 |
|
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
||
|
+3 |
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
|||
|
0 |
|
+3 |
|
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
- |
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
|||
|
+3 |
|
+3 |
|
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
- |
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
||
|
+6 |
|
+3 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
|
|
MEDIUM |
32 |
LONG |
|||
|
+3 |
|
|
|
0 |
|
|
|
|
-3 |
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
|
|
|
|
|
+3 |
|
-3 |
|
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
|
|
|
|
|
+3 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-
-
48 96
-
13 PH
4896
-15
96
14
48 96
13
48MAXIMUM96
-3 15
PH-2
96
14
96
14
48 96
13
96
12
48 96
13 PH 13
48 96
13
14 PH
96
-
48 MAXIMUM96
-6 -
96
-
13 PH
96
13
13
-
QUICK REFERENCE CHARTS
B |
Ammunition |
Traits |
|
1 |
N |
Non-Lethal |
|
|
|
Concealed, Deployable, |
|
1 |
Shock |
Direct Template (Small |
|
Teardrop), Disposable |
|||
|
|
||
|
|
(3), Intuitive Attack |
|
1 |
AP |
CC |
|
4 |
AP |
Suppressive Fire |
|
2 |
AP |
CC |
|
(1 in CC) |
|||
|
|
||
3 |
AP |
Suppressive Fire |
|
2 |
AP |
- |
|
1 |
N |
CC |
|
2 |
AP |
- |
|
2 |
N |
Impact Template |
|
(Small Teardrop) |
|||
|
|
||
3 |
Breaker |
Suppressive Fire |
|
2 |
Breaker |
CC |
|
(1 in CC) |
|||
|
|
||
3 |
Breaker |
Suppressive Fire |
|
1 |
N |
CC |
|
1 |
N |
Direct Template (Large |
|
Teardrop), Intuitive Attack. |
|||
|
|
||
3 |
N |
Suppressive Fire |
|
1 |
AP+EXP |
Anti-materiel, CC, Deployable, |
|
Disposable (3) |
|||
|
|
||
1 |
DA |
Anti-materiel, CC |
|
1 |
- |
BS Attack, Non-Lootable |
--
|
|
Disposable (3), Speculative |
|
1 |
- |
Fire, Targetless, |
|
|
|
Throwing Weapon. |
|
|
|
Deployable, Direct Template |
|
1 |
Shock |
(Small Teardrop), Disposable |
|
|
|
(3), Intuitive Attack |
|
1 |
N+E/M |
CC |
|
|
|
Impact Template |
|
1 |
E/M |
(Circular), Speculative |
|
|
|
Fire, Throwing Weapon |
|
|
|
Concealed, Deployable, |
|
1 |
E/M |
Direct Template (Small |
|
Teardrop), Disposable |
|||
|
|
||
|
|
(3), Intuitive Attack |
|
1 |
- |
2 Turns, CC, IMM-2, |
|
Non-Lootable |
|||
|
|
251
QUICK REFERENCE CHARTS
WEAPONS CHART
Name
EXP CC Weapon
Flash Pulse
Forward Observer
Grenades
Heavy Flamethrower
Heavy Grenade Launcher
Heavy Machine Gun (HMG)
Heavy Pistol
Heavy Shotgun (AP Mode)
Heavy Shotgun (Blast Mode)
Hyper Rapid Magnetic Cannon
(Anti-materiel Mode)
Hyper Rapid Magnetic Cannon
(Burst Mode)
K1CombiRifle
K1SniperRifle
Knife
Light E/M Grenade Launcher
Light Flamethrower
Light Grenade Launcher
Light Nimbus Grenade Launcher
Light Shotgun
Light Smoke Grenade Launcher
MediKit
Missile Launcher
(Antitank Mode)
Missile Launcher
(Blast Mode)
MonofilamentCCWeapon
|
|
|
|
|
|
|
|
Range |
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
|
0 |
SHORT |
8 |
MEDIUM |
24 |
|
|
LONG |
||||
|
0 |
|
+3 |
|
|
|
|
-3 |
|
||
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM |
24 |
|
|
LONG |
||||
|
0 |
|
0 |
|
|
|
|
|
-3 |
|
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
|
|
|
|
|
|
+3 |
|
-3 |
|
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
|
|
|
|
|
0 |
SHORT |
8 |
|
|
MEDIUM |
32 |
LONG |
||||
|
-3 |
|
|
|
0 |
|
|
|
|
-3 |
|
|
|
|
|
|
|
|
|
||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
||||
|
-3 |
|
0 |
|
|
+3 |
|
|
-3 |
||
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
||
|
+3 |
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
||
|
+6 |
|
0 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
||
|
+6 |
|
0 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
||||
|
-3 |
|
0 |
|
|
+3 |
|
|
0 |
||
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
||||
|
-3 |
|
0 |
|
|
+3 |
|
|
0 |
||
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
LONG |
32 |
MAXIMUM |
||||
|
+3 |
|
+3 |
|
|
-3 |
|
|
-6 |
||
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
LONG |
|
|
||
|
-3 |
|
0 |
|
|
|
|
+3 |
|
|
|
|
|
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|
- |
|
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
MAXIMUM |
||||
|
0 |
|
+3 |
|
-3 |
|
|
- |
|
-6 |
|
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
MAXIMUM |
||||
|
0 |
|
+3 |
|
-3 |
|
|
|
|
-6 |
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
MAXIMUM |
||||
|
0 |
|
+3 |
|
-3 |
|
|
|
|
-6 |
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
||
|
+6 |
|
0 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
MAXIMUM |
||||
|
0 |
|
+3 |
|
-3 |
|
|
|
|
-6 |
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
||
|
+3 |
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM |
24 |
LONG |
40 |
|||||
|
-3 |
|
0 |
|
|
|
+3 |
|
|
||
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM |
24 |
LONG |
40 |
|||||
|
-3 |
|
0 |
|
|
|
+3 |
|
|
||
|
|
|
|
|
|
|
-
|
|
|
|
|
Damage |
B |
|
|
|
|
|
PH |
1 |
48MAXIMUM96 |
|
|||||
|
|
|
|
|
13 |
1 |
|
-6 |
|
|
|
||
|
|
|
|
|
|
|
48MAXIMUM96 |
|
|||||
|
|
|
|
|
- |
2 |
|
-6 |
|
|
|
||
|
|
|
|
|
|
|
|
|
96 |
|
|||
|
|
|
|
13 |
1 |
|
|
|
|
||||
|
|
|
|
|
|
|
|
|
14 |
1 |
|||
48MAXIMUM96 |
|
|||||
|
|
|
14 |
1 |
||
|
|
|
|
|
||
|
-6 |
|
|
|
||
|
|
|
|
|
|
|
48 |
96 |
|
||||
|
|
|
15 |
4 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
96 |
2 |
|||
|
|
|
|
14 |
||
|
|
|
|
|||
|
|
|
|
(1 in CC) |
||
|
|
|
|
|
|
|
|
|
96 |
|
|||
|
|
|
|
15 |
2 |
|
|
|
|
||||
|
|
|
|
|
|
|
|
|
96 |
|
|||
|
|
|
|
15 |
2 |
|
|
|
|
||||
|
|
|
|
|
||
48 |
96 |
|
||||
|
|
|
15 |
1 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
48 |
96 |
|
||||
|
|
|
15 |
5 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
48 |
96 |
|
||||
|
|
|
12 |
3 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
48MAXIMUM96 |
|
|||||
|
|
|
|
|
12 |
2 |
|
-3 |
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
PH-1 |
1 |
48 |
96 |
|
||||
|
|
|
13 |
1 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
13 |
1 |
|||
48 |
96 |
|
||||
|
|
|
13 |
1 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
48 |
96 |
|
||||
|
|
|
13 |
1 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
96 |
|
|||
|
|
|
|
13 |
2 |
|
|
|
|
||||
|
|
|
|
|
||
48 |
96 |
|
||||
|
|
|
- |
1 |
||
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
96 |
|
|||
|
|
|
|
- |
1 |
|
|
|
|
||||
|
|
|
|
|
|
|
MAXIMUM |
96 |
|
||||
|
|
14 |
1 |
|||
-3 |
|
|
||||
|
|
|
|
|
||
MAXIMUM |
96 |
|
||||
|
|
14 |
1 |
|||
-3 |
|
|
||||
|
|
|
|
|
||
|
|
12 |
1 |
Ammunition Traits
EXP |
Anti-materiel, CC |
|
Flash |
Non-Lootable, |
|
Technical Weapon |
||
|
-Non-Lethal, Non-Lootable, Technical Weapon
|
Impact Template |
|
Normal |
(Circular), Speculative |
|
|
Fire, Throwing Weapon |
|
Fire |
Direct Template (Large |
|
Teardrop, Intuitive Attack.) |
||
|
Impact Template
N(Circular), Non-Lootable, Speculative Fire
N Suppressive Fire
Shock |
CC |
|
AP |
- |
|
N |
Impact Template |
|
(Small Teardrop) |
||
|
||
DA |
Anti-materiel, Light |
|
MULTI, Non-Lootable |
||
|
||
AP/ Shock |
Light MULTI, Non-Lootable, |
|
Suppressive Fire |
||
|
||
K1 |
Anti-material, Suppressive |
|
Fire |
||
|
||
K1 |
Anti-materiel |
|
Shock |
CC, Silent |
|
E/M |
Impact Template (Circular), |
|
Speculative Fire |
||
|
||
Fire |
Direct Template (Small |
|
Teardrop, Intuitive Attack.) |
||
|
NImpact Template (Circular), Speculative Fire
Impact Template (Circular),
Nimbus Non-Lethal,Reflective,
Speculative Fire, Targetless
NImpact Template (Small Teardrop)
|
Impact Template (Circular), |
|
Smoke |
Non-Lethal, Special Dodge, |
|
|
Speculative Fire, Targetless |
|
- |
Non-Lethal |
|
AP+EXP |
Anti-materiel |
|
EXP |
Anti-materiel, Impact |
|
Template (Circular) |
||
|
||
Mono- |
CC |
|
filament |
252
Name
MonofilamentMine
MULTI Heavy Machine Gun
(Anti-materiel Mode)
MULTI Heavy Machine Gun
(Burst Mode)
MULTIRifle(Anti-materielMode)
MULTIRifle(BurstMode)
MULTISniperRifle
(Anti-materiel Mode)
MULTISniperRifle(APMode)
Nanopulser
Nimbus Grenades
Nimbus Plus Grenades
Ojotnik
Panzerfaust
Pistol
Plasma Carbine (Blast Mode)
Plasma Carbine (Hit Mode)
PlasmaRifle(BlastMode)
PlasmaRifle(HitMode)
PlasmaSniperRifle(BlastMode)
PlasmaSniperRifle(HitMode)
Portable Autocannon
Rifle
Sepsitor
Sepsitor Plus
QUICK REFERENCE CHARTS
WEAPONS CHART
Range |
Damage |
B |
Ammunition |
Traits |
|
|
|
|
|
Concealed, Deployable, |
|
- |
12 |
1 |
Mono- |
Direct Template (Small |
|
filament |
Teardrop), Disposable |
||||
|
|
|
|||
|
|
|
|
(3), Intuitive Attack |
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
-3 |
|
0 |
|
+3 |
|
|
-3 |
|
- |
|
|
||
|
|
|
|
|
|
|
|
|||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
-3 |
|
0 |
|
+3 |
|
|
-3 |
|
- |
|
|
||
|
|
|
|
|
|
|
|
|||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
+3 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
+3 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
LONG |
|
|
48MAXIMUM96 |
|||||
|
-3 |
|
0 |
|
|
|
+3 |
|
|
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
LONG |
|
|
48MAXIMUM96 |
|||||
|
-3 |
|
0 |
|
|
|
+3 |
|
|
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
|
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
|
|
|
|
|
96 |
||
|
+3 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
|
|
|
|
|
|
96 |
||
|
+3 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
0 |
SHORT |
8 |
|
|
MEDIUM |
32 |
LONG 40 |
MAXIMUM |
96 |
|||||
|
-3 |
|
|
|
+3 |
|
|
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
-3 |
|
0 |
|
+3 |
|
|
-3 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG 24 |
|
|
|
|
|
|
96 |
|||
|
+3 |
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32MAXIMUM40 |
|
|
96 |
||||||
|
+3 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32MAXIMUM40 |
|
|
96 |
||||||
|
+3 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
+3 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
+3 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
LONG |
|
|
48MAXIMUM96 |
|||||
|
-3 |
|
0 |
|
|
|
+3 |
|
|
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
LONG |
|
|
48MAXIMUM96 |
|||||
|
-3 |
|
0 |
|
|
|
+3 |
|
|
|
-3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
-3 |
|
0 |
|
+3 |
|
|
-3 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||||||
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
32 |
MAXIMUM |
48 |
96 |
||||||
|
0 |
|
+3 |
|
-3 |
|
|
-6 |
|
|
|
|
||
|
|
|
|
|
|
|
|
|
-
-
15 |
1 |
EXP |
Anti-materiel, Heavy |
|
MULTI, Non-Lootable |
||||
|
|
|
||
15 |
4 |
AP/ Shock |
Heavy MULTI, Non-Lootable, |
|
Suppressive Fire |
||||
|
|
|
||
13 |
1 |
DA |
Anti-materiel, Light MULTI |
|
13 |
3 |
AP/ Shock |
Light MULTI, Suppressive Fire |
|
15 |
2 |
DA |
Anti-materiel, Medium MULTI |
|
15 |
2 |
AP |
Medium MULTI |
|
|
|
|
Direct Template (Small |
|
13 |
1 |
Nanotech |
Teardrop), Intuitive |
|
|
|
|
Attack, Non-Lootable |
|
|
|
|
Impact Template (Circular), |
|
- |
1 |
Nimbus |
NonLethal,Reflective, |
|
|
|
|
Speculative Fire, Targetless, |
|
|
|
|
Throwing Weapon |
|
|
|
|
Impact Template (Circular), |
|
- |
1 |
Nimbus |
NonLethal,Reflective, |
|
Plus |
Speculative Fire, Targetless, |
|||
|
|
|||
|
|
|
Throwing Weapon |
|
14 |
2 |
AP |
- |
|
14 |
1 |
AP+EXP |
Anti-materiel, Disposable (2) |
|
(2 Uses) |
||||
|
|
|
||
11 |
2 |
N |
CC |
|
(1 in CC) |
||||
|
|
|
||
13 |
2 |
Plasma |
Impact Template (Small |
|
Teardrop) |
||||
|
|
|
||
14 |
2 |
Plasma |
- |
|
13 |
3 |
Plasma |
Impact Template (Small |
|
Teardrop), Suppressive Fire |
||||
|
|
|
||
14 |
3 |
Plasma |
Suppressive Fire |
|
14 |
2 |
Plasma |
Impact Template |
|
(Small Teardrop) |
||||
|
|
|
||
15 |
2 |
Plasma |
- |
|
15 |
2 |
AP+EXP |
Anti-materiel |
|
13 |
3 |
N |
Suppressive Fire |
|
|
1 |
|
Direct Template (Large |
|
WIP |
- |
Teardrop), Disposable (2), |
||
(2 Uses) |
||||
|
|
Intuitive Attack, Non-Lootable |
||
|
|
|
||
|
|
|
Direct Template (Large |
|
WIP |
1 |
- |
Teardrop), Intuitive |
|
|
|
|
Attack, Non-Lootable |
253
QUICK REFERENCE CHARTS
WEAPONS CHART
Name |
|
|
|
|
|
|
|
|
Range |
|
|
|
|
|
|
Damage |
B |
Ammunition |
Traits |
|
Shock CC Weapon |
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
|
PH |
1 |
Shock |
CC |
Smart Missile Launcher |
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
14 |
1 |
AP+DA |
Anti-materiel, Guided, |
||
(Guided Mode) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Impact Template (Circular) |
||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
Smart Missile Launcher |
0 |
SHORT |
8 |
MEDIUM |
24 |
LONG |
40 |
MAXIMUM |
96 |
|
|
Anti-materiel, Impact |
||||||||
|
|
14 |
1 |
AP+DA |
||||||||||||||||
(Auto Aim-Mode) |
|
|
0 |
|
0 |
|
|
+3 |
|
|
0 |
|
|
Template (Circular) |
||||||
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||
|
0 |
|
8 |
MEDIUM 16 |
|
|
|
|
|
|
|
|
96 |
|
|
Impact Template (Circular), |
||||
Smoke Grenades |
SHORT |
|
|
|
|
|
|
|
|
|
|
Non-Lethal, Special Dodge, |
||||||||
|
|
|
|
|
|
|
|
|
- |
1 |
Smoke |
|||||||||
|
|
+3 |
|
-3 |
|
|
|
|
|
|
|
|
|
|
Speculative Fire, Targetless, |
|||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
SniperRifle |
0 |
SHORT |
8 |
MEDIUM 16 |
|
|
LONG |
|
|
48MAXIMUM96 |
|
|
Throwing Weapon |
|||||||
|
|
|
|
|
|
|
||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
15 |
2 |
Shock |
- |
||
|
|
-3 |
|
0 |
|
|
|
+3 |
|
|
|
-3 |
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||
Spitfire |
0 |
SHORT |
8 |
MEDIUM |
24 |
LONG 32 |
MAXIMUM |
48 |
96 |
|
|
|
||||||||
|
|
0 |
|
+3 |
|
|
-3 |
|
-6 |
|
|
|
14 |
4 |
N |
Suppressive Fire |
||||
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Suppressive Fire Mode |
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
|
|
96 |
|
|
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
3 |
- |
- |
||
|
|
0 |
|
0 |
|
-3 |
|
|
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
Tactical Bow |
0 |
SHORT |
8 |
MEDIUM 16 |
LONG |
24 |
|
|
|
|
|
|
96 |
|
|
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PH |
1 |
DA |
Anti-materiel, Silent |
|
|
|
+3 |
|
0 |
|
-6 |
|
|
|
|
|
|
|
|
|
|||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SCENERY ITEM PROFILE CHART |
|
|
|
|||||||||||
TYPE OF |
NAME |
|
|
|
|
|
|
ARM |
BTS |
STR |
|
|
AW |
|
TRAITS |
|
||||
ELEMENT |
|
|
|
|
|
|
|
|
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Armored Door |
|
|
|
|
|
8 |
|
3 |
|
3 |
|
|
Optional |
|
Hackable (WIP Roll) |
||||
|
Armored Window |
|
|
2 |
|
3 |
|
1 |
|
|
Optional |
|
Hackable (WIP Roll) |
|||||||
|
Doorway |
|
|
|
|
|
|
1 |
|
0 |
|
1 |
|
|
Optional |
|
- |
|
||
Access |
High Security Gate |
|
|
4 |
|
6 |
|
2 |
|
|
Optional |
|
Hackable (WIP-3 Roll) |
|||||||
|
High Security Window |
|
|
4 |
|
6 |
|
2 |
|
|
Optional |
|
Hackable (WIP-3 Roll) |
|||||||
|
Security Gate |
|
|
|
|
|
3 |
|
3 |
|
2 |
|
|
Optional |
|
Hackable (WIP Roll) |
||||
|
Security Window |
|
|
1 |
|
0 |
|
1 |
|
|
Optional |
|
Hackable (WIP Roll) |
|||||||
|
Window |
|
|
|
|
|
|
0 |
|
0 |
|
1 |
|
|
Optional |
|
Hackable (WIP Roll) |
|||
|
Biowall |
|
|
|
|
|
|
5 |
|
0 |
|
2 |
- |
|
Fire-Vulnerable |
|||||
|
Bulkhead |
|
|
|
|
|
6 |
|
0 |
|
3 |
- |
|
- |
|
|||||
|
Girder Structure |
|
|
|
|
11 |
|
|
|
3 |
- |
|
- |
|
||||||
Construction |
Inner Wall |
|
|
|
|
|
8 |
|
0 |
|
3 |
- |
|
- |
|
|||||
|
Outer Wall |
|
|
|
|
|
10 |
|
0 |
|
3 |
- |
|
- |
|
|||||
|
Partition |
|
|
|
|
|
|
3 |
|
0 |
|
1 |
- |
|
- |
|
||||
|
Ramp |
|
|
|
|
|
|
4 |
|
0 |
|
2 |
- |
|
Runway |
|
||||
|
Reinforced Wall |
|
|
|
|
12 |
|
0 |
|
4 |
- |
|
- |
|
||||||
|
Walkway |
|
|
|
|
|
|
4 |
|
0 |
|
2 |
- |
|
- |
|
||||
|
Armory/ Panoply/ Locker |
|
0 |
|
0 |
|
1 |
- |
|
Logistics |
|
|||||||||
|
Balcony |
|
|
|
|
|
|
2 |
|
0 |
|
2 |
|
|
|
|
- |
|
||
|
Beacon |
|
|
|
|
|
|
1 |
|
0 |
|
1 |
- |
|
Hackable (WIP Roll) |
|||||
|
Console |
|
|
|
|
|
|
0 |
|
0 |
|
1 |
- |
|
Hackable (WIP Roll) |
|||||
Props |
Elevator |
|
|
|
|
|
|
0 |
|
0 |
|
1 |
- |
|
Compartment, Cargo Single |
|||||
Hoist |
|
|
|
|
|
|
0 |
|
0 |
|
1 |
- |
|
Cargo Plus, Compartment |
||||||
|
|
|
|
|
|
|
|
|
|
|||||||||||
|
Piece of Street Furniture |
|
0 |
|
0 |
|
1 |
- |
|
- |
|
|||||||||
|
Security Console |
|
|
1 |
|
3 |
|
1 |
- |
|
Hackable (WIP-3 Roll) |
|||||||||
|
Supply Crate |
|
|
|
|
|
1 |
|
0 |
|
1 |
- |
|
- |
|
|||||
|
Tech-Coffin |
|
|
|
|
|
1 |
|
0 |
|
1 |
- |
|
- |
|
|||||
|
Transmission Antenna |
|
|
4 |
|
3 |
|
2 |
- |
|
Hackable (WIP Roll) |
254
QUICK REFERENCE CHARTS
SCENERY BUILDING PROFILE CHART
Type of Building |
Type of |
|
Type of Access |
Access Width |
Traits |
||||||
Construction |
|||||||||||
Administration |
|
Outer Wall (x4) |
|
Security Gate (x4) |
Narrow Access (x2) |
- |
|
||||
Building |
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
Biobungalow |
|
Biowall (x4) |
|
Doorway (x2) |
|
Narrow Access |
|
|
|||
Bunker |
|
Reinforced Wall (x4) |
Armored Door (x4) |
Narrow Access (x2) |
- |
|
|||||
Colony Prefab |
|
Bulkhead (x4) |
|
Doorway (x2) |
|
Narrow Access (x1) |
- |
|
|||
Engine Room |
|
Outer Wall (x4) |
|
Security Gate (x2) |
Wide Access (x2) |
Saturation Zone |
|||||
Landing Pad |
|
Girder Structure (x4) |
- |
|
|
|
Wide Access (x1) |
Landing Aid |
|||
Multitower |
|
Inner Wall (x4) |
|
Security Gate (x1) |
Narrow Access (x1) |
- |
|
||||
Residence |
|
Inner Wall (x4) |
|
Doorway (x2) |
|
Narrow Access |
|
|
|||
|
|
|
|
DROPSHIP TABLE |
|
|
|
|
|||
TYPE OF LANDING CRAFT |
PH |
ARM BTS STR IW |
|
TRAITS |
|
|
|||||
Dropship |
|
|
15 |
8 |
9 |
3 |
Wide Access (x1) |
Cargo Standard, Compartment, |
|||
|
|
Hackable, Combat Jump. |
|||||||||
|
|
|
|
|
|
|
|
|
|||
Dropcarrier |
|
|
15 |
8 |
9 |
3 |
Wide Access (x1) |
Cargo Plus, Compartment, |
|||
|
|
Hackable, Combat Jump. |
|||||||||
|
|
|
|
|
|
|
|
|
|||
|
|
SPECIAL TERRAIN SUGGESTIONS AND EXAMPLES |
|
|
|||||||
Examples |
|
Type of |
MOV |
|
Visibility Conditions |
Saturation |
Hostility |
||||
|
Terrain |
Difficulty |
|
Level |
|||||||
|
|
|
|
|
|
|
|
||||
Beach |
|
Aquatic |
Difficult |
|
|
- |
|
No |
|
- |
|
Open sea |
|
Aquatic |
Very Difficult |
|
|
- |
|
No |
|
Insecure |
|
Swamp |
|
Aquatic |
Very Difficult |
|
|
- |
|
Saturation Zone |
Insecure |
||
Rocky ground |
|
Desert |
Difficult |
|
|
- |
|
Saturation Zone |
- |
||
Sand dunes |
|
Desert |
Very Difficult |
|
|
- |
|
No |
|
Adverse |
|
Low mountain or |
|
Mountain |
Difficult |
|
|
- |
|
No |
|
- |
|
steep hills |
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
Arctic plains |
|
Mountain |
Difficult |
|
|
- |
|
No |
|
Insecure |
|
Mid-mountain |
|
Mountain |
Very Difficult |
|
|
- |
|
No |
|
- |
|
High mountain |
|
Mountain |
Very Difficult |
|
|
Low Visibility |
Saturation Zone |
Adverse |
|||
Woods |
|
Jungle |
Difficult |
|
|
Low Visibility |
Saturation Zone |
Insecure |
|||
Jungle |
|
Jungle |
Very Difficult |
|
|
Low Visibility |
Saturation Zone |
Adverse |
|||
Dense jungle |
|
Jungle |
Very Difficult |
|
|
Poor Visibility |
High Saturation |
Dangerous |
|||
|
|
|
Zone |
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
Primeval forest |
|
Jungle |
Very Difficult |
|
|
Zero Visibility |
High Saturation |
Dangerous |
|||
|
|
|
Zone |
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
Zero-G |
|
Zero-G |
Very Difficult |
|
|
- |
|
No |
|
- |
|
Storm |
|
Aquatic/Desert/ |
|
- |
Increases Visibility Conditions |
- |
|
- |
|||
Mountain/Jungle |
|
|
|
by one level |
|
|
|||||
|
|
|
|
|
|
|
|
|
|||
Engine Room |
|
- (Optional: |
- (If Zero-G: |
|
|
Low Visibility |
Saturation Zone |
- |
|||
|
Zero-G) |
Difficult) |
|
|
|||||||
|
|
|
|
|
|
|
|
|
|||
Generator Room |
|
- (Optional: |
- (If Zero-G: |
|
|
White Noise |
|
Saturation Zone |
- |
||
|
Zero-G) |
Difficult) |
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|||
Energy Core Room |
|
- (Optional: |
- (If Zero-G: |
|
Low Visibility + White Noise |
- |
|
- |
|||
|
Zero-G) |
Difficult) |
|
|
|||||||
|
|
|
|
|
|
|
|
|
255