- •Preface
- •Biological Vision Systems
- •Visual Representations from Paintings to Photographs
- •Computer Vision
- •The Limitations of Standard 2D Images
- •3D Imaging, Analysis and Applications
- •Book Objective and Content
- •Acknowledgements
- •Contents
- •Contributors
- •2.1 Introduction
- •Chapter Outline
- •2.2 An Overview of Passive 3D Imaging Systems
- •2.2.1 Multiple View Approaches
- •2.2.2 Single View Approaches
- •2.3 Camera Modeling
- •2.3.1 Homogeneous Coordinates
- •2.3.2 Perspective Projection Camera Model
- •2.3.2.1 Camera Modeling: The Coordinate Transformation
- •2.3.2.2 Camera Modeling: Perspective Projection
- •2.3.2.3 Camera Modeling: Image Sampling
- •2.3.2.4 Camera Modeling: Concatenating the Projective Mappings
- •2.3.3 Radial Distortion
- •2.4 Camera Calibration
- •2.4.1 Estimation of a Scene-to-Image Planar Homography
- •2.4.2 Basic Calibration
- •2.4.3 Refined Calibration
- •2.4.4 Calibration of a Stereo Rig
- •2.5 Two-View Geometry
- •2.5.1 Epipolar Geometry
- •2.5.2 Essential and Fundamental Matrices
- •2.5.3 The Fundamental Matrix for Pure Translation
- •2.5.4 Computation of the Fundamental Matrix
- •2.5.5 Two Views Separated by a Pure Rotation
- •2.5.6 Two Views of a Planar Scene
- •2.6 Rectification
- •2.6.1 Rectification with Calibration Information
- •2.6.2 Rectification Without Calibration Information
- •2.7 Finding Correspondences
- •2.7.1 Correlation-Based Methods
- •2.7.2 Feature-Based Methods
- •2.8 3D Reconstruction
- •2.8.1 Stereo
- •2.8.1.1 Dense Stereo Matching
- •2.8.1.2 Triangulation
- •2.8.2 Structure from Motion
- •2.9 Passive Multiple-View 3D Imaging Systems
- •2.9.1 Stereo Cameras
- •2.9.2 3D Modeling
- •2.9.3 Mobile Robot Localization and Mapping
- •2.10 Passive Versus Active 3D Imaging Systems
- •2.11 Concluding Remarks
- •2.12 Further Reading
- •2.13 Questions
- •2.14 Exercises
- •References
- •3.1 Introduction
- •3.1.1 Historical Context
- •3.1.2 Basic Measurement Principles
- •3.1.3 Active Triangulation-Based Methods
- •3.1.4 Chapter Outline
- •3.2 Spot Scanners
- •3.2.1 Spot Position Detection
- •3.3 Stripe Scanners
- •3.3.1 Camera Model
- •3.3.2 Sheet-of-Light Projector Model
- •3.3.3 Triangulation for Stripe Scanners
- •3.4 Area-Based Structured Light Systems
- •3.4.1 Gray Code Methods
- •3.4.1.1 Decoding of Binary Fringe-Based Codes
- •3.4.1.2 Advantage of the Gray Code
- •3.4.2 Phase Shift Methods
- •3.4.2.1 Removing the Phase Ambiguity
- •3.4.3 Triangulation for a Structured Light System
- •3.5 System Calibration
- •3.6 Measurement Uncertainty
- •3.6.1 Uncertainty Related to the Phase Shift Algorithm
- •3.6.2 Uncertainty Related to Intrinsic Parameters
- •3.6.3 Uncertainty Related to Extrinsic Parameters
- •3.6.4 Uncertainty as a Design Tool
- •3.7 Experimental Characterization of 3D Imaging Systems
- •3.7.1 Low-Level Characterization
- •3.7.2 System-Level Characterization
- •3.7.3 Characterization of Errors Caused by Surface Properties
- •3.7.4 Application-Based Characterization
- •3.8 Selected Advanced Topics
- •3.8.1 Thin Lens Equation
- •3.8.2 Depth of Field
- •3.8.3 Scheimpflug Condition
- •3.8.4 Speckle and Uncertainty
- •3.8.5 Laser Depth of Field
- •3.8.6 Lateral Resolution
- •3.9 Research Challenges
- •3.10 Concluding Remarks
- •3.11 Further Reading
- •3.12 Questions
- •3.13 Exercises
- •References
- •4.1 Introduction
- •Chapter Outline
- •4.2 Representation of 3D Data
- •4.2.1 Raw Data
- •4.2.1.1 Point Cloud
- •4.2.1.2 Structured Point Cloud
- •4.2.1.3 Depth Maps and Range Images
- •4.2.1.4 Needle map
- •4.2.1.5 Polygon Soup
- •4.2.2 Surface Representations
- •4.2.2.1 Triangular Mesh
- •4.2.2.2 Quadrilateral Mesh
- •4.2.2.3 Subdivision Surfaces
- •4.2.2.4 Morphable Model
- •4.2.2.5 Implicit Surface
- •4.2.2.6 Parametric Surface
- •4.2.2.7 Comparison of Surface Representations
- •4.2.3 Solid-Based Representations
- •4.2.3.1 Voxels
- •4.2.3.3 Binary Space Partitioning
- •4.2.3.4 Constructive Solid Geometry
- •4.2.3.5 Boundary Representations
- •4.2.4 Summary of Solid-Based Representations
- •4.3 Polygon Meshes
- •4.3.1 Mesh Storage
- •4.3.2 Mesh Data Structures
- •4.3.2.1 Halfedge Structure
- •4.4 Subdivision Surfaces
- •4.4.1 Doo-Sabin Scheme
- •4.4.2 Catmull-Clark Scheme
- •4.4.3 Loop Scheme
- •4.5 Local Differential Properties
- •4.5.1 Surface Normals
- •4.5.2 Differential Coordinates and the Mesh Laplacian
- •4.6 Compression and Levels of Detail
- •4.6.1 Mesh Simplification
- •4.6.1.1 Edge Collapse
- •4.6.1.2 Quadric Error Metric
- •4.6.2 QEM Simplification Summary
- •4.6.3 Surface Simplification Results
- •4.7 Visualization
- •4.8 Research Challenges
- •4.9 Concluding Remarks
- •4.10 Further Reading
- •4.11 Questions
- •4.12 Exercises
- •References
- •1.1 Introduction
- •Chapter Outline
- •1.2 A Historical Perspective on 3D Imaging
- •1.2.1 Image Formation and Image Capture
- •1.2.2 Binocular Perception of Depth
- •1.2.3 Stereoscopic Displays
- •1.3 The Development of Computer Vision
- •1.3.1 Further Reading in Computer Vision
- •1.4 Acquisition Techniques for 3D Imaging
- •1.4.1 Passive 3D Imaging
- •1.4.2 Active 3D Imaging
- •1.4.3 Passive Stereo Versus Active Stereo Imaging
- •1.5 Twelve Milestones in 3D Imaging and Shape Analysis
- •1.5.1 Active 3D Imaging: An Early Optical Triangulation System
- •1.5.2 Passive 3D Imaging: An Early Stereo System
- •1.5.3 Passive 3D Imaging: The Essential Matrix
- •1.5.4 Model Fitting: The RANSAC Approach to Feature Correspondence Analysis
- •1.5.5 Active 3D Imaging: Advances in Scanning Geometries
- •1.5.6 3D Registration: Rigid Transformation Estimation from 3D Correspondences
- •1.5.7 3D Registration: Iterative Closest Points
- •1.5.9 3D Local Shape Descriptors: Spin Images
- •1.5.10 Passive 3D Imaging: Flexible Camera Calibration
- •1.5.11 3D Shape Matching: Heat Kernel Signatures
- •1.6 Applications of 3D Imaging
- •1.7 Book Outline
- •1.7.1 Part I: 3D Imaging and Shape Representation
- •1.7.2 Part II: 3D Shape Analysis and Processing
- •1.7.3 Part III: 3D Imaging Applications
- •References
- •5.1 Introduction
- •5.1.1 Applications
- •5.1.2 Chapter Outline
- •5.2 Mathematical Background
- •5.2.1 Differential Geometry
- •5.2.2 Curvature of Two-Dimensional Surfaces
- •5.2.3 Discrete Differential Geometry
- •5.2.4 Diffusion Geometry
- •5.2.5 Discrete Diffusion Geometry
- •5.3 Feature Detectors
- •5.3.1 A Taxonomy
- •5.3.2 Harris 3D
- •5.3.3 Mesh DOG
- •5.3.4 Salient Features
- •5.3.5 Heat Kernel Features
- •5.3.6 Topological Features
- •5.3.7 Maximally Stable Components
- •5.3.8 Benchmarks
- •5.4 Feature Descriptors
- •5.4.1 A Taxonomy
- •5.4.2 Curvature-Based Descriptors (HK and SC)
- •5.4.3 Spin Images
- •5.4.4 Shape Context
- •5.4.5 Integral Volume Descriptor
- •5.4.6 Mesh Histogram of Gradients (HOG)
- •5.4.7 Heat Kernel Signature (HKS)
- •5.4.8 Scale-Invariant Heat Kernel Signature (SI-HKS)
- •5.4.9 Color Heat Kernel Signature (CHKS)
- •5.4.10 Volumetric Heat Kernel Signature (VHKS)
- •5.5 Research Challenges
- •5.6 Conclusions
- •5.7 Further Reading
- •5.8 Questions
- •5.9 Exercises
- •References
- •6.1 Introduction
- •Chapter Outline
- •6.2 Registration of Two Views
- •6.2.1 Problem Statement
- •6.2.2 The Iterative Closest Points (ICP) Algorithm
- •6.2.3 ICP Extensions
- •6.2.3.1 Techniques for Pre-alignment
- •Global Approaches
- •Local Approaches
- •6.2.3.2 Techniques for Improving Speed
- •Subsampling
- •Closest Point Computation
- •Distance Formulation
- •6.2.3.3 Techniques for Improving Accuracy
- •Outlier Rejection
- •Additional Information
- •Probabilistic Methods
- •6.3 Advanced Techniques
- •6.3.1 Registration of More than Two Views
- •Reducing Error Accumulation
- •Automating Registration
- •6.3.2 Registration in Cluttered Scenes
- •Point Signatures
- •Matching Methods
- •6.3.3 Deformable Registration
- •Methods Based on General Optimization Techniques
- •Probabilistic Methods
- •6.3.4 Machine Learning Techniques
- •Improving the Matching
- •Object Detection
- •6.4 Quantitative Performance Evaluation
- •6.5 Case Study 1: Pairwise Alignment with Outlier Rejection
- •6.6 Case Study 2: ICP with Levenberg-Marquardt
- •6.6.1 The LM-ICP Method
- •6.6.2 Computing the Derivatives
- •6.6.3 The Case of Quaternions
- •6.6.4 Summary of the LM-ICP Algorithm
- •6.6.5 Results and Discussion
- •6.7 Case Study 3: Deformable ICP with Levenberg-Marquardt
- •6.7.1 Surface Representation
- •6.7.2 Cost Function
- •Data Term: Global Surface Attraction
- •Data Term: Boundary Attraction
- •Penalty Term: Spatial Smoothness
- •Penalty Term: Temporal Smoothness
- •6.7.3 Minimization Procedure
- •6.7.4 Summary of the Algorithm
- •6.7.5 Experiments
- •6.8 Research Challenges
- •6.9 Concluding Remarks
- •6.10 Further Reading
- •6.11 Questions
- •6.12 Exercises
- •References
- •7.1 Introduction
- •7.1.1 Retrieval and Recognition Evaluation
- •7.1.2 Chapter Outline
- •7.2 Literature Review
- •7.3 3D Shape Retrieval Techniques
- •7.3.1 Depth-Buffer Descriptor
- •7.3.1.1 Computing the 2D Projections
- •7.3.1.2 Obtaining the Feature Vector
- •7.3.1.3 Evaluation
- •7.3.1.4 Complexity Analysis
- •7.3.2 Spin Images for Object Recognition
- •7.3.2.1 Matching
- •7.3.2.2 Evaluation
- •7.3.2.3 Complexity Analysis
- •7.3.3 Salient Spectral Geometric Features
- •7.3.3.1 Feature Points Detection
- •7.3.3.2 Local Descriptors
- •7.3.3.3 Shape Matching
- •7.3.3.4 Evaluation
- •7.3.3.5 Complexity Analysis
- •7.3.4 Heat Kernel Signatures
- •7.3.4.1 Evaluation
- •7.3.4.2 Complexity Analysis
- •7.4 Research Challenges
- •7.5 Concluding Remarks
- •7.6 Further Reading
- •7.7 Questions
- •7.8 Exercises
- •References
- •8.1 Introduction
- •Chapter Outline
- •8.2 3D Face Scan Representation and Visualization
- •8.3 3D Face Datasets
- •8.3.1 FRGC v2 3D Face Dataset
- •8.3.2 The Bosphorus Dataset
- •8.4 3D Face Recognition Evaluation
- •8.4.1 Face Verification
- •8.4.2 Face Identification
- •8.5 Processing Stages in 3D Face Recognition
- •8.5.1 Face Detection and Segmentation
- •8.5.2 Removal of Spikes
- •8.5.3 Filling of Holes and Missing Data
- •8.5.4 Removal of Noise
- •8.5.5 Fiducial Point Localization and Pose Correction
- •8.5.6 Spatial Resampling
- •8.5.7 Feature Extraction on Facial Surfaces
- •8.5.8 Classifiers for 3D Face Matching
- •8.6 ICP-Based 3D Face Recognition
- •8.6.1 ICP Outline
- •8.6.2 A Critical Discussion of ICP
- •8.6.3 A Typical ICP-Based 3D Face Recognition Implementation
- •8.6.4 ICP Variants and Other Surface Registration Approaches
- •8.7 PCA-Based 3D Face Recognition
- •8.7.1 PCA System Training
- •8.7.2 PCA Training Using Singular Value Decomposition
- •8.7.3 PCA Testing
- •8.7.4 PCA Performance
- •8.8 LDA-Based 3D Face Recognition
- •8.8.1 Two-Class LDA
- •8.8.2 LDA with More than Two Classes
- •8.8.3 LDA in High Dimensional 3D Face Spaces
- •8.8.4 LDA Performance
- •8.9 Normals and Curvature in 3D Face Recognition
- •8.9.1 Computing Curvature on a 3D Face Scan
- •8.10 Recent Techniques in 3D Face Recognition
- •8.10.1 3D Face Recognition Using Annotated Face Models (AFM)
- •8.10.2 Local Feature-Based 3D Face Recognition
- •8.10.2.1 Keypoint Detection and Local Feature Matching
- •8.10.2.2 Other Local Feature-Based Methods
- •8.10.3 Expression Modeling for Invariant 3D Face Recognition
- •8.10.3.1 Other Expression Modeling Approaches
- •8.11 Research Challenges
- •8.12 Concluding Remarks
- •8.13 Further Reading
- •8.14 Questions
- •8.15 Exercises
- •References
- •9.1 Introduction
- •Chapter Outline
- •9.2 DEM Generation from Stereoscopic Imagery
- •9.2.1 Stereoscopic DEM Generation: Literature Review
- •9.2.2 Accuracy Evaluation of DEMs
- •9.2.3 An Example of DEM Generation from SPOT-5 Imagery
- •9.3 DEM Generation from InSAR
- •9.3.1 Techniques for DEM Generation from InSAR
- •9.3.1.1 Basic Principle of InSAR in Elevation Measurement
- •9.3.1.2 Processing Stages of DEM Generation from InSAR
- •The Branch-Cut Method of Phase Unwrapping
- •The Least Squares (LS) Method of Phase Unwrapping
- •9.3.2 Accuracy Analysis of DEMs Generated from InSAR
- •9.3.3 Examples of DEM Generation from InSAR
- •9.4 DEM Generation from LIDAR
- •9.4.1 LIDAR Data Acquisition
- •9.4.2 Accuracy, Error Types and Countermeasures
- •9.4.3 LIDAR Interpolation
- •9.4.4 LIDAR Filtering
- •9.4.5 DTM from Statistical Properties of the Point Cloud
- •9.5 Research Challenges
- •9.6 Concluding Remarks
- •9.7 Further Reading
- •9.8 Questions
- •9.9 Exercises
- •References
- •10.1 Introduction
- •10.1.1 Allometric Modeling of Biomass
- •10.1.2 Chapter Outline
- •10.2 Aerial Photo Mensuration
- •10.2.1 Principles of Aerial Photogrammetry
- •10.2.1.1 Geometric Basis of Photogrammetric Measurement
- •10.2.1.2 Ground Control and Direct Georeferencing
- •10.2.2 Tree Height Measurement Using Forest Photogrammetry
- •10.2.2.2 Automated Methods in Forest Photogrammetry
- •10.3 Airborne Laser Scanning
- •10.3.1 Principles of Airborne Laser Scanning
- •10.3.1.1 Lidar-Based Measurement of Terrain and Canopy Surfaces
- •10.3.2 Individual Tree-Level Measurement Using Lidar
- •10.3.2.1 Automated Individual Tree Measurement Using Lidar
- •10.3.3 Area-Based Approach to Estimating Biomass with Lidar
- •10.4 Future Developments
- •10.5 Concluding Remarks
- •10.6 Further Reading
- •10.7 Questions
- •References
- •11.1 Introduction
- •Chapter Outline
- •11.2 Volumetric Data Acquisition
- •11.2.1 Computed Tomography
- •11.2.1.1 Characteristics of 3D CT Data
- •11.2.2 Positron Emission Tomography (PET)
- •11.2.2.1 Characteristics of 3D PET Data
- •Relaxation
- •11.2.3.1 Characteristics of the 3D MRI Data
- •Image Quality and Artifacts
- •11.2.4 Summary
- •11.3 Surface Extraction and Volumetric Visualization
- •11.3.1 Surface Extraction
- •Example: Curvatures and Geometric Tools
- •11.3.2 Volume Rendering
- •11.3.3 Summary
- •11.4 Volumetric Image Registration
- •11.4.1 A Hierarchy of Transformations
- •11.4.1.1 Rigid Body Transformation
- •11.4.1.2 Similarity Transformations and Anisotropic Scaling
- •11.4.1.3 Affine Transformations
- •11.4.1.4 Perspective Transformations
- •11.4.1.5 Non-rigid Transformations
- •11.4.2 Points and Features Used for the Registration
- •11.4.2.1 Landmark Features
- •11.4.2.2 Surface-Based Registration
- •11.4.2.3 Intensity-Based Registration
- •11.4.3 Registration Optimization
- •11.4.3.1 Estimation of Registration Errors
- •11.4.4 Summary
- •11.5 Segmentation
- •11.5.1 Semi-automatic Methods
- •11.5.1.1 Thresholding
- •11.5.1.2 Region Growing
- •11.5.1.3 Deformable Models
- •Snakes
- •Balloons
- •11.5.2 Fully Automatic Methods
- •11.5.2.1 Atlas-Based Segmentation
- •11.5.2.2 Statistical Shape Modeling and Analysis
- •11.5.3 Summary
- •11.6 Diffusion Imaging: An Illustration of a Full Pipeline
- •11.6.1 From Scalar Images to Tensors
- •11.6.2 From Tensor Image to Information
- •11.6.3 Summary
- •11.7 Applications
- •11.7.1 Diagnosis and Morphometry
- •11.7.2 Simulation and Training
- •11.7.3 Surgical Planning and Guidance
- •11.7.4 Summary
- •11.8 Concluding Remarks
- •11.9 Research Challenges
- •11.10 Further Reading
- •Data Acquisition
- •Surface Extraction
- •Volume Registration
- •Segmentation
- •Diffusion Imaging
- •Software
- •11.11 Questions
- •11.12 Exercises
- •References
- •Index
8 3D Face Recognition |
347 |
Then, when we wish to classify a 3D face scan (a probe), it must be projected into the new space. Therefore, we combine the two projections by multiplying them together, and each probe feature vector is mapped directly into the smaller subspace (of maximum dimension K − 1) as:
x˜ p = WT VkT (xp − x¯ ). |
(8.38) |
Although this approach can often give better results than PCA alone when there is enough training data within each class, a criticism of this two-stage approach is that the initial PCA stage could still discard dimensions that have useful discriminative information, as discussed earlier. Therefore, more recent approaches to applying LDA to high dimensional approaches have tried to avoid this and these techniques go under various names such as direct LDA. It is worth noting, however, that for some of these approaches there have been different viewpoints in the literature (e.g. in [94] and [36]) and we encourage the reader to investigate direct approaches after becoming comfortable with this more established two-stage approach.
8.8.4 LDA Performance
The work of Heseltine et al. [43] shows that LDA can give significantly better performance than PCA when multiple scans of the same subject are available in the training data, although this work pre-dates the wide use of benchmark FRGC 3D face data. As with PCA, the most computationally expensive process is usually pose normalization. Again, projection into a sub-space is a fast operation (linear in the dimension of the feature vector) and, in a nearest neighbor matching scheme, matching time is linear in the size of the gallery.
8.9 Normals and Curvature in 3D Face Recognition
When PCA, LDA and other techniques are applied to 3D face recognition problems, surface features are often extracted. The simplest of these are related to the differential properties of the surface, namely the surface normals and the surface curvature. In normal maps, each pixel value is represented by the surface normal. Gokbert et al. [39] used the normal vectors in Cartesian form (nx , ny , nz) and concatenated them to perform PCA-based 3D face recognition. Note that this form has redundancy and a more compact way is to use the spherical coordinates, (θ , φ), which are the elevation and azimuth angles respectively. Normals can be computed using the cross product on the mesh data, as described in Chap. 4, or we can fit a planar surface using orthogonal least squares to the spherical neighborhood of a 3D point or range pixel. This is implemented via SVD and the eigenvector with the smallest eigenvalue is the surface normal. Figure 8.9 shows sample images of normal maps of a 3D face.
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Fig. 8.9 Top row: a range image (Z values) and its normal maps of elevation φ and azimuth θ angles. The three (Z, φ, θ ) values rendered as an RGB image. Bottom row: normal maps of x, y and z normal components. The three (X, Y, Z) values rendered as an RGB image
Surface normals can capture minor variations in the facial surface however, being first order derivatives, they are more sensitive to noise compared to depth maps. Often, to overcome this problem, the 3D face is smoothed before computing the normals, or the normals are computed over a larger neighborhood. In either case, the ability of surface normals to capture subtle features is somewhat attenuated.
The surface normals of a shape can be represented by points on a unit sphere. This sphere is often called the Gaussian sphere. By associating weights to the normals based on the surface area with the same normal, an extended Gaussian image (EGI) is formed [47]. The EGI cannot differentiate between similar objects at different scales which is not a major problem in 3D face recognition. Another limitation, which can impact face recognition, is that the EGI of only convex objects is unique and many non-convex objects can have the same EGI. To work around this limitation, Lee and Milios [55] represent only the convex regions of the face by EGI and use a graph matching algorithm for face recognition.
Curvature based measures, which are related to second-order derivatives of the raw depth measurements, have also been used to extract features from 3D face images and these measures are pose invariant. Several representations are prominent in this context, most of which are based on the principal curvatures of a point on a three dimensional surface. To understand principal curvatures, imagine the normal on a surface and an infinite set of planes (a pencil of planes) each of which contains this normal. Each of these planes intersects the surface in a plane curve and the principal curvatures are defined as the maximum curvature, κ1, and minimum curvature, κ2, of this infinite set of plane curves. The directions that correspond to maximum and minimum curvatures are always perpendicular and are called the principal directions of the surface. Principal curvatures are in fact the eigenvalues of the Weingarten matrix, which is a 2 × 2 matrix containing the parameters of a
8 3D Face Recognition |
349 |
Fig. 8.10 Maximum (left) and minimum (right) principal curvature images of a 3D face
quadratic local surface patch, fitted in a local plane that is aligned to the surface tangent plane. Figure 8.10 shows images of the maximum and minimum curvatures of a 3D face. Tanaka et al. [85] constructed a variant of the EGI by mapping the principal curvatures and their directions onto two unit spheres representing ridges and valleys respectively. Similarity between faces was calculated by Fisher’s spherical correlation [33] of their EGIs.
Gaussian curvature, K , is defined as the product of these principal curvatures, while mean curvature, H , is defined as the average, i.e.
K |
= |
κ κ , |
H |
= |
κ1 + κ2 |
. |
(8.39) |
|
2 |
||||||||
|
1 2 |
|
|
|
Both of these are invariant to rigid transformations (and hence pose), but only Gaussian curvature is invariant to the surface bending that may occur during changes of facial expression. Lee and Shim [56] approximated 3 × 3 windows of the range image by quadratic patches and calculated the minimum, maximum and Gaussian curvatures. Using thresholds, edge maps were extracted from these curvatures and a depth weighted Hausdorff distance was used to calculate the similarity between faces. Using depth values as weights in fact combines the range image with the curvatures giving it more discriminating power. The advantages of combining depth with curvature for face recognition have been known since the early 90’s [40].
The shape index was proposed by Koenderink and van Doorn [54] as a surface shape descriptor. It is based on both principal curvatures and derived as:
s |
= |
2 |
arctan |
κ2 |
+ κ1 |
|
( 1 |
≤ |
s |
≤ + |
1). |
(8.40) |
|
κ2 − κ1 |
|||||||||||
|
π |
|
|
− |
|
|
|
It can be thought of a polar description of shape in the κ1 − κ2 plane, where different values distinguish between caps, cups, ridges, valleys and saddle points. Since a ratio of curvatures is used in Eq. (8.40), the size of the curvature is factored out and hence the descriptor is scale invariant. Koenderink and van Doorn combine the principal curvatures in a different measure to measure the magnitude of the curvature,
κ2+κ2
which they called curvedness, c, where c = 1 2 . Since, principal curvatures are
2
pose invariant, the shape index is also pose invariant. Lu et al. [59] used the shape index to find a rough estimate of registration which was then refined with a variant of the ICP algorithm [9]. In their earlier work, they also used the shape index map of the registered faces for recognition along with the texture and the Cartesian coordinates of the 3D face. This is an example where curvatures are combined with
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Fig. 8.11 Facial curves mapped on the range image of a face [78]. These are the intersection of the 3D face with planes orthogonal to the camera, at different depths
the point cloud, instead of the range image, for face recognition. Thus we can conclude that curvatures offer viewpoint invariant and localized features that are useful for face alignment and matching. Moreover, face recognition performance generally improves when curvature based features are combined with the range image or point cloud.
Samir et al. [78] represented a 3D face with continuous facial curves which were extracted using a depth function. We can think of these curves as the intersection of the 3D face with planes orthogonal to the camera and at different depths. Face recognition was performed by matching their corresponding facial curves using geodesic distance criteria [53]. Although, the facial curves of a face change with changes in curvature of different identities, they are not completely invariant to pose [78]. Figure 8.11 shows a sample 3D face with facial curves.
8.9.1 Computing Curvature on a 3D Face Scan
Here we present a standard technique for computing curvatures on a 3D face scan. We assume that we start with a preprocessed mesh, which has spikes filtered and holes filled. Then, for each surface point, we implement the following procedure:
1.Find the neighbors within a local neighborhood, the neighbor set includes the point itself. The size of this neighborhood is a tradeoff that depends on the scan resolution and the noise level. We can use connectivity information in the mesh or the structure in a range image to compute neighborhoods quickly. Otherwise some form of data structuring of a point cloud is required to do a fast cuboidal region search, usually refined to a spherical region. Typically k-d trees and octrees are employed and standard implementations of these can be found online.
2.Zero-mean the neighbors and either use an eigendecomposition or SVD to fit a plane to those neighbors. The eigenvector with the smallest eigenvalue is the estimated surface normal. The other two eigenvectors lie in the estimated tangent plane and can be used as a local basis.
3.Project all neighbors into this local basis. (This is the same procedure as was outlined for a full face scan in Sect. 8.7.1.)
4.Recenter the data on the surface point.
5. Using least-squares fitting, fit a local quadratic surface patch, z = A2 x2 + Bxy + C2 y2, where [x, y, z]T are the neighboring points expressed in the recentered local basis and [A, B, C]T are the surface parameters to be found by least-squares.