- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
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else
self.yellowViewController = nil;
}
This newly added code checks to see which view is currently being shown to the user and releases the controller for the other view by assigning nil to its property. This will cause the controller, along with the view it controls, to be deallocated, freeing up its memory.
TIP: Lazy loading is a key component of resource management on iOS, and you should implement it anywhere you can. In a complex, multiview application, being responsible and
flushing unused objects from memory can be the difference between an application that works
well and one that crashes periodically because it runs out of memory.
Implementing the Content Views
The two content views that we are creating in this application are extremely simple. They each have one action method that is triggered by a button, and neither one needs any outlets. The two views are also nearly identical. In fact, they are so similar that they could have been represented by the same class. We chose to make them two separate classes because that’s how most multiview applications are constructed.
Let’s declare an action method in each of the header files. First, in
BIDBlueViewController.h, add the following declaration:
#import <UIKit/UIKit.h>
@interface BIDBlueViewController : UIViewController
- (IBAction)blueButtonPressed;
@end
Save the file. Then add the following line to BIDYellowViewController.h:
#import <UIKit/UIKit.h>
@interface BIDYellowViewController : UIViewController
- (IBAction)yellowButtonPressed;
@end
Save this file as well.
Next, select BlueView.xib to open it in Interface Builder so we can make a few changes. First, we need to specify that the class that will load this nib from the file system is BIDBlueViewController. Single-click the File’s Owner icon and press 3 to bring up the identity inspector. File’s Owner defaults to NSObject; change it to
BIDBlueViewController.
Single-click the View icon in the dock, and then press 4 to bring up the object attributes inspector. In the inspector’s View section, click the color well that’s labeled Background, and use the popup color picker to change the background color of this view to a nice shade of blue. Once you are happy with your blue, close the color picker.
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Next, we’ll change the size of the view in the nib. In the object attributes inspector, the top section is labeled Simulated Metrics (see Figure 6–18). If we set these drop-down menus to reflect which top and bottom elements are used in our application, Interface Builder will automatically calculate the size of the remaining space.
Figure 6–18. The Simulated Metrics section of the view’s attributes inspector
The status bar is already specified, but here’s a tricky spot: since this view is going to be contained inside the view we created in SwitchView.xib, we shouldn’t actually specify a status bar, since doing so will shift our content a bit inside the containing view. So, click the Status Bar popup button, and then click None. Next, select the Bottom Bar popup and choose Toolbar to indicate that the enclosing view has a toolbar.
These settings will cause Interface Builder to calculate the correct size for our view automatically, so that we know how much space we have to work with. You can press5 to bring up the size inspector to confirm this. After making the change, the height of the window should be 436 pixels, and the width should still be 320 pixels.
Drag a Round Rect Button from the library over to the view, using the guidelines to center the button in the view, both vertically and horizontally. Double-click the button, and change its title to Press Me. Next, with the button still selected, switch to the connections inspector (by pressing 6), drag from the Touch Up Inside event to the File’s Owner icon, and connect to the blueButtonPressed action method.
We have one more thing to do in this nib, which is to connect BIDBlueViewController’s view outlet to the view in the nib, just as we did earlier in SwitchView.xib. Control-drag from the File’s Owner icon to the View icon, and select the view outlet.
Save the nib, and then go the project navigator and click YellowView.xib. We’re going to make almost exactly the same changes to this nib file.
First, click the File’s Owner icon in the dock and use the identity inspector to change its class to BIDYellowViewController.
Next, select the view and switch to the object attributes inspector. There, click the Background color well and select a bright yellow, and then close the color picker. Also, in the Simulated Metrics section, select Toolbar from the Bottom Bar popup, and switch the Status Bar popup to None.
Next, drag out a Round Rect Button from the library and use the guidelines to center it in the view. Then change its title to Press Me, Too. With the button still selected, use the connections inspector to drag from the Touch Up Inside event to the File’s Owner icon, and connect to the yellowButtonPressed action method.
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CHAPTER 6: Multiview Applications |
Finally, control-drag from the File’s Owner icon to the View icon, and select the view outlet.
When you’re finished, save the nib, and get ready to enter some more code.
The two action methods we’re going to implement do nothing more than show an alert (as we did in Chapter 4’s Control Fun application), so go ahead and add the following code to BIDBlueViewController.m:
#import "BIDBlueViewController.h"
@implementation BIDBlueViewController
- (IBAction)blueButtonPressed {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Blue View Button Pressed"
message:@"You pressed the button on the blue view" delegate:nil
cancelButtonTitle:@"Yep, I did." otherButtonTitles:nil];
[alert show];
}
...
Save the file. Next, switch over to BIDYellowViewController.m, and add this very similar code to that file:
#import "BIDYellowViewController.h"
@implementation BIDYellowViewController
-(IBAction)yellowButtonPressed { UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"Yellow View Button Pressed"
message:@"You pressed the button on the yellow view" delegate:nil
cancelButtonTitle:@"Yep, I did." otherButtonTitles:nil];
[alert show];
}
...
Save your code, and let’s take this bad boy for a spin. If your app crashes on launch or when you switch views, go back and make sure you connected all three view outlets.
When our application launches, it shows the view we built in BlueView.xib. When you tap the Switch Views button, it will change to show the view that we built in YellowView.xib. Tap it again, and it goes back to the view in BlueView.xib. If you tap the button centered on the blue or yellow view, you’ll get an alert view with a message indicating which button was pressed. This alert shows that the correct controller class is being called for the view that is being shown.
The transition between the two views is kind of abrupt, though. Gosh, if only there were some way to make the transition look nicer.
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Of course, there is a way to make the transition look nicer! We can animate the transition in order to give the user visual feedback of the change.
Animating the Transition
UIView has several class methods we can call to indicate that the transition between views should be animated, to indicate the type of transition that should be used, and to specify how long the transition should take.
Go back to BIDSwitchViewController.m, and replace your switchViews: method with this new version:
- (IBAction)switchViews:(id)sender {
[UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:1.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
if (self.yellowViewController.view.superview == nil) { if (self.yellowViewController == nil) {
self.yellowViewController =
[[BIDYellowViewController alloc] initWithNibName:@"YellowView" bundle:nil];
}
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight
forView:self.view cache:YES];
[self.blueViewController.view removeFromSuperview];
[self.view insertSubview:self.yellowViewController.view atIndex:0]; } else {
if (self.blueViewController == nil) { self.blueViewController =
[[BIDBlueViewController alloc] initWithNibName:@"BlueView" bundle:nil];
}
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft
forView:self.view cache:YES];
[self.yellowViewController.view removeFromSuperview];
[self.view insertSubview:self.blueViewController.view atIndex:0];
}
[UIView commitAnimations];
}
Compile this new version, and run your application. When you tap the Switch Views button, instead of the new view just snapping into place, the old view will flip over to reveal the new view, as shown in Figure 6–19.
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Figure 6–19. One view transitioning to another, using the flip style of animation
In order to tell iOS that we want a change animated, we need to declare an animation block and specify how long the animation should take. Animation blocks are declared by using the UIView class method beginAnimations:context:, like so:
[UIView beginAnimations:@"View Flip" context:NULL]; [UIView setAnimationDuration:1.25];
beginAnimations:context: takes two parameters. The first is an animation block title. This title comes into play only if you take more direct advantage of Core Animation, the framework behind this animation. For our purposes, we could have used nil. The second parameter is a (void *) that allows you to specify an object (or any other C data type) whose pointer you would like associated with this animation block. We used NULL here, since we don’t need to do that.
After that, we set the animation curve, which determines the timing of the animation. The default, which is a linear curve, causes the animation to happen at a constant speed. The option we set here, UIViewAnimationCurveEaseInOut, specifies that the animation should start slow but speed up in the middle, and then slow down again at the end. This gives the animation a more natural, less mechanical appearance.
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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