- •Contents at a Glance
- •Contents
- •About the Author
- •Acknowledgments
- •Introduction
- •C# and the .NET Framework
- •Before .NET
- •Windows Programming in the Late 1990s
- •Goals for the Next-Generation Platform Services
- •Enter Microsoft .NET
- •Components of the .NET Framework
- •An Improved Programming Environment
- •Object-Oriented Development Environment
- •Automatic Garbage Collection
- •Interoperability
- •No COM Required
- •Simplified Deployment
- •Type Safety
- •The Base Class Library
- •Compiling to the Common Intermediate Language
- •Compiling to Native Code and Execution
- •Overview of Compilation and Execution
- •The Common Language Runtime
- •The Common Language Infrastructure
- •Important Parts of the CLI
- •Common Type System (CTS)
- •Common Language Specification (CLS)
- •Review of the Acronyms
- •Overview of C# Programming
- •A Simple C# Program
- •More About SimpleProgram
- •Identifiers and Keywords
- •Naming Conventions
- •Keywords
- •Main: The Starting Point of a Program
- •Whitespace
- •Statements
- •Simple Statements
- •Blocks
- •Text Output from a Program
- •Write
- •WriteLine
- •The Format String
- •Multiple Markers and Values
- •Comments: Annotating the Code
- •More About Comments
- •Documentation Comments
- •Summary of Comment Types
- •Types, Storage, and Variables
- •A C# Program Is a Set of Type Declarations
- •A Type Is a Template
- •Instantiating a Type
- •Data Members and Function Members
- •Types of Members
- •Predefined Types
- •More About the Predefined Types
- •User-Defined Types
- •The Stack and the Heap
- •The Stack
- •Facts About Stacks
- •The Heap
- •Value Types and Reference Types
- •Storing Members of a Reference Type Object
- •Categorizing the C# Types
- •Variables
- •Variable Declarations
- •Variable Initializers
- •Automatic Initialization
- •Multiple-Variable Declarations
- •Using the Value of a Variable
- •Static Typing and the dynamic Keyword
- •Nullable Types
- •Creating a Nullable Type
- •Assigning to a Nullable Type
- •Classes: The Basics
- •Overview of Classes
- •A Class Is an Active Data Structure
- •Programs and Classes: A Quick Example
- •Declaring a Class
- •Class Members
- •Fields
- •Explicit and Implicit Field Initialization
- •Declarations with Multiple Fields
- •Methods
- •Creating Variables and Instances of a Class
- •Allocating Memory for the Data
- •Combining the Steps
- •Instance Members
- •Access Modifiers
- •Private and Public Access
- •Depicting Public and Private Access
- •Example of Member Access
- •Accessing Members from Inside the Class
- •Accessing Members from Outside the Class
- •Putting It All Together
- •Methods
- •The Structure of a Method
- •Code Execution in the Method Body
- •Local Variables
- •Type Inference and the var Keyword
- •Local Variables Inside Nested Blocks
- •Local Constants
- •Flow of Control
- •Method Invocations
- •Return Values
- •The Return Statement and Void Methods
- •Parameters
- •Formal Parameters
- •Actual Parameters
- •An Example of Methods with Positional Input Parameters
- •Value Parameters
- •Reference Parameters
- •Output Parameters
- •Parameter Arrays
- •Method Invocation
- •Expanded Form
- •Arrays As Actual Parameters
- •Summary of Parameter Types
- •Method Overloading
- •Named Parameters
- •Optional Parameters
- •Stack Frames
- •Recursion
- •More About Classes
- •Class Members
- •Order of Member Modifiers
- •Instance Class Members
- •Static Fields
- •Accessing Static Members from Outside the Class
- •Example of a Static Field
- •Lifetimes of Static Members
- •Static Function Members
- •Other Static Class Member Types
- •Member Constants
- •Constants Are Like Statics
- •Properties
- •Property Declarations and Accessors
- •A Property Example
- •Using a Property
- •Properties and Associated Fields
- •Performing Other Calculations
- •Read-Only and Write-Only Properties
- •An Example of a Computed, Read-Only Property
- •Example of Properties and Databases
- •Properties vs. Public Fields
- •Automatically Implemented Properties
- •Static Properties
- •Instance Constructors
- •Constructors with Parameters
- •Default Constructors
- •Static Constructors
- •Example of a Static Constructor
- •Accessibility of Constructors
- •Object Initializers
- •Destructors
- •Calling the Destructor
- •The Standard Dispose Pattern
- •Comparing Constructors and Destructors
- •The readonly Modifier
- •The this Keyword
- •Indexers
- •What Is an Indexer?
- •Indexers and Properties
- •Declaring an Indexer
- •The Indexer set Accessor
- •The Indexer get Accessor
- •More About Indexers
- •Declaring the Indexer for the Employee Example
- •Another Indexer Example
- •Indexer Overloading
- •Access Modifiers on Accessors
- •Partial Classes and Partial Types
- •Partial Methods
- •Classes and Inheritance
- •Class Inheritance
- •Accessing the Inherited Members
- •All Classes Are Derived from Class object
- •Hiding Members of a Base Class
- •Base Access
- •Using References to a Base Class
- •Virtual and Override Methods
- •Overriding a Method Marked override
- •Case 1: Declaring Print with override
- •Case 2: Declaring Print with new
- •Overriding Other Member Types
- •Constructor Execution
- •Constructor Initializers
- •Class Access Modifiers
- •Inheritance Between Assemblies
- •Member Access Modifiers
- •Regions Accessing a Member
- •Public Member Accessibility
- •Private Member Accessibility
- •Protected Member Accessibility
- •Internal Member Accessibility
- •Protected Internal Member Accessibility
- •Summary of Member Access Modifiers
- •Abstract Members
- •Abstract Classes
- •Example of an Abstract Class and an Abstract Method
- •Another Example of an Abstract Class
- •Sealed Classes
- •Static Classes
- •Extension Methods
- •Expressions and Operators
- •Expressions
- •Literals
- •Integer Literals
- •Real Literals
- •Character Literals
- •String Literals
- •Order of Evaluation
- •Precedence
- •Associativity
- •Simple Arithmetic Operators
- •The Remainder Operator
- •Relational and Equality Comparison Operators
- •Comparison and Equality Operations
- •Increment and Decrement Operators
- •Conditional Logical Operators
- •Logical Operators
- •Shift Operators
- •Assignment Operators
- •Compound Assignment
- •The Conditional Operator
- •Unary Arithmetic Operators
- •User-Defined Type Conversions
- •Explicit Conversion and the Cast Operator
- •Operator Overloading
- •Restrictions on Operator Overloading
- •Example of Operator Overloading
- •The typeof Operator
- •Other Operators
- •Statements
- •What Are Statements?
- •Expression Statements
- •Flow-of-Control Statements
- •The if Statement
- •The if . . . else Statement
- •The switch Statement
- •A Switch Example
- •More on the switch Statement
- •Switch Labels
- •The while Loop
- •The do Loop
- •The for Loop
- •The Scope of Variables in a for Statement
- •Multiple Expressions in the Initializer and Iteration Expression
- •Jump Statements
- •The break Statement
- •The continue Statement
- •Labeled Statements
- •Labels
- •The Scope of Labeled Statements
- •The goto Statement
- •The goto Statement Inside a switch Statement
- •The using Statement
- •Packaging Use of the Resource
- •Example of the using Statement
- •Multiple Resources and Nesting
- •Another Form of the using Statement
- •Other Statements
- •Namespaces and Assemblies
- •Referencing Other Assemblies
- •The mscorlib Library
- •Namespaces
- •Namespace Names
- •More About Namespaces
- •Namespaces Spread Across Files
- •Nesting Namespaces
- •The using Directives
- •The using Namespace Directive
- •The using Alias Directive
- •The Structure of an Assembly
- •The Identity of an Assembly
- •Strongly Named Assemblies
- •Creating a Strongly Named Assembly
- •Private Deployment of an Assembly
- •Shared Assemblies and the GAC
- •Installing Assemblies into the GAC
- •Side-by-Side Execution in the GAC
- •Configuration Files
- •Delayed Signing
- •Exceptions
- •What Are Exceptions?
- •The try Statement
- •Handling the Exception
- •The Exception Classes
- •The catch Clause
- •Examples Using Specific catch Clauses
- •The catch Clauses Section
- •The finally Block
- •Finding a Handler for an Exception
- •Searching Further
- •General Algorithm
- •Example of Searching Down the Call Stack
- •Throwing Exceptions
- •Throwing Without an Exception Object
- •Structs
- •What Are Structs?
- •Structs Are Value Types
- •Assigning to a Struct
- •Constructors and Destructors
- •Instance Constructors
- •Static Constructors
- •Summary of Constructors and Destructors
- •Field Initializers Are Not Allowed
- •Structs Are Sealed
- •Boxing and Unboxing
- •Structs As Return Values and Parameters
- •Additional Information About Structs
- •Enumerations
- •Enumerations
- •Setting the Underlying Type and Explicit Values
- •Implicit Member Numbering
- •Bit Flags
- •The Flags Attribute
- •Example Using Bit Flags
- •More About Enums
- •Arrays
- •Arrays
- •Definitions
- •Important Details
- •Types of Arrays
- •An Array As an Object
- •One-Dimensional and Rectangular Arrays
- •Declaring a One-Dimensional Array or a Rectangular Array
- •Instantiating a One-Dimensional or Rectangular Array
- •Accessing Array Elements
- •Initializing an Array
- •Explicit Initialization of One-Dimensional Arrays
- •Explicit Initialization of Rectangular Arrays
- •Syntax Points for Initializing Rectangular Arrays
- •Shortcut Syntax
- •Implicitly Typed Arrays
- •Putting It All Together
- •Jagged Arrays
- •Declaring a Jagged Array
- •Shortcut Instantiation
- •Instantiating a Jagged Array
- •Subarrays in Jagged Arrays
- •Comparing Rectangular and Jagged Arrays
- •The foreach Statement
- •The Iteration Variable Is Read-Only
- •The foreach Statement with Multidimensional Arrays
- •Example with a Rectangular Array
- •Example with a Jagged Array
- •Array Covariance
- •Useful Inherited Array Members
- •The Clone Method
- •Comparing Array Types
- •Delegates
- •What Is a Delegate?
- •Declaring the Delegate Type
- •Creating the Delegate Object
- •Assigning Delegates
- •Combining Delegates
- •Adding Methods to Delegates
- •Removing Methods from a Delegate
- •Invoking a Delegate
- •Delegate Example
- •Invoking Delegates with Return Values
- •Invoking Delegates with Reference Parameters
- •Anonymous Methods
- •Using Anonymous Methods
- •Syntax of Anonymous Methods
- •Return Type
- •Parameters
- •params Parameters
- •Scope of Variables and Parameters
- •Outer Variables
- •Extension of Captured Variable’s Lifetime
- •Lambda Expressions
- •Events
- •Events Are Like Delegates
- •An Event Has a Private Delegate
- •Overview of Source Code Components
- •Declaring an Event
- •An Event Is a Member
- •The Delegate Type and EventHandler
- •Raising an Event
- •Subscribing to an Event
- •Removing Event Handlers
- •Standard Event Usage
- •Using the EventArgs Class
- •Passing Data by Extending EventArgs
- •Using the Custom Delegate
- •The MyTimerClass Code
- •Event Accessors
- •Interfaces
- •What Is an Interface?
- •Example Using the IComparable Interface
- •Declaring an Interface
- •Implementing an Interface
- •Example with a Simple Interface
- •An Interface Is a Reference Type
- •Using the as Operator with Interfaces
- •Implementing Multiple Interfaces
- •Implementing Interfaces with Duplicate Members
- •References to Multiple Interfaces
- •An Inherited Member As an Implementation
- •Explicit Interface Member Implementations
- •Accessing Explicit Interface Member Implementations
- •Interfaces Can Inherit Interfaces
- •Example of Different Classes Implementing an Interface
- •Conversions
- •What Are Conversions?
- •Implicit Conversions
- •Explicit Conversions and Casting
- •Casting
- •Types of Conversions
- •Numeric Conversions
- •Implicit Numeric Conversions
- •Overflow Checking Context
- •The checked and unchecked Operators
- •The checked and unchecked Statements
- •Explicit Numeric Conversions
- •Integral to Integral
- •float or double to Integral
- •decimal to Integral
- •double to float
- •float or double to decimal
- •decimal to float or double
- •Reference Conversions
- •Implicit Reference Conversions
- •Explicit Reference Conversions
- •Valid Explicit Reference Conversions
- •Boxing Conversions
- •Boxing Creates a Copy
- •The Boxing Conversions
- •Unboxing Conversions
- •The Unboxing Conversions
- •User-Defined Conversions
- •Constraints on User-Defined Conversions
- •Example of a User-Defined Conversion
- •Evaluating User-Defined Conversions
- •Example of a Multistep User-Defined Conversion
- •The is Operator
- •The as Operator
- •Generics
- •What Are Generics?
- •A Stack Example
- •Generics in C#
- •Continuing with the Stack Example
- •Generic Classes
- •Declaring a Generic Class
- •Creating a Constructed Type
- •Creating Variables and Instances
- •The Stack Example Using Generics
- •Comparing the Generic and Nongeneric Stack
- •Constraints on Type Parameters
- •Where Clauses
- •Constraint Types and Order
- •Generic Methods
- •Declaring a Generic Method
- •Invoking a Generic Method
- •Inferring Types
- •Example of a Generic Method
- •Extension Methods with Generic Classes
- •Generic Structs
- •Generic Delegates
- •Another Generic Delegate Example
- •Generic Interfaces
- •An Example Using Generic Interfaces
- •Generic Interface Implementations Must Be Unique
- •Covariance and Contravariance in Generics
- •Covariance and Contravariance in Interfaces
- •More About Variance
- •Enumerators and Iterators
- •Enumerators and Enumerable Types
- •Using the foreach Statement
- •Types of Enumerators
- •Using the IEnumerator Interface
- •Declaring an IEnumerator Enumerator
- •The IEnumerable Interface
- •Example Using IEnumerable and IEnumerator
- •The Noninterface Enumerator
- •The Generic Enumeration Interfaces
- •The IEnumerator<T> Interface
- •The IEnumerable<T> Interface
- •Iterators
- •Iterator Blocks
- •Using an Iterator to Create an Enumerator
- •Using an Iterator to Create an Enumerable
- •Common Iterator Patterns
- •Producing Enumerables and Enumerators
- •Producing Multiple Enumerables
- •Producing Multiple Enumerators
- •Behind the Scenes with Iterators
- •Introduction to LINQ
- •What Is LINQ?
- •LINQ Providers
- •Anonymous Types
- •Query Syntax and Method Syntax
- •Query Variables
- •The Structure of Query Expressions
- •The from Clause
- •The join Clause
- •What Is a Join?
- •The from . . . let . . . where Section in the Query Body
- •The from Clause
- •The let Clause
- •The where Clause
- •The orderby Clause
- •The select . . . group Clause
- •Anonymous Types in Queries
- •The group Clause
- •Query Continuation
- •The Standard Query Operators
- •Signatures of the Standard Query Operators
- •Delegates As Parameters
- •The LINQ Predefined Delegate Types
- •Example Using a Delegate Parameter
- •Example Using a Lambda Expression Parameter
- •LINQ to XML
- •Markup Languages
- •XML Basics
- •The XML Classes
- •Creating, Saving, Loading, and Displaying an XML Document
- •Creating an XML Tree
- •Using Values from the XML Tree
- •Adding Nodes and Manipulating XML
- •Working with XML Attributes
- •Other Types of Nodes
- •XComment
- •XDeclaration
- •XProcessingInstruction
- •Using LINQ Queries with LINQ to XML
- •Introduction to Asynchronous Programming
- •Processes, Threads, and Asynchronous Programming
- •Multithreading Considerations
- •The Complexity of Multithreading
- •Parallel Loops
- •The BackgroundWorker Class
- •Example Code Using the BackgroundWorker Class
- •Example of the BackgroundWorker Class in a WPF Program
- •Asynchronous Programming Patterns
- •BeginInvoke and EndInvoke
- •The Wait-Until-Done Pattern
- •The AsyncResult Class
- •The Polling Pattern
- •The Callback Pattern
- •The Callback Method
- •Calling EndInvoke Inside the Callback Method
- •Timers
- •Preprocessor Directives
- •What Are Preprocessor Directives?
- •General Rules
- •The #define and #undef Directives
- •Conditional Compilation
- •The Conditional Compilation Constructs
- •Diagnostic Directives
- •Line Number Directives
- •Region Directives
- •The #pragma warning Directive
- •Reflection and Attributes
- •Metadata and Reflection
- •The Type Class
- •Getting a Type Object
- •What Is an Attribute?
- •Applying an Attribute
- •Predefined, Reserved Attributes
- •The Obsolete Attribute
- •The Conditional Attribute
- •Example of the Conditional Attribute
- •Predefined Attributes
- •More About Applying Attributes
- •Multiple Attributes
- •Other Types of Targets
- •Global Attributes
- •Custom Attributes
- •Declaring a Custom Attribute
- •Using Attribute Constructors
- •Specifying the Constructor
- •Using the Constructor
- •Positional and Named Parameters in Constructors
- •Restricting the Usage of an Attribute
- •The Constructor for AttributeUsage
- •Suggested Practices for Custom Attributes
- •Accessing an Attribute
- •Using the IsDefined Method
- •Using the GetCustomAttributes Method
- •Other Topics
- •Overview
- •Strings
- •Using Class StringBuilder
- •Formatting Numeric Strings
- •The Alignment Specifier
- •The Format Component
- •Standard Numeric Format Specifiers
- •Parsing Strings to Data Values
- •More About the Nullable Types
- •The Null Coalescing Operator
- •Using Nullable User-Defined Types
- •Nullable<T>
- •Method Main
- •Accessibility of Main
- •Documentation Comments
- •Inserting Documentation Comments
- •Using Other XML Tags
- •Nested Types
- •Example of a Nested Class
- •Visibility and Nested Types
- •Interoperating with COM
- •Index
CHAPTER 21 INTRODUCTION TO LINQ
LINQ to XML
Extensible Markup Language (XML) is an important method of storing and exchanging data. LINQ adds features to the language that make working with XML much easier than previous methods such as XPath and XSLT. If you’re familiar with these methods, you might be pleased to hear that LINQ to XML simplifies the creation, traversal, and manipulation of XML in a number of ways, including the following:
•You can create an XML tree in a top-down fashion, with a single statement.
•You can create and manipulate XML in-memory without having an XML document to contain the tree.
•You can create and manipulate string nodes without having a Text subnode.
Although I won’t give a complete treatment of XML, I will start by giving a very brief introduction to it before describing some of the XML manipulation features supplied by LINQ.
Markup Languages
A markup language is a set of tags placed in a document to give information about the information in the document. That is, the markup tags are not the data of the document—they contain data about the data. Data about data is called metadata.
A markup language is a defined set of tags designed to convey particular types of metadata about the contents of a document. HTML, for example, is the most widely known markup language. The metadata in its tags contains information about how a web page should be rendered in a browser and how to navigate among the pages using the hypertext links.
While most markup languages contain a predefined set of tags, XML contains only a few defined tags, and the rest are defined by the programmer to represent whatever kinds of metadata are required by a particular document type. As long as the writer and reader of the data agree on what the tags mean, the tags can contain whatever useful information the designers want.
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CHAPTER 21 INTRODUCTION TO LINQ
XML Basics
Data in an XML document is contained in an XML tree, which consists mainly of a set of nested elements. The element is the fundamental constituent of an XML tree. Every element has a name and can
contain data. Some can also contain other, nested elements. Elements are demarcated by opening and closing tags. Any data contained by an element must be between its opening and closing tags.
•An opening tag starts with an open angle bracket, followed by the element name, followed optionally by any attributes, followed by a closing angle bracket.
<PhoneNumber>
•A closing tag starts with an open angle bracket, followed by a slash character, followed by the element name, followed by a closing angle bracket.
</PhoneNumber>
•An element with no content can be represented by a single tag that starts with an open angle bracket, followed by the name of the element, followed by a slash, and is terminated with a closing angle bracket.
<PhoneNumber />
The following XML fragment shows an element named EmployeeName followed by an empty element named PhoneNumber.
<EmployeeName>Sally Jones</EmployeeName>
↑ |
↑ |
↑ |
Opening tag |
Content |
Closing tag |
<PhoneNumber /> |
← Element with no content |
Other important things to know about XML are the following:
•XML documents must have a single root element that contains all the other elements.
•XML tags must be properly nested.
•Unlike HTML tags, XML tags are case sensitive.
•XML attributes are name/value pairs that contain additional metadata about an element. The value part of an attribute must always be enclosed in quotation marks, which can be either double quotation marks or single quotation marks.
•Whitespace within an XML document is maintained. This is unlike HTML, where whitespace is consolidated to a single space in the output.
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CHAPTER 21 INTRODUCTION TO LINQ
The following XML document is an example of XML that contains information about two employees. This XML tree is extremely simple in order to show the elements clearly. The important things to notice about the XML tree are the following:
•The tree contains a root node of type Employees that contains two child nodes of type Employee.
•Each Employee node contains nodes containing the name and phone numbers of an employee.
<Employees>
<Employee>
<Name>Bob Smith</Name> <PhoneNumber>408-555-1000</PhoneNumber> <CellPhone />
</Employee>
<Employee>
<Name>Sally Jones</Name> <PhoneNumber>415-555-2000</PhoneNumber> <PhoneNumber>415-555-2001</PhoneNumber>
</Employee>
</Employees>
Figure 21-13 illustrates the hierarchical structure of the sample XML tree.
Figure 21-13. Hierarchical structure of the sample XML tree
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CHAPTER 21 INTRODUCTION TO LINQ
The XML Classes
LINQ to XML can be used to work with XML in two ways. The first way is as a simplified XML manipulation API. The second way is to use the LINQ query facilities you’ve seen throughout the earlier part of this chapter. I’ll start by introducing the LINQ to XML API.
The LINQ to XML API consists of a number of classes that represent the components of an XML tree. The three most important classes you’ll use are XElement, XAttribute, and XDocument. There are other classes as well, but these are the main ones.
In Figure 21-13, you saw that an XML tree is a set of nested elements. Figure 21-14 shows the classes used to build an XML tree and how they can be nested.
For example, the figure shows the following:
•An XDocument node can have the following as its direct child nodes:
—At most, one of each of the following node types: an XDeclaration node, an XDocumentType node, and an XElement node
—Any number of XProcessingInstruction nodes
•If there is a top-level XElement node under the XDocument, it is the root of the rest of the elements in the XML tree.
•The root element can in turn contain any number of nested XElement, XComment, or XProcessingInstruction nodes, nested to any level.
Figure 21-14. The containment structure of XML nodes
Except for the XAttribute class, most of the classes used to create an XML tree are derived from a class called XNode and are referred to generically in the literature as “XNodes.” Figure 21-14 shows the XNode classes in white clouds, while the XAttribute class is shown in a gray cloud.
578