- •Thinking in C++ 2nd edition Volume 2: Standard Libraries & Advanced Topics
- •Preface
- •What’s new in the second edition
- •What’s in Volume 2 of this book
- •How to get Volume 2
- •Prerequisites
- •Learning C++
- •Goals
- •Chapters
- •Exercises
- •Exercise solutions
- •Source code
- •Language standards
- •Language support
- •The book’s CD ROM
- •Seminars, CD Roms & consulting
- •Errors
- •Acknowledgements
- •Library overview
- •1: Strings
- •What’s in a string
- •Creating and initializing C++ strings
- •Initialization limitations
- •Operating on strings
- •Appending, inserting and concatenating strings
- •Replacing string characters
- •Concatenation using non-member overloaded operators
- •Searching in strings
- •Finding in reverse
- •Finding first/last of a set
- •Removing characters from strings
- •Stripping HTML tags
- •Comparing strings
- •Using iterators
- •Iterating in reverse
- •Strings and character traits
- •A string application
- •Summary
- •Exercises
- •2: Iostreams
- •Why iostreams?
- •True wrapping
- •Iostreams to the rescue
- •Sneak preview of operator overloading
- •Inserters and extractors
- •Manipulators
- •Common usage
- •Line-oriented input
- •Overloaded versions of get( )
- •Reading raw bytes
- •Error handling
- •File iostreams
- •Open modes
- •Iostream buffering
- •Seeking in iostreams
- •Creating read/write files
- •User-allocated storage
- •Output strstreams
- •Automatic storage allocation
- •Proving movement
- •A better way
- •Output stream formatting
- •Internal formatting data
- •Format fields
- •Width, fill and precision
- •An exhaustive example
- •Formatting manipulators
- •Manipulators with arguments
- •Creating manipulators
- •Effectors
- •Iostream examples
- •Code generation
- •Maintaining class library source
- •Detecting compiler errors
- •A simple datalogger
- •Generating test data
- •Verifying & viewing the data
- •Counting editor
- •Breaking up big files
- •Summary
- •Exercises
- •3: Templates in depth
- •Nontype template arguments
- •Typedefing a typename
- •Using typename instead of class
- •Function templates
- •A string conversion system
- •A memory allocation system
- •Type induction in function templates
- •Taking the address of a generated function template
- •Local classes in templates
- •Applying a function to an STL sequence
- •Template-templates
- •Member function templates
- •Why virtual member template functions are disallowed
- •Nested template classes
- •Template specializations
- •A practical example
- •Pointer specialization
- •Partial ordering of function templates
- •Design & efficiency
- •Preventing template bloat
- •Explicit instantiation
- •Explicit specification of template functions
- •Controlling template instantiation
- •Template programming idioms
- •Summary
- •Containers and iterators
- •STL reference documentation
- •The Standard Template Library
- •The basic concepts
- •Containers of strings
- •Inheriting from STL containers
- •A plethora of iterators
- •Iterators in reversible containers
- •Iterator categories
- •Input: read-only, one pass
- •Output: write-only, one pass
- •Forward: multiple read/write
- •Bidirectional: operator--
- •Random-access: like a pointer
- •Is this really important?
- •Predefined iterators
- •IO stream iterators
- •Manipulating raw storage
- •Basic sequences: vector, list & deque
- •Basic sequence operations
- •vector
- •Cost of overflowing allocated storage
- •Inserting and erasing elements
- •deque
- •Converting between sequences
- •Cost of overflowing allocated storage
- •Checked random-access
- •list
- •Special list operations
- •list vs. set
- •Swapping all basic sequences
- •Robustness of lists
- •Performance comparison
- •A completely reusable tokenizer
- •stack
- •queue
- •Priority queues
- •Holding bits
- •bitset<n>
- •vector<bool>
- •Associative containers
- •Generators and fillers for associative containers
- •The magic of maps
- •A command-line argument tool
- •Multimaps and duplicate keys
- •Multisets
- •Combining STL containers
- •Creating your own containers
- •Summary
- •Exercises
- •5: STL Algorithms
- •Function objects
- •Classification of function objects
- •Automatic creation of function objects
- •Binders
- •Function pointer adapters
- •SGI extensions
- •A catalog of STL algorithms
- •Support tools for example creation
- •Filling & generating
- •Example
- •Counting
- •Example
- •Manipulating sequences
- •Example
- •Searching & replacing
- •Example
- •Comparing ranges
- •Example
- •Removing elements
- •Example
- •Sorting and operations on sorted ranges
- •Sorting
- •Example
- •Locating elements in sorted ranges
- •Example
- •Merging sorted ranges
- •Example
- •Set operations on sorted ranges
- •Example
- •Heap operations
- •Applying an operation to each element in a range
- •Examples
- •Numeric algorithms
- •Example
- •General utilities
- •Creating your own STL-style algorithms
- •Summary
- •Exercises
- •Perspective
- •Duplicate subobjects
- •Ambiguous upcasting
- •virtual base classes
- •The "most derived" class and virtual base initialization
- •"Tying off" virtual bases with a default constructor
- •Overhead
- •Upcasting
- •Persistence
- •MI-based persistence
- •Improved persistence
- •Avoiding MI
- •Mixin types
- •Repairing an interface
- •Summary
- •Exercises
- •7: Exception handling
- •Error handling in C
- •Throwing an exception
- •Catching an exception
- •The try block
- •Exception handlers
- •Termination vs. resumption
- •The exception specification
- •Better exception specifications?
- •Catching any exception
- •Rethrowing an exception
- •Uncaught exceptions
- •Function-level try blocks
- •Cleaning up
- •Constructors
- •Making everything an object
- •Exception matching
- •Standard exceptions
- •Programming with exceptions
- •When to avoid exceptions
- •Not for asynchronous events
- •Not for ordinary error conditions
- •Not for flow-of-control
- •You’re not forced to use exceptions
- •New exceptions, old code
- •Typical uses of exceptions
- •Always use exception specifications
- •Start with standard exceptions
- •Nest your own exceptions
- •Use exception hierarchies
- •Multiple inheritance
- •Catch by reference, not by value
- •Throw exceptions in constructors
- •Don’t cause exceptions in destructors
- •Avoid naked pointers
- •Overhead
- •Summary
- •Exercises
- •8: Run-time type identification
- •The “Shape” example
- •What is RTTI?
- •Two syntaxes for RTTI
- •Syntax specifics
- •Producing the proper type name
- •Nonpolymorphic types
- •Casting to intermediate levels
- •void pointers
- •Using RTTI with templates
- •References
- •Exceptions
- •Multiple inheritance
- •Sensible uses for RTTI
- •Revisiting the trash recycler
- •Mechanism & overhead of RTTI
- •Creating your own RTTI
- •Explicit cast syntax
- •Summary
- •Exercises
- •9: Building stable systems
- •Shared objects & reference counting
- •Reference-counted class hierarchies
- •Finding memory leaks
- •An extended canonical form
- •Exercises
- •10: Design patterns
- •The pattern concept
- •The singleton
- •Variations on singleton
- •Classifying patterns
- •Features, idioms, patterns
- •Basic complexity hiding
- •Factories: encapsulating object creation
- •Polymorphic factories
- •Abstract factories
- •Virtual constructors
- •Destructor operation
- •Callbacks
- •Observer
- •The “interface” idiom
- •The “inner class” idiom
- •The observer example
- •Multiple dispatching
- •Visitor, a type of multiple dispatching
- •Efficiency
- •Flyweight
- •The composite
- •Evolving a design: the trash recycler
- •Improving the design
- •“Make more objects”
- •A pattern for prototyping creation
- •Trash subclasses
- •Parsing Trash from an external file
- •Recycling with prototyping
- •Abstracting usage
- •Applying double dispatching
- •Implementing the double dispatch
- •Applying the visitor pattern
- •More coupling?
- •RTTI considered harmful?
- •Summary
- •Exercises
- •11: Tools & topics
- •The code extractor
- •Debugging
- •Trace macros
- •Trace file
- •Abstract base class for debugging
- •Tracking new/delete & malloc/free
- •CGI programming in C++
- •Encoding data for CGI
- •The CGI parser
- •Testing the CGI parser
- •Using POST
- •Handling mailing lists
- •Maintaining your list
- •Mailing to your list
- •A general information-extraction CGI program
- •Parsing the data files
- •Summary
- •Exercises
- •General C++
- •My own list of books
- •Depth & dark corners
- •Design Patterns
- •Index
Basic sequences: vector, list & deque
If you take a step back from the STL containers you’ll see that there are really only two types of container: sequences (including vector, list, deque, stack, queue, and priority_queue) and associations (including set, multiset, map and multimap). The sequences keep the objects in whatever sequence that you establish (either by pushing the objects on the end or inserting them in the middle).
Since all the sequence containers have the same basic goal (to maintain your order) they seem relatively interchangeable. However, they differ in the efficiency of their operations, so if you are going to manipulate a sequence in a particular fashion you can choose the appropriate container for those types of manipulations. The “basic” sequence containers are vector, list and deque – these actually have fleshed-out implementations, while stack, queue and priority_queue are built on top of the basic sequences, and represent more specialized uses rather than differences in underlying structure (stack, for example, can be implemented using a deque, vector or list).
So far in this book I have been using vector as a catch-all container. This was acceptable because I’ve only used the simplest and safest operations, primarily push_back( ) and operator[ ]. However, when you start making more sophisticated uses of containers it becomes important to know more about their underlying implementations and behavior, so you can make the right choices (and, as you’ll see, stay out of trouble).
Basic sequence operations
Using a template, the following example shows the operations that all the basic sequences (vector, deque or list) support. As you shall learn in the sections on the specific sequence containers, not all of these operations make sense for each basic sequence, but they are supported.
//: C04:BasicSequenceOperations.cpp
//The operations available for all the
//basic sequence Containers.
#include <iostream> #include <vector> #include <deque> #include <list> using namespace std;
template<typename Container>
void print(Container& c, char* s = "") {
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cout << s << ":" << endl; if(c.empty()) {
cout << "(empty)" << endl; return;
}
typename Container::iterator it;
for(it = c.begin(); it != c.end(); it++) cout << *it << " ";
cout << endl;
cout << "size() " << c.size()
<<" max_size() "<< c.max_size()
<<" front() " << c.front()
<<" back() " << c.back() << endl;
}
template<typename ContainerOfInt> void basicOps(char* s) {
cout << "------- " << s << " -------" << endl; typedef ContainerOfInt Ci;
Ci c;
print(c, "c after default constructor"); Ci c2(10, 1); // 10 elements, values all 1 print(c2, "c2 after constructor(10,1)"); int ia[] = { 1, 3, 5, 7, 9 };
const int iasz = sizeof(ia)/sizeof(*ia);
//Initialize with begin & end iterators: Ci c3(ia, ia + iasz);
print(c3, "c3 after constructor(iter,iter)"); Ci c4(c2); // Copy-constructor
print(c4, "c4 after copy-constructor(c2)"); c = c2; // Assignment operator
print(c, "c after operator=c2");
c.assign(10, 2); // 10 elements, values all 2 print(c, "c after assign(10, 2)");
//Assign with begin & end iterators: c.assign(ia, ia + iasz);
print(c, "c after assign(iter, iter)");
cout << "c using reverse iterators:" << endl; typename Ci::reverse_iterator rit = c.rbegin(); while(rit != c.rend())
cout << *rit++ << " "; cout << endl; c.resize(4);
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print(c, "c after resize(4)"); c.push_back(47);
print(c, "c after push_back(47)"); c.pop_back();
print(c, "c after pop_back()"); typename Ci::iterator it = c.begin(); it++; it++;
c.insert(it, 74);
print(c, "c after insert(it, 74)"); it = c.begin();
it++;
c.insert(it, 3, 96);
print(c, "c after insert(it, 3, 96)"); it = c.begin();
it++;
c.insert(it, c3.begin(), c3.end()); print(c, "c after insert("
"it, c3.begin(), c3.end())"); it = c.begin();
it++;
c.erase(it);
print(c, "c after erase(it)");
typename Ci::iterator it2 = it = c.begin(); it++;
it2++; it2++; it2++; it2++; it2++; c.erase(it, it2);
print(c, "c after erase(it, it2)"); c.swap(c2);
print(c, "c after swap(c2)"); c.clear();
print(c, "c after clear()");
}
int main() {
basicOps<vector<int> >("vector"); basicOps<deque<int> >("deque"); basicOps<list<int> >("list");
} ///:~
The first function template, print( ), demonstrates the basic information you can get from any sequence container: whether it’s empty, its current size, the size of the largest possible container, the element at the beginning and the element at the end. You can also see that every container has begin( ) and end( ) methods that return iterators.
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