- •Introduction
- •1 What Is Improvisation!
- •2 Rules
- •The History of The Rules
- •Fear Fear Fear
- •Breaking The Rules
- •3 How to Improvise Part One: Do Something!
- •Part Two: Check Out What You Did.
- •Part Three: Hold on to What You Did.
- •The Magic of Improvisation
- •4 "What About My Partner!"
- •Take Care of Yourself First.
- •Take Care of Your Partner.
- •Listening to Your Partner.
- •What If I Am the Partner?
- •5 Context and Scenes
- •Context
- •6 Common Problems
- •Too Much Exposition
- •Talking Too Much
- •Justifying
- •I Love/I Hate
- •Pausing
- •Bailing on a Point of View
- •7 More Than Two People in a Scene Three-Person Scenes
- •Entering Scenes
- •Four-, Five-, Six-, and Twenty-Person Scenes
- •8 Advanced Improvisation
- •Opposite Choices
- •Specificity
- •Pull Out/Pull Back In
- •Curve Balls
- •Reaching for an Object
- •Personal Objects and Mannerisms
- •Personal Variety of Energy
- •9 Advice and Guidelines for Improvisers Talent
- •The Concept of Training
- •Men and Women
- •The Perfect Actor
- •Auditioning Guidelines for Improvisers
- •Common Patterns
- •Summary
- •10 Improvisation and he Second Law of Thermodynamics
- •First Law of Thermodynamics
- •The Second Law of Thermodynamics
- •The Thermodynamics of Improv
- •11 Exercises to Do at Home
- •Dada Monologue
- •Word Association
- •Gibberish
- •Solo Character Switches
- •Character Interview
- •Styles and Genres in a Hat
- •Sound to Dialogue
- •Environment
- •Body Parts
- •Breakfast
- •Object Monologue
- •Scene with Emotional Shift
- •Scenes of Status Shift
- •Heightening
- •Read a Character from a Play Out Loud
- •Film Dialogue
- •Write an Improvised Scene
- •Counting to One Hundred
- •Notes on Good Acting
- •Exercise
- •12 Annoyance
Pull Out/Pull Back In
This is a little tip to use once you have an idea of what you and your scene are about. Pull out/pull back in means pull out, or go opposite the point of view you've been declaring in the scene, then pull back in to restore your original point of view in the next beat or line of dialogue. A simple example of this:
Improviser A: Hurry up and get dressed so we can get to the party!
Improviser B: I don't know, I'm not sure I'll fit in. Improviser A: Of course you will, you're gonna meet someone you like.
Improviser B: This shirt is stupid, I'm gonna look lame. Improviser A: So there will be lame people there you can meet, let's move.
Improviser B: Okay, okay, I'll give it a shot. Improviser A: Cool, let's go. Improviser B: No, I'm gonna look like a rod. I'll stay here and eat cashews.
B's point of view is fear of being an outcast at the party. He plays that point of view twice in the scene. Then, at the third beat he gives in to going (pulls out of his point of view), and the next line reaffirms his fear of going (pulling back in), thereby restoring his initial point of view.
It's a bit trick-y (I don't mean tricky, but kind of like a trick), but it does give the initial declaration more power after you restore it and provides the audience with the feeling that the scene is pushing and pulling against itself in a good way This also helps alleviate the feeling we get sometimes that our scenes are too linear, or one-note. Other narratives do this all the time. (Oh no, here comes The Wizard of Oz again).
Dorothy can't get home to Kansas. Several times in the movie, though, she alters her point of view to "Now I can get home to Kansas," only to discover that there is yet another obstacle preventing her from going home, which restores her point of view to the desire to go home.
"I'm in a land called Oz and I want to go home. Look, a Good Witch who tells me about the yellow road, which means I am going home. Oops, no I'm not because of the Wicked Witch of the East, but I finally made it to the Wizard's castle, so I am going home. No wait, I have to kill the witch so, once again, I want to go home. Look, I've killed the witch so I am going home with the help of the Wizard. Uh-oh, the Wizard is just a man, I'll never get home. But he's going to fly back in the balloon, so I am going home. Damn, the balloon took off without me, so I'll never, ever get home, but here comes the Good Witch with the ruby slippers, I am going home, look, I am home. Finis."
It's a little fake-out for the audience. It gives your scene a bit more complexity. Often the restore of the point of view gets a laugh, a kind of relief laugh that you're not really abandoning your point of view, just pulling away from it for a second. Remember, though, you have to create and establish the initial point of view before you have permission to toy with it and pull away and back in.
Curve Balls
Another thing you can do once you have your scene established is throw a curve ball. By this I mean say or do something that is totally outside of the deal you have created. I know, I know, this seems contradictory to what I have said before in regard to holding on and adding to the point of view for dear life. So I'm not saying to abandon or dismiss what you have created, just throw something in the scene that's not directly related to what the scene is about and see if you can catch up to it later.
Let me try an example. Here's another scene:
A: Billy's coming over later.
B: I know, around three this afternoon.
A: He's got some bad news.
B: Some bad news for you.
A: Yeah, Billys gonna tell me that mom found out about the car.
B: Tim, you're screwed.
A: Dad's gonna kill me when he sees the scratch. I'll never play another video game ever. B: Scratch? I'd call it a fairly large scrape. A: Do you like butterflies?
Do you like butterflies? What the hell? Obviously this scene is not about liking or not liking butterflies. It's about this person dreading his parents' wrath over a scratch in a car. Butterflies?
Isn't he bailing or changing his position in the scene? The scene continues:
B: Sometimes. Sometimes I adore butterflies.
A: Just trying to get my bike out of the garage. Should have retaped my handles. Big scratch.
B: Big scrape.
A: When I was younger, last year, I used to take a net that mom bought me and romp in the meadow and carelessly chase butterflies. Of course, that was before the scratch.
B: Yes, chase butterflies before the big scrape.
A: It's almost three o'clock.
B: You're screwed.
Ah, now it's okay. Butterflies are about Timmy's dread of his parent's wrath. He will be denied his butterfly-catching pleasure as a result of his careless action. That is indeed what the scene is about.
The improviser may or may not have known of his eventual construction of the butterfly beat as it was introduced into the scene. Hopefully he didn't. I'm asking you not to know.
It's sometimes surprisingly fun to introduce something that is seemingly outside the scene. The audience is taken aback for a moment and then delighted to see its relevance soon thereafter. Throwing a curve ball shakes the scene up and is perceived as a bold move. Oftentimes, it also gets a yuk. I've talked about surprising from within the scene; well, this is surprising from outside the scene and then discovering that it is within the scene.
For this to work though, two things have to happen:
You need to establish the point of view, and make sure your audience and your partner are aware of it, as well.
Your partner can't freak out as a result of your strange offering.
In the example, it is quite clear that Timmy is in trouble. It is also quite clear that the partner didn't wig out; he says, "Sometimes. Sometimes I adore butterflies." The partner merely accepted the disparate offering, stayed on track, and trusted that butterflies would weave into what the scene was about later. Imagine how the scene would have gone south if the partner had reacted like this:
A: Do you like butterflies?
B: Yeah, let's forget about the car and the scratch and go to the park and look at butterflies. Let's go!
Yes, the partner has to keep a cool head and hang in there. So do you if a curve ball like this is thrown at you. This is another level of trust among experienced improvisers. Knowing that everything's fine if you just hang in there and don't freak. Stay with your thing and you'll catch up with it in a moment or two.
It's also possible to hold the scene even if the curve ball info is never enveloped by what the scene is directly about. In this case, it's like juggling two balls and gives the scene layers and texture. I use the same scene as an example:
A: Billy's coming over later.
B: I know, around three this afternoon.
A: He's got some bad news.
B: Some bad news for you.
A: Yeah, Billy's gonna tell me that mom found out about the car.
B: Tim, you're screwed.
A: Dad's gonna kill me when he sees the scratch. I'll never play another video game, ever. B: Scratch? I'd call it a fairly large scrape. A: Wanna Coke?
B: Thanks, it's 2:30. You have a half-hour left in the free world. A: Coke's lost its fizz. Maybe I should flee to another continent right now.
B: I've got twenty bucks. I don't think that will get us there. A: I spent my last cash on flat pop. B: You're a dead man.
As you can see, soda pop runs more or less parallel in the scene to the dread of doom. It doesn't take anything away from the primary energy of the scene, but adds another layer and more texture and detail to the scene. Once again, this only works if everyone is levelheaded and trusts these types of offerings. You're dead if anyone freaks out and bails.