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Frenzied Rhythm

Bard Attack 25

The wild rhythm of your chant drives your enemies into

senseless violence upon each other.

Daily Arcane, Charm, Implement Standard Action Close burst 5

Target: Each enemy in burst Attack: Charisma vs. Will

Hit: You slide the target 5 squares. The target makes a basic attack as a free action against a creature of your

choice. The target is then stunned until the end of your next turn.

Miss: The target is dazed until the end of your next turn.

Vision Distortion

Bard Attack 25

A burst of blinding light skews the vision of your enemies.

Daily Arcane, Illusion, Implement, Radiant Standard Action Area burst 2 within 20 squares Target: Each creature in burst

Attack: Charisma vs. Will

Hit: 3d8 + Charisma modifier radiant damage. The target’s vision is distorted (save ends). While the target’s vision is distorted, you are invisible to the target, and whenever an ally hits it, that ally becomes invisible to the target until the end of the ally’s next turn.

Miss: Half damage, and you are invisible to the target until the end of your next turn.

Level 27 Encounter Spells

Bond of Malediction

Bard Attack 27

You intone a dread curse upon your foe, linking its fate to the safety of your ally. If your friend is hurt, your foe will be hurt as well.

Encounter Arcane, Implement, Psychic Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Reflex

Hit: 3d10 + Charisma modifier psychic damage. Choose an ally within 10 squares of you. Until the end of your

next turn, the target takes 10 psychic damage whenever that ally takes damage.

Virtue of Cunning: Whenever the ally takes damage, the target takes psychic damage equal to 10 + your Intelligence modifier.

Kaleidoscopic Burst

Bard Attack 27

You sculpt prismatic colors that dazzle your enemies and allow

allies to escape.

Encounter Arcane, Implement, Radiant

Standard Action Area burst 2 within 10 squares Target: Each enemy in burst

Attack: Charisma vs. Will

Hit: 3d8 + Charisma modifier radiant damage. Effect: Each ally in the burst can shift 2 squares as a

free action.

Surge of Valor

Bard Attack 27

D

Inspired and empowered by the example of your fierce blow,

R

BA

your allies surge forward to attack.

 

 

 

 

Encounter Arcane, Weapon Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and each ally within 10 squares of you can shift 2 squares and make a melee basic attack as a free action.

Virtue of Valor: The allies gain a bonus to the attack roll and the damage roll equal to 1 + your Constitution modifier.

Level 29 Daily Spells

Hero’s Beacon

Bard Attack 29

Your weapon erupts in blazing light that ignites your foe in radiant flames. The light of those flames persists, healing your allies and searing your enemies.

Daily Arcane, Healing, Radiant, Weapon, Zone Standard Action Melee weapon

Target: One creature Attack: Charisma vs. AC

Hit: 4[W] + Charisma modifier radiant damage.

Effect: The attack creates a zone of bright light in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Any ally who starts his or her turn within the zone regains hit points equal to your Charisma modifier. Any enemy that starts its turn within the zone takes 10 radiant damage.

Satire of Leadership

Bard Attack 29

Your verse mocks your foe’s leadership and bends reality to conform with your words; any enemy near your foe is more vulnerable to attack.

Daily Arcane, Implement, Psychic

Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: 5d10 + Charisma modifier psychic damage.

Effect: The target and each enemy within 3 squares of it take a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).

Spellbind

Bard Attack 29

Your unrivaled charm, combined with cunning magic, convinces

an enemy to obey you.

Daily Arcane, Charm, Implement

Standard Action Ranged 10

Target: One creature Attack: Charisma vs. Will

Hit: The target is dominated (save ends).

Aftereffect: 2d10 + Charisma modifier damage, and the target is dazed until the end of your next turn.

Miss: The target is dazed (save ends). Aftereffect: 2d10 + Charisma modifier damage.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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