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Revitalizing Pounce

Druid Attack 15

As you leap at your prey, you are energized by the hunt.

Daily Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Reflex

Hit: 3d8 + Wisdom modifier damage, and you remove

from yourself every effect that a save can end.

Miss: Half damage, and you make a saving throw against each effect that a save can end.

Slashing Claws

Druid Attack 15

Your claws leave bleeding wounds that refuse to close.

Daily Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 2d10 + Wisdom modifier damage, and ongoing 10

damage (save ends).

Aftereffect: Ongoing 5 damage (save ends).

Miss: Half damage, and ongoing 5 damage (save ends).

Level 16 Utility Evocations

Howl of the Wild

Druid Utility 16

Your eerie howl channels primal power into your allies.

Daily Beast Form, Healing, Primal Minor Action Close burst 5

Target: You and each ally in burst

Effect: You spend a healing surge, and each target regains

2d6 hit points.

Level 21: Each target regains 3d6 hit points. Level 26: Each target regains 4d6 hit points.

Insect Plague

Druid Utility 16

You turn into a swarm of scurrying insects, held together by the

power of your consciousness.

Daily Primal

Free Action Personal

Prerequisite: You must have the wild shape power. Effect: Until the end of the encounter, you can use wild

shape to assume the form of a cloud of insects. In this form, you gain a fly speed equal to your speed, and you can hover. You also become insubstantial. When you squeeze, you can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. You can’t attack, pick up anything, or manipulate objects.

Until this power ends, you can use wild shape to change among this form, another beast form, and your humanoid form.

Primal Restoration

Druid Utility 16

A green glow surrounds your nearby allies, purging them of

various afflictions.

Daily Healing, Primal

Standard Action Close burst 2

Target: You and each ally in burst

Effect: Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.

Wall of Stone

Druid Utility 16

ID

A granite wall emerges from the ground as you direct.

U

DR

Daily Conjuration, Primal

Standard Action

Area wall 12 within 10 squares

 

Effect: You conjure a wall of rough stone. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has

100 hit points and crumbles into difficult terrain if it is destroyed. The whole wall crumbles into difficult terrain at the end of the encounter.

Level 17 Encounter Evocations

Windstorm Druid Attack 17

A brief but mighty cyclone batters creatures and carries them

away.

Encounter Implement, Primal

Standard Action Area burst 1 within 10 squares Target: Each creature in burst

Attack: Wisdom vs. Fortitude

Hit: 3d6 + Wisdom modifier damage, and you slide the

target 2 squares.

Primal Guardian: The number of squares you slide the target equals 1 + your Constitution modifier.

Lightning Cascade

Druid Attack 17

Lightning shoots from your fingertips to electrify one enemy

and then a second.

Encounter Implement, Lightning, Primal Standard Action Ranged 10 Primary Target: One creature

Primary Attack: Wisdom vs. Reflex

Hit: 2d8 + Wisdom modifier lightning damage, and the

primary target is slowed until the end of your next turn. Effect: Make a secondary attack that is an area burst 5 cen-

tered on the primary target.

Secondary Target: One creature other than the primary target in burst

Secondary Attack: Wisdom vs. Reflex

Hit: 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn.

Scavenger’s Prize

Druid Attack 17

Your foe is trapped in your grasp as you drag it off.

Encounter Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 3d10 + Wisdom modifier damage, and you grab the

target.

Primal Predator: You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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