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QUICK REFERENCE CHARTS

DEFENSIVE HACKING DEVICE

Program

Name

 

Attack

Opponent

Damage

B

Target

Skill Type

Special

Type

 

MOD

MOD

 

 

 

 

 

 

 

SHIELD-1

Exorcism

0

-3

18

2

Possessed TAG

Short Skill

Cancels Possession. DT Spec. Ammo.

SHIELD-1

Hack Transport Aircraft

-6

-

-

1

-

ARO

Face to Face Roll vs PH of the user of Combat Jump.

 

 

 

 

 

 

 

 

 

Apply Dispersion rules.

SHIELD-1 U-Turn

-

-3

-

1

Guided Spec. Ammo

ARO

Cumulative MOD to Attacks with Guided Spec. Ammo.

SHIELD-2

Breakwater

0

-6

-

1

Hacker

Short Skill/ARO

NullifiesHackingAttack.

SHIELD-3

Counterstrike

-3

-3

-

1

Hacker

Short Skill/ARO

ReflectsHackingAttackbacktoattacker.

SHIELD-3

Zero Pain

0

0

-

2*

Hacker

Short Skill/ARO

NullifiesHackingAttack.B2inARO.

GADGET-1

Fairy Dust

-

-

-

1

HI

Entire Order

2 Turns. All HIs gain Firewall MODs.

GADGET-1

Lockpicker

0

0

-

1

-

Short Skill

Base to base contact. Can open/activate Security

 

 

 

 

 

 

 

 

 

terrain.

GADGET-1

Controlled Jump

-

-

-

1

 

Entire Order

Turn. +3 PH MOD to all Combat Jumps.

GADGET-2

Assisted Fire

-

-

-

1

REM

Entire Order

2 Turns. Target gains Marksmanship L2.

GADGET-2

Enhanced Reaction

-

-

-

1

REM

Entire Order

2 Turns. Target gains B2 in ARO.

 

 

 

 

 

ASSAULT HACKING DEVICE

 

Program Type

Name

Attack

Opponent

Damage

B

Target

Skill Type

Special

MOD

MOD

 

 

 

 

 

 

 

 

CLAW-1

 

Blackout

0

0

15

1

Comms Equipment

Short Skill/ARO

Hacking Area. State: Disabled.

CLAW-1

 

Gotcha!

0

0

13

2

TAG, HI, REM,

Short Skill/ARO

2 Turns. Hacking Area. State: IMM-1.

 

 

 

 

 

 

 

Hacker

 

 

CLAW-1

 

Overlord

0

0

14

1

TAG

Short Skill/ARO

Hacking Area. Breaker Spec. Ammo. State: POS.

CLAW-1

 

Spotlight

-3

0

-

1

-

Short Skill

Turn. Hacking Area. State: Targeted.

CLAW-2

 

Expel

0

0

13

1

Manned TAG

Short Skill/ARO

Hacking Area. The TAG expels its Pilot.

CLAW-2

 

Oblivion

0

0

16

1

TAG, HI, REM,

Short Skill/ARO

Hacking Area. State: Isolated

 

 

 

 

 

 

 

Hacker

 

 

CLAW-3

 

Basilisk

0

0

13

3

TAG, HI, REM,

Short Skill/ARO

2 Turns. Hacking Area. State: IMM-1.

 

 

 

 

 

 

 

Hacker

 

 

CLAW-3

 

Carbonite

+3

0

13

2

TAG, HI, REM,

Short Skill/ARO

Hacking Area. DT Spec. Ammo. State: IMM-1.

 

 

 

 

 

 

 

Hacker

 

 

CLAW-3

 

Total Control

0

0

16

1

TAG

Short Skill/ARO

Hacking Area. DT Spec. Ammo. State: POS.

UPGRADE (EI)

Stop!

0

0

16

2

TAG, HI, REM,

Short Skill/ARO

2 Turns. Hacking Area. Breaker Spec. Ammo. State:

 

 

 

 

 

 

 

Hacker

 

IMM-1.

POSSESSED TROOPER

MOV

CC

BS

PH

WIP

ARM BTS ARM

S

4-4

13

12

*

11

*

*

*

*

NOTE *: Use the trooper’s original values.

RESTRICTIONS CHART

Remotes

Cannot use Cautious Movement.

Cannot go Prone.

Suffer a -3 MOD to Dodge, Engage and Change Facing Rolls.

TAGs

Cannot use Cautious Movement.

Cannot go Prone.

Suffer a -6 MOD to Dodge, Engage and Change Facing Rolls.

Troops mounted on Motorcycles

Cannot use Cautious Movement.

Cannot go Prone.

Cannot use Climb.

Cannot Jump upwards.

Cannot claim Partial Cover MODs.

Suffer a -3 MOD to Dodge, Engage and Change Facing

Rolls.

Impetuous/ Extremely Impetuous Troops

Cannot claim Partial Cover MODs.

250

Name

Adhesive Launcher

Anti-personnel Mine

AP CC Weapon

AP Heavy Machine Gun

AP Heavy Pistol

APRifle

APSniperRifle

Bare Hands

Boarding Shotgun (AP Mode)

Boarding Shotgun (Blast Mode)

BreakerCombiRifle

Breaker Pistol

BreakerRifle

CC Weapon

ChainRifle

CombiRifle

D-Charges

DA CC Weapon

Deactivator

Discover

Drop Bears (Throwing Weapon)

Drop Bears (Deployable Weapon)

E/M CC Weapon

E/M Grenades

E/Mauler

Electric Pulse

WEAPONS CHART

Range Damage

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

0

 

+3

 

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

-

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

-3

 

0

 

 

+3

 

 

-3

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

+3

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

0

 

+3

 

 

-3

 

 

-6

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

 

LONG

 

 

-3

 

0

 

 

 

 

+3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

+6

 

0

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

+6

 

0

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

+3

 

+3

 

 

-3

 

 

-6

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

+3

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

0

 

+3

 

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

-

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

+3

 

+3

 

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

-

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

+6

 

+3

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

 

 

MEDIUM

32

LONG

 

+3

 

 

 

0

 

 

 

 

-3

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

 

 

 

 

 

+3

 

-3

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

0

SHORT

8

MEDIUM 16

 

 

 

 

 

 

 

+3

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

-

48 96

-

13 PH

4896

-15

96

14

48 96

13

48MAXIMUM96

-3 15

PH-2

96

14

96

14

48 96

13

96

12

48 96

13 PH 13

48 96

13

14 PH

96

-

48 MAXIMUM96

-6 -

96

-

13 PH

96

13

13

-

QUICK REFERENCE CHARTS

B

Ammunition

Traits

1

N

Non-Lethal

 

 

Concealed, Deployable,

1

Shock

Direct Template (Small

Teardrop), Disposable

 

 

 

 

(3), Intuitive Attack

1

AP

CC

4

AP

Suppressive Fire

2

AP

CC

(1 in CC)

 

 

3

AP

Suppressive Fire

2

AP

-

1

N

CC

2

AP

-

2

N

Impact Template

(Small Teardrop)

 

 

3

Breaker

Suppressive Fire

2

Breaker

CC

(1 in CC)

 

 

3

Breaker

Suppressive Fire

1

N

CC

1

N

Direct Template (Large

Teardrop), Intuitive Attack.

 

 

3

N

Suppressive Fire

1

AP+EXP

Anti-materiel, CC, Deployable,

Disposable (3)

 

 

1

DA

Anti-materiel, CC

1

-

BS Attack, Non-Lootable

--

 

 

Disposable (3), Speculative

1

-

Fire, Targetless,

 

 

Throwing Weapon.

 

 

Deployable, Direct Template

1

Shock

(Small Teardrop), Disposable

 

 

(3), Intuitive Attack

1

N+E/M

CC

 

 

Impact Template

1

E/M

(Circular), Speculative

 

 

Fire, Throwing Weapon

 

 

Concealed, Deployable,

1

E/M

Direct Template (Small

Teardrop), Disposable

 

 

 

 

(3), Intuitive Attack

1

-

2 Turns, CC, IMM-2,

Non-Lootable

 

 

251

QUICK REFERENCE CHARTS

WEAPONS CHART

Name

EXP CC Weapon

Flash Pulse

Forward Observer

Grenades

Heavy Flamethrower

Heavy Grenade Launcher

Heavy Machine Gun (HMG)

Heavy Pistol

Heavy Shotgun (AP Mode)

Heavy Shotgun (Blast Mode)

Hyper Rapid Magnetic Cannon

(Anti-materiel Mode)

Hyper Rapid Magnetic Cannon

(Burst Mode)

K1CombiRifle

K1SniperRifle

Knife

Light E/M Grenade Launcher

Light Flamethrower

Light Grenade Launcher

Light Nimbus Grenade Launcher

Light Shotgun

Light Smoke Grenade Launcher

MediKit

Missile Launcher

(Antitank Mode)

Missile Launcher

(Blast Mode)

MonofilamentCCWeapon

 

 

 

 

 

 

 

 

Range

 

 

 

 

 

 

 

 

 

 

-

 

 

 

0

SHORT

8

MEDIUM

24

 

 

LONG

 

0

 

+3

 

 

 

 

-3

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM

24

 

 

LONG

 

0

 

0

 

 

 

 

 

-3

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

 

 

 

 

 

 

+3

 

-3

 

 

 

 

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

 

 

MEDIUM

32

LONG

 

-3

 

 

 

0

 

 

 

 

-3

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

-3

 

0

 

 

+3

 

 

-3

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

+3

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

+6

 

0

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

+6

 

0

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

-3

 

0

 

 

+3

 

 

0

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

-3

 

0

 

 

+3

 

 

0

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

LONG

32

MAXIMUM

 

+3

 

+3

 

 

-3

 

 

-6

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

 

LONG

 

 

 

-3

 

0

 

 

 

 

+3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

MAXIMUM

 

0

 

+3

 

-3

 

 

-

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

MAXIMUM

 

0

 

+3

 

-3

 

 

 

 

-6

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

MAXIMUM

 

0

 

+3

 

-3

 

 

 

 

-6

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

+6

 

0

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

MAXIMUM

 

0

 

+3

 

-3

 

 

 

 

-6

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

+3

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM

24

LONG

40

 

-3

 

0

 

 

 

+3

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM

24

LONG

40

 

-3

 

0

 

 

 

+3

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

Damage

B

 

 

 

 

 

PH

1

48MAXIMUM96

 

 

 

 

 

 

13

1

 

-6

 

 

 

 

 

 

 

 

 

48MAXIMUM96

 

 

 

 

 

 

-

2

 

-6

 

 

 

 

 

 

 

 

 

 

 

96

 

 

 

 

 

13

1

 

 

 

 

 

 

 

 

 

 

 

14

1

48MAXIMUM96

 

 

 

 

14

1

 

 

 

 

 

 

-6

 

 

 

 

 

 

 

 

 

48

96

 

 

 

 

15

4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

96

2

 

 

 

 

14

 

 

 

 

 

 

 

 

(1 in CC)

 

 

 

 

 

 

 

 

96

 

 

 

 

 

15

2

 

 

 

 

 

 

 

 

 

 

 

96

 

 

 

 

 

15

2

 

 

 

 

 

 

 

 

48

96

 

 

 

 

15

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

48

96

 

 

 

 

15

5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

48

96

 

 

 

 

12

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

48MAXIMUM96

 

 

 

 

 

 

12

2

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PH-1

1

48

96

 

 

 

 

13

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

13

1

48

96

 

 

 

 

13

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

48

96

 

 

 

 

13

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

96

 

 

 

 

 

13

2

 

 

 

 

 

 

 

 

48

96

 

 

 

 

-

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

96

 

 

 

 

 

-

1

 

 

 

 

 

 

 

 

 

MAXIMUM

96

 

 

 

14

1

-3

 

 

 

 

 

 

 

MAXIMUM

96

 

 

 

14

1

-3

 

 

 

 

 

 

 

 

 

12

1

Ammunition Traits

EXP

Anti-materiel, CC

Flash

Non-Lootable,

Technical Weapon

 

-Non-Lethal, Non-Lootable, Technical Weapon

 

Impact Template

Normal

(Circular), Speculative

 

Fire, Throwing Weapon

Fire

Direct Template (Large

Teardrop, Intuitive Attack.)

 

Impact Template

N(Circular), Non-Lootable, Speculative Fire

N Suppressive Fire

Shock

CC

AP

-

N

Impact Template

(Small Teardrop)

 

DA

Anti-materiel, Light

MULTI, Non-Lootable

 

AP/ Shock

Light MULTI, Non-Lootable,

Suppressive Fire

 

K1

Anti-material, Suppressive

Fire

 

K1

Anti-materiel

Shock

CC, Silent

E/M

Impact Template (Circular),

Speculative Fire

 

Fire

Direct Template (Small

Teardrop, Intuitive Attack.)

 

NImpact Template (Circular), Speculative Fire

Impact Template (Circular),

Nimbus Non-Lethal,Reflective,

Speculative Fire, Targetless

NImpact Template (Small Teardrop)

 

Impact Template (Circular),

Smoke

Non-Lethal, Special Dodge,

 

Speculative Fire, Targetless

-

Non-Lethal

AP+EXP

Anti-materiel

EXP

Anti-materiel, Impact

Template (Circular)

 

Mono-

CC

filament

252

Name

MonofilamentMine

MULTI Heavy Machine Gun

(Anti-materiel Mode)

MULTI Heavy Machine Gun

(Burst Mode)

MULTIRifle(Anti-materielMode)

MULTIRifle(BurstMode)

MULTISniperRifle

(Anti-materiel Mode)

MULTISniperRifle(APMode)

Nanopulser

Nimbus Grenades

Nimbus Plus Grenades

Ojotnik

Panzerfaust

Pistol

Plasma Carbine (Blast Mode)

Plasma Carbine (Hit Mode)

PlasmaRifle(BlastMode)

PlasmaRifle(HitMode)

PlasmaSniperRifle(BlastMode)

PlasmaSniperRifle(HitMode)

Portable Autocannon

Rifle

Sepsitor

Sepsitor Plus

QUICK REFERENCE CHARTS

WEAPONS CHART

Range

Damage

B

Ammunition

Traits

 

 

 

 

Concealed, Deployable,

-

12

1

Mono-

Direct Template (Small

filament

Teardrop), Disposable

 

 

 

 

 

 

 

(3), Intuitive Attack

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

-3

 

0

 

+3

 

 

-3

 

-

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

-3

 

0

 

+3

 

 

-3

 

-

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

+3

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

+3

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

LONG

 

 

48MAXIMUM96

 

-3

 

0

 

 

 

+3

 

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

LONG

 

 

48MAXIMUM96

 

-3

 

0

 

 

 

+3

 

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

 

 

 

 

 

 

96

 

+3

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

 

 

 

 

 

 

96

 

+3

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

 

 

MEDIUM

32

LONG 40

MAXIMUM

96

 

-3

 

 

 

+3

 

 

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

-3

 

0

 

+3

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG 24

 

 

 

 

 

 

96

 

+3

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32MAXIMUM40

 

 

96

 

+3

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32MAXIMUM40

 

 

96

 

+3

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

+3

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

+3

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

LONG

 

 

48MAXIMUM96

 

-3

 

0

 

 

 

+3

 

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

 

 

LONG

 

 

48MAXIMUM96

 

-3

 

0

 

 

 

+3

 

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

-3

 

0

 

+3

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

0

SHORT

8

MEDIUM 16

LONG

32

MAXIMUM

48

96

 

0

 

+3

 

-3

 

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

-

-

15

1

EXP

Anti-materiel, Heavy

MULTI, Non-Lootable

 

 

 

15

4

AP/ Shock

Heavy MULTI, Non-Lootable,

Suppressive Fire

 

 

 

13

1

DA

Anti-materiel, Light MULTI

13

3

AP/ Shock

Light MULTI, Suppressive Fire

15

2

DA

Anti-materiel, Medium MULTI

15

2

AP

Medium MULTI

 

 

 

Direct Template (Small

13

1

Nanotech

Teardrop), Intuitive

 

 

 

Attack, Non-Lootable

 

 

 

Impact Template (Circular),

-

1

Nimbus

NonLethal,Reflective,

 

 

 

Speculative Fire, Targetless,

 

 

 

Throwing Weapon

 

 

 

Impact Template (Circular),

-

1

Nimbus

NonLethal,Reflective,

Plus

Speculative Fire, Targetless,

 

 

 

 

 

Throwing Weapon

14

2

AP

-

14

1

AP+EXP

Anti-materiel, Disposable (2)

(2 Uses)

 

 

 

11

2

N

CC

(1 in CC)

 

 

 

13

2

Plasma

Impact Template (Small

Teardrop)

 

 

 

14

2

Plasma

-

13

3

Plasma

Impact Template (Small

Teardrop), Suppressive Fire

 

 

 

14

3

Plasma

Suppressive Fire

14

2

Plasma

Impact Template

(Small Teardrop)

 

 

 

15

2

Plasma

-

15

2

AP+EXP

Anti-materiel

13

3

N

Suppressive Fire

 

1

 

Direct Template (Large

WIP

-

Teardrop), Disposable (2),

(2 Uses)

 

 

Intuitive Attack, Non-Lootable

 

 

 

 

 

 

Direct Template (Large

WIP

1

-

Teardrop), Intuitive

 

 

 

Attack, Non-Lootable

253

QUICK REFERENCE CHARTS

WEAPONS CHART

Name

 

 

 

 

 

 

 

 

Range

 

 

 

 

 

 

Damage

B

Ammunition

Traits

Shock CC Weapon

 

 

 

 

 

 

 

 

-

 

 

 

 

 

 

 

PH

1

Shock

CC

Smart Missile Launcher

 

 

 

 

 

 

 

 

-

 

 

 

 

 

14

1

AP+DA

Anti-materiel, Guided,

(Guided Mode)

 

 

 

 

 

 

 

 

 

 

 

 

 

Impact Template (Circular)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Smart Missile Launcher

0

SHORT

8

MEDIUM

24

LONG

40

MAXIMUM

96

 

 

Anti-materiel, Impact

 

 

14

1

AP+DA

(Auto Aim-Mode)

 

 

0

 

0

 

 

+3

 

 

0

 

 

Template (Circular)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

 

8

MEDIUM 16

 

 

 

 

 

 

 

 

96

 

 

Impact Template (Circular),

Smoke Grenades

SHORT

 

 

 

 

 

 

 

 

 

 

Non-Lethal, Special Dodge,

 

 

 

 

 

 

 

 

 

-

1

Smoke

 

 

+3

 

-3

 

 

 

 

 

 

 

 

 

 

Speculative Fire, Targetless,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SniperRifle

0

SHORT

8

MEDIUM 16

 

 

LONG

 

 

48MAXIMUM96

 

 

Throwing Weapon

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15

2

Shock

-

 

 

-3

 

0

 

 

 

+3

 

 

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Spitfire

0

SHORT

8

MEDIUM

24

LONG 32

MAXIMUM

48

96

 

 

 

 

 

0

 

+3

 

 

-3

 

-6

 

 

 

14

4

N

Suppressive Fire

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Suppressive Fire Mode

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

 

96

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

3

-

-

 

 

0

 

0

 

-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tactical Bow

0

SHORT

8

MEDIUM 16

LONG

24

 

 

 

 

 

 

96

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PH

1

DA

Anti-materiel, Silent

 

 

+3

 

0

 

-6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SCENERY ITEM PROFILE CHART

 

 

 

TYPE OF

NAME

 

 

 

 

 

 

ARM

BTS

STR

 

 

AW

 

TRAITS

 

ELEMENT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Armored Door

 

 

 

 

 

8

 

3

 

3

 

 

Optional

 

Hackable (WIP Roll)

 

Armored Window

 

 

2

 

3

 

1

 

 

Optional

 

Hackable (WIP Roll)

 

Doorway

 

 

 

 

 

 

1

 

0

 

1

 

 

Optional

 

-

 

Access

High Security Gate

 

 

4

 

6

 

2

 

 

Optional

 

Hackable (WIP-3 Roll)

 

High Security Window

 

 

4

 

6

 

2

 

 

Optional

 

Hackable (WIP-3 Roll)

 

Security Gate

 

 

 

 

 

3

 

3

 

2

 

 

Optional

 

Hackable (WIP Roll)

 

Security Window

 

 

1

 

0

 

1

 

 

Optional

 

Hackable (WIP Roll)

 

Window

 

 

 

 

 

 

0

 

0

 

1

 

 

Optional

 

Hackable (WIP Roll)

 

Biowall

 

 

 

 

 

 

5

 

0

 

2

-

 

Fire-Vulnerable

 

Bulkhead

 

 

 

 

 

6

 

0

 

3

-

 

-

 

 

Girder Structure

 

 

 

 

11

 

 

 

3

-

 

-

 

Construction

Inner Wall

 

 

 

 

 

8

 

0

 

3

-

 

-

 

 

Outer Wall

 

 

 

 

 

10

 

0

 

3

-

 

-

 

 

Partition

 

 

 

 

 

 

3

 

0

 

1

-

 

-

 

 

Ramp

 

 

 

 

 

 

4

 

0

 

2

-

 

Runway

 

 

Reinforced Wall

 

 

 

 

12

 

0

 

4

-

 

-

 

 

Walkway

 

 

 

 

 

 

4

 

0

 

2

-

 

-

 

 

Armory/ Panoply/ Locker

 

0

 

0

 

1

-

 

Logistics

 

 

Balcony

 

 

 

 

 

 

2

 

0

 

2

 

 

 

 

-

 

 

Beacon

 

 

 

 

 

 

1

 

0

 

1

-

 

Hackable (WIP Roll)

 

Console

 

 

 

 

 

 

0

 

0

 

1

-

 

Hackable (WIP Roll)

Props

Elevator

 

 

 

 

 

 

0

 

0

 

1

-

 

Compartment, Cargo Single

Hoist

 

 

 

 

 

 

0

 

0

 

1

-

 

Cargo Plus, Compartment

 

 

 

 

 

 

 

 

 

 

 

Piece of Street Furniture

 

0

 

0

 

1

-

 

-

 

 

Security Console

 

 

1

 

3

 

1

-

 

Hackable (WIP-3 Roll)

 

Supply Crate

 

 

 

 

 

1

 

0

 

1

-

 

-

 

 

Tech-Coffin

 

 

 

 

 

1

 

0

 

1

-

 

-

 

 

Transmission Antenna

 

 

4

 

3

 

2

-

 

Hackable (WIP Roll)

254

QUICK REFERENCE CHARTS

SCENERY BUILDING PROFILE CHART

Type of Building

Type of

 

Type of Access

Access Width

Traits

Construction

Administration

 

Outer Wall (x4)

 

Security Gate (x4)

Narrow Access (x2)

-

 

Building

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Biobungalow

 

Biowall (x4)

 

Doorway (x2)

 

Narrow Access

 

 

Bunker

 

Reinforced Wall (x4)

Armored Door (x4)

Narrow Access (x2)

-

 

Colony Prefab

 

Bulkhead (x4)

 

Doorway (x2)

 

Narrow Access (x1)

-

 

Engine Room

 

Outer Wall (x4)

 

Security Gate (x2)

Wide Access (x2)

Saturation Zone

Landing Pad

 

Girder Structure (x4)

-

 

 

 

Wide Access (x1)

Landing Aid

Multitower

 

Inner Wall (x4)

 

Security Gate (x1)

Narrow Access (x1)

-

 

Residence

 

Inner Wall (x4)

 

Doorway (x2)

 

Narrow Access

 

 

 

 

 

 

DROPSHIP TABLE

 

 

 

 

TYPE OF LANDING CRAFT

PH

ARM BTS STR IW

 

TRAITS

 

 

Dropship

 

 

15

8

9

3

Wide Access (x1)

Cargo Standard, Compartment,

 

 

Hackable, Combat Jump.

 

 

 

 

 

 

 

 

 

Dropcarrier

 

 

15

8

9

3

Wide Access (x1)

Cargo Plus, Compartment,

 

 

Hackable, Combat Jump.

 

 

 

 

 

 

 

 

 

 

 

SPECIAL TERRAIN SUGGESTIONS AND EXAMPLES

 

 

Examples

 

Type of

MOV

 

Visibility Conditions

Saturation

Hostility

 

Terrain

Difficulty

 

Level

 

 

 

 

 

 

 

 

Beach

 

Aquatic

Difficult

 

 

-

 

No

 

-

Open sea

 

Aquatic

Very Difficult

 

 

-

 

No

 

Insecure

Swamp

 

Aquatic

Very Difficult

 

 

-

 

Saturation Zone

Insecure

Rocky ground

 

Desert

Difficult

 

 

-

 

Saturation Zone

-

Sand dunes

 

Desert

Very Difficult

 

 

-

 

No

 

Adverse

Low mountain or

 

Mountain

Difficult

 

 

-

 

No

 

-

steep hills

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Arctic plains

 

Mountain

Difficult

 

 

-

 

No

 

Insecure

Mid-mountain

 

Mountain

Very Difficult

 

 

-

 

No

 

-

High mountain

 

Mountain

Very Difficult

 

 

Low Visibility

Saturation Zone

Adverse

Woods

 

Jungle

Difficult

 

 

Low Visibility

Saturation Zone

Insecure

Jungle

 

Jungle

Very Difficult

 

 

Low Visibility

Saturation Zone

Adverse

Dense jungle

 

Jungle

Very Difficult

 

 

Poor Visibility

High Saturation

Dangerous

 

 

 

Zone

 

 

 

 

 

 

 

 

 

 

 

 

Primeval forest

 

Jungle

Very Difficult

 

 

Zero Visibility

High Saturation

Dangerous

 

 

 

Zone

 

 

 

 

 

 

 

 

 

 

 

 

Zero-G

 

Zero-G

Very Difficult

 

 

-

 

No

 

-

Storm

 

Aquatic/Desert/

 

-

Increases Visibility Conditions

-

 

-

Mountain/Jungle

 

 

 

by one level

 

 

 

 

 

 

 

 

 

 

 

Engine Room

 

- (Optional:

- (If Zero-G:

 

 

Low Visibility

Saturation Zone

-

 

Zero-G)

Difficult)

 

 

 

 

 

 

 

 

 

 

 

Generator Room

 

- (Optional:

- (If Zero-G:

 

 

White Noise

 

Saturation Zone

-

 

Zero-G)

Difficult)

 

 

 

 

 

 

 

 

 

 

 

 

Energy Core Room

 

- (Optional:

- (If Zero-G:

 

Low Visibility + White Noise

-

 

-

 

Zero-G)

Difficult)

 

 

 

 

 

 

 

 

 

 

 

255

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