- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
CHAPTER 9: Navigation Controllers and Table Views |
295 |
First Subcontroller: The Disclosure Button View
Let’s implement the first of our second-level view controllers. To do that, we’ll need to create a subclass of BIDSecondLevelViewController.
In the project navigator, select the Nav folder and press N to bring up the new file assistant. Select Cocoa Touch in the left pane, and then select Objective-C class and click Next. On the following screen, name the class BIDDisclosureButtonController and enter BIDSecondLevelViewController for Subclass of. Remember to check your spelling! This class will manage the table of movie names that will be displayed when the user clicks the Disclosure Buttons item from the top-level view (see Figure 9–3).
Creating the Detail View
When the user clicks any movie title, the application will drill down into another view that will report which row was selected. So, we also need to create a detail view for the user to drill down to. Repeat the steps we just took to create another Objective-C class called
BIDDisclosureDetailController, this time using UIViewController as the superclass. Again, be sure to check your spelling.
NOTE: Just a reminder: BIDDisclosureButtonController keeps track of the table of movie names, while BIDDisclosureDetailController manages the next level down, which is the detail view that is pushed on the navigation stack when a specific movie is selected.
The detail view will hold just a single label that we can set. It won’t be editable; we’ll just use it to show how to pass values into a child controller. Because this controller will not be responsible for a table view, we also need a nib file to go along with the controller class. Before we create the nib, let’s quickly add the outlet for the label. Make the following changes to BIDDisclosureDetailController.h:
#import <UIKit/UIKit.h>
@interface BIDDisclosureDetailController : UIViewController
@property (strong, nonatomic) IBOutlet UILabel *label; @property (copy, nonatomic) NSString *message;
@end
Why, pray tell, are we adding both a label and a string? Remember the concept of lazy loading? Well, view controllers use lazy loading behind the scenes as well. When we create our controller, it won’t load its nib file until it is actually displayed. When the controller is pushed onto the navigation controller’s stack, we can’t count on there being a label to set. If the nib file has not been loaded, label will just be a pointer set to nil. But it’s OK. Instead, we’ll set message to the value we want, and in the viewWillAppear: method, we’ll set label based on the value in message.
www.it-ebooks.info
296 |
CHAPTER 9: Navigation Controllers and Table Views |
Why are we using viewWillAppear: to do our updating instead of using viewDidLoad, as we’ve done in the past? The problem is that viewDidLoad is called only the first time the controller’s view is loaded. But in our case, we are reusing the BIDDisclosureDetailController’s view. No matter which fine Pixar flick you pick, when you tap the disclosure button, the detail message appears in the same
BIDDisclosureDetailController view. If we used viewDidLoad to manage our updates, that view would be updated only the first time the BIDDisclosureDetailController view appeared. When we picked our second fine Pixar flick, we would still see the detail message from the first fine Pixar flick (try saying that ten times fast)—not good. Since viewWillAppear: is called every time a view is about to be drawn, we’ll be fine using it for our updating.
Going back to the property declarations, you may notice that the message property is declared using the copy keyword instead of strong. What’s up with that? Why should we be copying strings willy-nilly? The reason is the potential existence of mutable strings.
Imagine we had declared the property using strong, and an outside piece of code passed in an instance of NSMutableString to set the value of the message property. This is something that often happens when you’re dealing with strings entered by the user in a user interface object. If that original caller later decides to change the content of that string, the BIDDisclosureDetailController instance will end up in an inconsistent state, where the value of message and the value displayed in the text field aren’t the same! Using copy eliminates that risk, since calling copy on any NSString (including subclasses that are mutable) always gives us an immutable copy. Also, we don’t need to worry about the performance impact too much. As it turns out, sending copy to any immutable string instance doesn’t actually copy the string. Instead, it returns the same string object, after increasing its reference count. In effect, calling copy on an immutable string is the same as calling retain, which is what ARC might do behind the scenes anytime you set a strong property. So, it works out just fine for everyone, since the object can never change.
Add the following code to BIDDisclosureDetailController.m:
#import "BIDDisclosureDetailController.h"
@implementation BIDDisclosureDetailController
@synthesize label; @synthesize message;
- (void)viewWillAppear:(BOOL)animated { label.text = message;
[super viewWillAppear:animated];
}
- (void)viewDidUnload { self.label = nil; self.message = nil; [super viewDidUnload];
}
@end
www.it-ebooks.info
CHAPTER 9: Navigation Controllers and Table Views |
297 |
That’s all pretty straightforward, right? Now, let’s create the nib to go along with this source code. Be sure you’ve saved your source changes.
Select the Nav folder in the project navigator, and press N to create another new file. This time, select User Interface from the iOS section on the left pane and View from the upper right. Then click Next. On the next screen, set Device Family to iPhone. Move to the next screen, and name this file BIDDisclosureDetail.xib. This file will implement the view seen when the user taps one of the movie buttons.
Select BIDDisclosureDetail.xib in the project navigator to open the file for editing. Once it’s open, single-click File’s Owner, and press 3 to bring up the identity inspector. Change the underlying class to BIDDisclosureDetailController. Now control-drag from the File’s Owner icon to the View icon, and select the view outlet to establish a link from the controller to its view.
Drag a Label from the library, and place it on the View window, centering the label both vertically and horizontally. It doesn’t need to be perfectly centered. Resize the label so it stretches from the left blue guideline to the right blue guideline, and then use the attributes inspector ( 4) to change the text alignment to centered. Control-drag from File’s Owner to the label, and select the label outlet. Save your changes.
Modifying the Disclosure Button Controller
For this example, our table of movies will base its data on rows from an array, so we will declare an NSArray named list to serve that purpose. We also need to declare a property to hold one instance of our child controller, which will point to an instance of the BIDDisclosureDetailController class we just built. We could allocate a new instance of that controller class every time the user taps a detail disclosure button, but it’s more efficient to create one and then keep reusing it. Make the following changes to
BIDDisclosureButtonController.h:
#import "BIDSecondLevelViewController.h"
@interface BIDDisclosureButtonController : BIDSecondLevelViewController
@property (strong, nonatomic) NSArray *list;
@end
Now we get to the juicy part. Add the following code to BIDDisclosureButtonController.m. We’ll talk about what’s going on afterward.
#import "BIDDisclosureButtonController.h"
#import "BIDAppDelegate.h"
#import "BIDDisclosureDetailController.h"
@interface BIDDisclosureButtonController ()
@property (strong, nonatomic) BIDDisclosureDetailController *childController; @end
@implementation BIDDisclosureButtonController
@synthesize list; @synthesize childController;
www.it-ebooks.info
298 |
CHAPTER 9: Navigation Controllers and Table Views |
- (void)viewDidLoad { [super viewDidLoad];
NSArray *array = [[NSArray alloc] initWithObjects:@"Toy Story",
@"A Bug's Life", @"Toy Story 2", @"Monsters, Inc.", @"Finding Nemo", @"The Incredibles", @"Cars", @"Ratatouille", @"WALL-E", @"Up", @"Toy Story 3", @"Cars 2", @"Brave", nil];
self.list = array;
}
-(void)viewDidUnload { [super viewDidUnload]; self.list = nil;
self.childController = nil;
}
#pragma mark -
#pragma mark Table Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [list count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString * DisclosureButtonCellIdentifier = @"DisclosureButtonCellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: DisclosureButtonCellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: DisclosureButtonCellIdentifier];
}
NSUInteger row = [indexPath row];
NSString *rowString = [list objectAtIndex:row]; cell.textLabel.text = rowString;
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; return cell;
}
#pragma mark -
#pragma mark Table Delegate Methods
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Hey, do you see the disclosure button?"
message:@"If you're trying to drill down, touch that instead" delegate:nil
cancelButtonTitle:@"Won't happen again" otherButtonTitles:nil];
www.it-ebooks.info
CHAPTER 9: Navigation Controllers and Table Views |
299 |
[alert show];
}
- (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath {
if (childController == nil) {
childController = [[BIDDisclosureDetailController alloc] initWithNibName:@"BIDDisclosureDetail" bundle:nil];
}
childController.title = @"Disclosure Button Pressed"; NSUInteger row = [indexPath row];
NSString *selectedMovie = [list objectAtIndex:row]; NSString *detailMessage = [[NSString alloc]
initWithFormat:@"You pressed the disclosure button for %@.", selectedMovie];
childController.message = detailMessage; childController.title = selectedMovie; [self.navigationController pushViewController:childController
animated:YES];
}
@end
Right near the top of that big chunk, you may have noticed the following @interface declaration, just where you may have expected an @implementation section to start instead:
@interface BIDDisclosureButtonController ()
@property (strong, nonatomic) BIDDisclosureDetailController *childController; @end
This kind of category declaration, where the parentheses are empty rather than containing the name of the category you’re declaring, is called a class extension. This is a handy place to declare properties and methods that will be in the main @implementation section containing your class, but that you don’t want to show up in the public header file.
A class extension is a good place to put a property for the childController. We are using this property internally in our class and don’t want to expose it to others, so we don’t advertise its existence by declaring it in the header.
By now, you should be fairly comfortable with pretty much everything up to and including the three data source methods we just wrote. Let’s look at the two delegate methods we added, which you haven’t seen before.
The first method, tableView:didSelectRowAtIndexPath:, is called when the row is selected. It puts up a polite little alert telling the user to tap the disclosure button instead of selecting the row. If the user actually taps the detail disclosure button, the other one of our new delegate methods, tableView:accessoryButtonTappedForRowWithIndexPath:, is called.
The first thing we do in tableView:accessoryButtonTappedForRowWithIndexPath: is check the childController instance variable to see if it’s nil. If it is, we have not yet
www.it-ebooks.info