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Level 1 Daily Prayers

Aspect of Might

Avenger Attack 1

You strike a crippling blow against your foe, and divine power

bolsters you.

Daily Divine, Weapon

Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage. Miss: Half damage.

Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed,

and a +2 power bonus to the damage rolls of melee attacks.

Oath of the Final Duel

Avenger Attack 1

You swear an oath that you will slay the foe before you. As long

as you work to fulfill this oath, that foe cannot escape.

Daily Divine, Teleportation, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage. Miss: Half damage.

Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.

Renewing Strike

Avenger Attack 1

You draw on your deity’s power to smite your foe with divine

lightning and to heal your injuries.

Daily Divine, Healing, Implement, Lightning Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier lightning damage. Miss: Half damage.

Effect: You can spend a healing surge.

Temple of Light

Avenger Attack 1

Your weapon strike creates a field of searing energy around an

enemy. The energy burns any foe you hit that is within the field.

Daily Divine, Radiant, Weapon, Zone Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage.

Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever you hit a creature that is within the zone, that attack deals 1d6 extra radiant damage.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Level 2 Utility Prayers

Blessing of Vengeance

Avenger Utility 2

With the death of your foe, your god grants you a boon.

Daily Divine

Free Action Personal

Trigger: Your oath of enmity target drops to 0 hit points Effect: You gain temporary hit points equal to your healing

surge value.

Distracting Flare

Avenger Utility 2

Divine light surrounds you, providing a distraction while you

slip away unseen.

Encounter Divine

Move Action Personal

Effect: You become invisible and move your speed. You are

invisible until the end of the movement.

Refocus Enmity

Avenger Utility 2

After searching your soul, you realize who your true foe is and

swear an oath against it.

Encounter Divine

Minor Action Close burst 10

Target: One creature you can see in burst

Effect: The target becomes the target of your oath of

enmity, replacing the current target.

Resonant Escape

Avenger Utility 2

A quick prayer as you dodge calls forth divine power, which

carries you a short distance away.

Encounter Divine, Teleportation

Immediate Reaction Personal

Trigger: An enemy hits or misses you with a melee attack Effect: You teleport 3 squares.

Level 3 Encounter Prayers

Deflecting Thunder

Avenger Attack 3

A thunderclap batters your foe as your weapon connects, and another thunderclap deflects the next attack against you, turning the attack toward a nearby foe.

Encounter Divine, Thunder, Weapon Standard Action Melee weapon

Target: One creature Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier thunder damage. Until the end of your next turn, the next melee or ranged attack

against you instead targets an enemy adjacent to you other than the attacker.

Enmity’s Reach

Avenger Attack 3

A crash of thunder behind your foe shoves it closer to your

waiting weapon and slows that foe’s escape.

Encounter Divine, Implement, Thunder Standard Action Close burst 5

Target: One creature in burst Attack: Wisdom vs. Fortitude

Hit: 1d10 + Wisdom modifier thunder damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.

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