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Shaman Class Features

Shamans have the following class features.

Companion Spirit

As part of your initiation as a shaman, you acquired a spirit companion, an animal spirit that accompanies and assists you. Many shaman powers have the spirit keyword (page 220). Your spirit companion must be present when you use such a power.

You gain the call spirit companion power, which allows you to call your spirit companion to your side. In addition, choose one of the following Companion Spirit options. Your choice provides you with a Spirit Boon as well as a special attack made through your spirit companion, and your choice determines one of your at-will attack powers. Your choice also provides bonuses to certain shaman powers, as detailed in those powers.

Protector Spirit

You draw on the strength of the bear or a similar protective spirit to defend and bolster your allies.

Spirit Boon: Any ally adjacent to your spirit companion regains additional hit points equal to your Constitution modifier when he or she uses second wind or when you use a healing power on him or her.

Spirit’s Shield: You gain the spirit’s shield power, an attack you make through your spirit companion as an opportunity action.

At-Will Attack Power: You gain the protecting strike power. You choose a second at-will attack power as normal.

Stalker Spirit

You call on the stealth and cunning of the panther or a similar stalking spirit to empower and position your allies.

Spirit Boon: Any ally adjacent to your spirit companion gains a bonus to damage rolls against bloodied enemies equal to your Intelligence modifier.

Spirit’s Fangs: You gain the spirit’s fangs power, an attack you make through your spirit companion as an opportunity action.

At-Will Attack Power: You gain the stalker’s strike power. You choose a second at-will attack power as normal.

CUSTOM SPIRIT COMPANIONS

Whichever type of spirit companion you choose, it can have any appearance you like. If your character’s culture reveres the basilisk as the embodiment of the stalker spirit, your spirit companion might resemble a basilisk. Or you could decide that your dragonborn shaman’s protector spirit looks like a rage drake. A drow shaman’s spirit companion might look like a spider or a lizard.

Healing Spirit

N

You gain the healing spirit power. Through this power,

A

AM

you grant your allies additional resilience with a short

evocation of primal power.

H

S

 

Speak with Spirits

 

You gain the speak with spirits power. You are aware

 

of the constant presence of spirits that float at the

 

edges of reality. You can focus your inner energy

 

and open your mind to these spirits, letting them

 

guide your actions or fill you with insights.

 

Implements

Shamans use totems carved to resemble the spirits they most commonly call upon, particularly their spirit companions. When you wield a magic totem, you can add its enhancement bonus to the attack rolls and the damage rolls of shaman powers and shaman paragon path powers that have the implement keyword. Without an implement, you can still use these powers.

Creating a Shaman

All shamans rely on Wisdom, and they also benefit from a high Constitution or Intelligence. You can choose any shaman powers you like for your character, though many shamans favor one of two different builds, letting their power choices be shaped by the form of their spirit companions.

Bear Shaman

You excel at protecting your allies and preserving life. Make Wisdom your highest ability score, followed

by Constitution so that you can better lend health to

SHAMAN OVERVIEW

Characteristics: You lead your adventuring party from a position of relative safety, sending your spirit companion to the front of the battle while you linger behind. Your powers fall into two broad categories: melee attacks your spirit companion makes, and ranged attacks. Your daily powers include a number of conjurations and zones, representing your ability to call on additional spirits for aid.

Religion: Shamans draw their power from the primal power source and therefore don’t usually worship gods. They view themselves as agents—not servants or mas- ters—of the spirits of nature and instruct others how to live their lives in harmony with those spirits. Like druids, shamans call on the spirits to witness significant events but don’t worship them.

Races: Elves, humans, and shifters are the most common shamans, putting their high Wisdom and innate connection to nature to good use in this class. Dwarves make excellent bear shamans, and devas excel as panther shamans.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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